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kiy

New Member
Joined
Aug 29, 2015
Messages
5
Reaction score
0
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ArcheBuddy.Bot.Classes;


namespace Classlogger
{
    public class Class1:Core
    {
        public void PluginRun()
        {
            Log("Pet is: " + name(getMount()));
            Log("      " + getAggroMobsCount() + "  Mobs aggro on me");
            Log("      " + getAggroMobsCount(getMount()) + "  Mobs aggro on pet");
        }
    }
}

Using this kind of code i want to check, how many mobs get aggro on my pet, but getAggroMobsCount(getMount()) always returns zero, even if multiple mobs are fighting with him. What i am doing wrong?
Sorry for my bad english. Thx.
 
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ArcheBuddy.Bot.Classes;


namespace Classlogger
{
    public class Class1:Core
    {
        public void PluginRun()
        {
            Log("Pet is: " + name(getMount()));
            Log("      " + getAggroMobsCount() + "  Mobs aggro on me");
            Log("      " + getAggroMobsCount(getMount()) + "  Mobs aggro on pet");
        }
    }
}

Using this kind of code i want to check, how many mobs get aggro on my pet, but getAggroMobsCount(getMount()) always returns zero, even if multiple mobs are fighting with him. What i am doing wrong?
Sorry for my bad english. Thx.

It's a game code problem. You can check mobs around which targets your pet.
 
*server don't send aggro information for pets
 
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