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[GilesTrinity] Witch doctor constant summons for no reason.

wikky

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Dec 24, 2012
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Hi.

I am currently having an issue, where I cant make my Witch Doctor, stop spamming the Gargantuan and Zombie dogs spell.

What I want to achieve is for the Witch Doctor, only to use the spell when it's needed (when gargantuan/zombie dogs are dead, or not summoned.)
At the moment, it casts the spell every time it is ready.

Do you know what I have to change?

Thank you very much.

Here is the default criteria, exactly as it is in my GilesTrinity.cs:

// Gargantuan, Recast on 1+ Elites or Bosses to trigger Restless Giant
if (!bOOCBuff && !bCurrentlyAvoiding && hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_Gargantuan) && !playerStatus.bIsIncapacitated && playerStatus.dCurrentEnergy >= 147 &&
(iElitesWithinRange[RANGE_15] >= 1 ||
(targetCurrent != null && ((targetCurrent.bThisEliteRareUnique || targetCurrent.bThisBoss) && targetCurrent.fRadiusDistance <= 15f)) || iPlayerOwnedGargantuan == 0) &&
PowerManager.CanCast(SNOPower.Witchdoctor_Gargantuan))
{
return new GilesPower(SNOPower.Witchdoctor_Gargantuan, 0f, vNullLocation, iCurrentWorldID, -1, 2, 1, USE_SLOWLY);
}
// Zombie dogs Woof Woof, good for being blown up, cast when less than or equal to 1 Dog or Not Blowing them up and cast when less than 4
if (!bCurrentlyAvoiding && hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_SummonZombieDog) && !playerStatus.bIsIncapacitated &&
playerStatus.dCurrentEnergy >= 49 && (iElitesWithinRange[RANGE_20] >= 2 || iAnythingWithinRange[RANGE_20] >= 5 ||
(targetCurrent != null && ((targetCurrent.bThisEliteRareUnique || targetCurrent.bThisTreasureGoblin) && targetCurrent.fRadiusDistance <= 30f)) || iPlayerOwnedZombieDog <= 1) &&
PowerManager.CanCast(SNOPower.Witchdoctor_SummonZombieDog))
{
return new GilesPower(SNOPower.Witchdoctor_SummonZombieDog, 0f, vNullLocation, iCurrentWorldID, -1, 0, 0, USE_SLOWLY);
}


EDIT:
After having changed Gargantuan to Gargantuan:restless giant - it no longer uses it outside of combat, however in combat, it still just spams the ability whenever it's ready.
Zombie dogs is still spammed whenever it's ready no matter what.

This looks incredibly suspicious from blizzards POV I can imagine.
HELP PLEASE.
 
Last edited:
Spamming gargantuan resets restless giant cooldown.
legit players do it too
 
Spamming gargantuan resets restless giant cooldown.
legit players do it too

But I dont use restless giant normally, and also it spams the Zombie Dogs.
HELP PLEASE
 
Seriously.. nobody knows how to fix this? :C
Heeeelpppp
 
Seriously.. nobody knows how to fix this? :C
Heeeelpppp

The problem is very few people bot Witch Doctors, Witch Doctors are not as $ efficient as Barbs and Monks, so lesser attention is given to Witch Doctors.

If you read the forums long enough, you will find that Barbs and Monks have the 1st priority for code fixes.
 
Mine does 16-24 mil exp an hour.. and hardly ever dies.
This is with room for improvements in gear and specc..
And I could probably find a better routine aswell, but please..

For now I would just like it if my Witch Doctor didn't cast zombie dogs as if he was trying to get blizzard locked on him
 
idk why everyone thinks wd are so bad mine runs 28m xp an hour and 400 gph and never die and cost like 20m to start up
 
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