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Giles Trinity; value of weapons, armors, jewelry score to be sold?

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Bottey

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I'd just like to ask something about the settings.
I don't really get how the weapons, armors and jewelry score is calculated.

The default when you go to Giles Trinity settings for 'Town-Runs' are;
Weapon Score (70000+ recommended)
Armor Score (16000+ recommended)
Jewelry Score (15000+ recommended)

What I do understand is that weapons, armors and jewelry that doesn't meet
that criteria will be all sold to the vendor.

What I don't understand is..... lets say we take just WEAPON for example.....
70000?????

What does this mean?
Weapons that has a vendor value of 70,000 gold will be stashed and not sold?
(Cause if this is the case, it's no wonder I don't get any good items by the end of the day)
 
same question~
want know how the score be checked
can some1 show us the method?
 
Giles scores the gear by stats. I am not sure of the actual points given per stat.
 
Hoping someone who knows can give us something.
Or at least, I don't want any weapons above 1000+ damage to be sold regardless
of what bonuses it gives~
 
Just lower the scores requirement.

Line 1330-1335 in the GilesTrinity.cs - sorta explains the scores
 
I'd just like to ask something about the settings.
I don't really get how the weapons, armors and jewelry score is calculated.

The default when you go to Giles Trinity settings for 'Town-Runs' are;
Weapon Score (70000+ recommended)
Armor Score (16000+ recommended)
Jewelry Score (15000+ recommended)

What I do understand is that weapons, armors and jewelry that doesn't meet
that criteria will be all sold to the vendor.

What I don't understand is..... lets say we take just WEAPON for example.....
70000?????

What does this mean?
Weapons that has a vendor value of 70,000 gold will be stashed and not sold?
(Cause if this is the case, it's no wonder I don't get any good items by the end of the day)

Please post all Giles Trinity support issues here: Giles Plugins
 
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