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Gladiator Suite - Hunter

Holy shit

Why the routine throws irregular Freezing Traps? The routine is still bugy. There have been some people complained why
 
It seems that if your trap target is within trap range of a non-launched trap, it will get rid of the trap launcher buff and trap normally by setting it down within melee range. However, 50% of the time the trap is not on target and will fail. This results in me trapping the wrong target, or missing the trap completely.

It would be better just to trap launch if "x" targets are in "y" range of your trap target. It's more reliable if people are clustered on the trap target.

Anyways great CR, nearly at a spot where I feel like I could be safeglad with it.
 
It seems that if your trap target is within trap range of a non-launched trap, it will get rid of the trap launcher buff and trap normally by setting it down within melee range. However, 50% of the time the trap is not on target and will fail. This results in me trapping the wrong target, or missing the trap completely.

It would be better just to trap launch if "x" targets are in "y" range of your trap target. It's more reliable if people are clustered on the trap target.

Anyways great CR, nearly at a spot where I feel like I could be safeglad with it.
I see what you're saying. You think it would make sense to use the lay down trap the way it is now if there is only one unit in front of us but still use the launcher if they are grouped up?
 
I see what you're saying. You think it would make sense to use the lay down trap the way it is now if there is only one unit in front of us but still use the launcher if they are grouped up?
Yes, if they're grouped it should use the trap launcher regardless of range.
 
Just purchased the routine,I am experiencing majo fps drop. E.g. i am in stormwind just afking have +- 120fps, then I start this routine and it imediately drops to like 60. I have brend new beast PC, other routines like vitalicc are running smoothly. Is this normal or how to improve this ?
 
Just purchased the routine,I am experiencing majo fps drop. E.g. i am in stormwind just afking have +- 120fps, then I start this routine and it imediately drops to like 60. I have brend new beast PC, other routines like vitalicc are running smoothly. Is this normal or how to improve this ?
Some FPS drop is to be expected, especially in highly populated areas like cities. You can try decreasing your TPS to see if that helps and also check if it's the same in arenas/bgs
 
There will most likely be an update this weekend that will include that feature
I'm still waiting for their fix.
Currently its routine use in 2.9+ I need your fix for better routine.
You could go telling several things to improve your routine 200%
 
I'm still waiting for their fix.
Currently its routine use in 2.9+ I need your fix for better routine.
You could go telling several things to improve your routine 200%
No clue what you're on about. The update is already live btw
 
The update is much improved! I do have a question however. Is there a way I can make the trap hotkey throw the trap at my focus? Currently the option is "throw freezing trap at cursor/focus" and it always seems to require the cursor position and not just focus. Hopefully that makes sense.
 
The update is much improved! I do have a question however. Is there a way I can make the trap hotkey throw the trap at my focus? Currently the option is "throw freezing trap at cursor/focus" and it always seems to require the cursor position and not just focus. Hopefully that makes sense.
The cursor/other unit hotkeys usually use the cast on your cursor location if you don't hold down the right mouse button, i.e. the cursor is visible and cast it on the specified unit (in this case your focus) if the right mouse button is held down
 
Is there any way to force routine use barage or other 90lvl talent ability ? I dont want to use it on cd or in burst or trinket proc, i want use barage when i manually pres my bindkey. There is no hotkey in routine for it , and when i just try to spam barage I either dont have 60focus for it or routine is casting "its own spell" if you know what i mean :) I want some kind of control over it. Any tips ?
 
I have like 12 gladiator's hunter and several Rank 1.
I use this routine I know her as my house!
I'm testing "explosive first of fury" But it is very slow. Explosive to FOF has to be top priority
 
Is there any way to force routine use barage or other 90lvl talent ability ? I dont want to use it on cd or in burst or trinket proc, i want use barage when i manually pres my bindkey. There is no hotkey in routine for it , and when i just try to spam barage I either dont have 60focus for it or routine is casting "its own spell" if you know what i mean :) I want some kind of control over it. Any tips ?


anyone ?
 
Hello.
You can detail and describe the function is available
Tranq target hight-prio (for the Hunter). And also tell what will happen if you click the check box "Focus / HP.

What is the best at the moment Vitalic Bot or T y r a e l?
 
Last edited:
Hello.
You can detail and describe the function is available
Tranq target hight-prio (for the Hunter). And also tell what will happen if you click the check box "Focus / HP.

What is the best at the moment Vitalic Bot or T y r a e l?
Not sure what's not covered by the tooltip
Purges every available buff from the high prio list (default list or custom if enabled) on your target while your focus is above x1 and your target's hp above x2%
(only predefined buffs like pwd !not every buff! If not glyphed, focus requirement is ignored)

The checkbox simply controls whether the feature is enabled or not
 
I have like 12 gladiator's hunter and several Rank 1.
I use this routine I know her as my house!
I'm testing "explosive first of fury" But it is very slow. Explosive to FOF has to be top priority
HEllo m8 :) do you mind pm me you're skype help me sett it up? il donate some $ :)
 
Hi can you implement a check before casting traps and flare that makes sure the target point is on the ground, so that it won't cast them to a point in the air.
You could do this by comparing the Distance2D and Distance properties.
I don't know if you may already have some kind of check but in that case it does not account for when a rogue uses Death from Above, which is where I see many flares get fired to a point above ground.
 
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