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Gladiator Suite - Death Knight

is death's advance supported? Be kinda useful if it was.
It's not. Mainly because the other two talents are generally a lot more useful but I guess we can add one in the next update
 
It's not. Mainly because the other two talents are generally a lot more useful but I guess we can add one in the next update

that would be much appreciated. The 10% passive buff is why I use it but the on use is also useful.

also noticed that lichborn from fear when in burst seems almost instant.

also when it deathgrips others than my target it dosent always make them my new target - that be useful? in mass pvp I have to change to my new target or looks a bit weird..
 
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also when it deathgrips others than my target it dosent always make them my new target - that be useful? in mass pvp I have to change to my new target or looks a bit weird..

I believe this is because of death grip being enabled as an interrupt, it's not that bottish looking tbh as anyone can make a mouseover macro for death grip to interrupt without a bot.
 
summon gargoyle based on unit count would be nice - it auto uses during burst even if its only one person.

maybe same with empowered rune weapon? make them burst depending on a unit count option too? people who like current behaviour just set it to 1 etc.
 
According my research and my own testing, Howling blast (with DW Frost mastery stacking) hits much more often (as it cant be dodged / parried) and quite a bit harder. Just asking if the routine accounts for that?
 
Anyone else having problems with this routine. Sometimes it just stalls and does nothing like when it could use Obliterate... seems like its a big delay?
 
Anyone else having problems with this routine. Sometimes it just stalls and does nothing like when it could use Obliterate... seems like its a big delay?
If you're playing dual wield you don't want to use obliterate on cooldown.

The rotation is basically this as explained over at arenajunkies
Cast Howling Blast at things, and use your Killing Machine procs on Frost Strike. Only Obliterate if you have two unholy runes available, if you are between 25 and 35 runic power and Killing Machine is not active, or if you are under 25 runic power (regardless of Killing Machine)
 
When i use combat bot for 1vs1. My dk dont walk, why its not walking?
This is CR is made for assisted pvp combat not fully afk combat. There is an option to enable movement but it's not good enough for serious pvp
 
for some reason my DPS is really bad in arena :s my pvp item lvl is 723, have epic weaps etc, right glyphs, right talents...
sometimes im sitting on a healer, and its like my DK is just auto attacking or something..health is just not dropping..
i see other DK's with shittier gear than me rek stuff in arena..
someone help
 
for some reason my DPS is really bad in arena :s my pvp item lvl is 723, have epic weaps etc, right glyphs, right talents...
sometimes im sitting on a healer, and its like my DK is just auto attacking or something..health is just not dropping..
i see other DK's with shittier gear than me rek stuff in arena..
someone help
The only thing that significantly impacts dps should be icy touch usage.
Check with a damage meter how often it's being used and if it's too much try trimming down the custom list with only very important buffs
 
Ive figured out a problem with the dual wield frost rotation, we are currently running tests to fix that dps problem
 
How its at arena now ? Dualwield Frost dk

As cokx said there is most likely an issue with the current DW frost rotation, if it's not icy touch that is, I'm pretty sure regardless of what the current issue might be the majority of users have too many junk spells in their dispel id list anyways.

what right spellid for penance?

Penance
 
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Hey

How would this routine fair in PVE as an alternative to kuanha? Could it be used seriously?
 
I figured I'd bring this up for Toizi or Cokx before another build is pushed, is there any way sanity checks can be added to the facing option so that the rotation doesn't attempt to face targeted group members or yourself? Facing is the only "semi-afk" option I use and it definitely is a little bottish looking/more annoying really to see the player face the opposite direction when you accidentally target yourself or a team player.

I figure even a checkbox to disable facing on yourself/party members/friendly players would work fine so the other GS rotations aren't messed with in a negative way (healing, etc).
 
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