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Gentoo's Mutilate Rogue CC

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Gentoo

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Gentoo's Mutrogue
Initial Release 0.1

This CC works very well for anyone playing a MUTILATE rogue, and works very well in instances.

New revision up. 0.1.2
CC now has a properly working recuperate Tweaked CC to increase DPS and removed some unneeded code.
Added Vendetta upon a Landslide Proc, and Will now use Cold Blood on a 5 CP Envenom.

After trying a couple Rogue cc's i was not quite satisfied with their performance or complete lack of Mutilate spec options. This is NOT a fresh from the ground up CC. It is the Default Rogue CC that comes with HB, edited for use with Mutilate Rogue's and i removed the "auto movement" that looks way too suspicious..

I am simply posting it here so that other's playing Mutilate spec will have the option. Again, all credit for the original code goes to the author's of the default Rogue CC built into HB. I only made changes to the rotations and removed that automatic moving code.

This CC will keep up Rupture, Slice and Dice, and Envenom at 5 as long as the current target has Rupture on it, and Slice and Dice is up.

I have NOT tested this CC with anything other than LazyRaider, and that is it's intended use. As far as PvP goes, it should murder casters. It will Kick, Gouge, and if both of those are on cooldown it will Kidney shot.

It is NOT intended to be afk'd. Again, it's intended use is with LazyRaider!

Let me know how it works for you.


Discontinued: fiftypence finally made us a proper Mut CC!
 

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Why would you use combat bot? Lazyrider is 10x combat mode..

Anyways, before posting a modified version of the default CC or any cc, you need to have permission to post an modified version.

From the Dev sticky's on CC's

" [Rules] CC/Plugin Development Rules
CC/Plugin Releases
Default CC/Plugins are free to use - You can modify, steal code from, etc, all you want. If only simple changes have been made, it must be noted."
 
Thanks for the CC, Gentoo. Without it I'd be forced to change specs when botting.

I don't know if this is a CC issue or one with HB, but when it's time to pull a mob (Pulling Charred Soldier now.) I get the following in the my HB log:

(i copied the log for the point of killing the previous mob)
Looting Unkown Object Guid:0x0000000000000000
Rest: Need health
Rest: Eating Food, Dont run out or you will get WEIRD results!
Starting Pull
Safe location is saved
PVP Checked
Pull starting. Target is new
Pull: Killing Charred Soldier at distance 4
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
(and so on)

My character just sits there stealthed, cycling through the last 3 log items indefinitely.

What can I do to resolve this issue?

Thanks for your time.
 
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Thanks for the CC, Gentoo. Without it I'd be forced to change specs when botting.

I don't know if this is a CC issue or one with HB

Good question.. I've never seen that cause it to error out before. Will get on it and see if i can get it to reproduce the error on my end. Try the one attached to this message and let me know if the error remains. It has also been tweaked a tad to do higher dps..
 

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I'm sorry to say that the version you attached had the same problem.

Starting Pull
Safe location is saved
PVP Checked
Pull starting. Target is new
Pull: Killing Fiery Behemoth at distance 15
Skill: Distract
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
Starting Pull
Safe location is saved
PVP Checked
Pull done.
(etc.)

I'm using your CC with Honorbuddy 2.0.0.5024 with default settings and the Refreshment Detection and Bug Submitter plugins enabled. I've had the problem so far with Kick's fireland dailies profiles (http://www.thebuddyforum.com/honorbuddy-forum/29109-[request]-firelands-dailys.html).
 
I just realized that the issue only arises when my character goes into stealth. If for whatever reason the bot engages a mob while out of stealth it begins the normal attack cycle.
 
That is really odd, i cannot get it to replicate the error on my end. I have built a custom one just for you. Try this and let me know what happens!

Btw, what bot are you using this with, Lazyraider or something else? And do you happen to notice if HB is Blacklisting these mobs?
 

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Thanks for taking the time to sort this out with me, Gentoo. Unfortunately your recent fix didn't solve the problem. Here's the new spam:

Starting Pull
Pull starting. Target is new
Pull: Killing Seething Pyrelord at distance 20
Skill: Distract
Pull done.
Starting Pull
Pull done.
Starting Pull
Pull done.
(etc.)

I'm using the Questing bot with the profiles I linked in my last post. I don't know if HB is blacklisting the mobs - how can I check?
 
testing now.. will let you know how it works.

I have it running now on target dummy, but I must ask, why am I using envenom on 3 combo points? Also when rupture misses target it'll spam muit until the bot think's it got 5 new combo points, same with envenom.. is there a way to fix that?? Or no?

About to try it out in a bg :)
 
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I just realized that the issue only arises when my character goes into stealth. If for whatever reason the bot engages a mob while out of stealth it begins the normal attack cycle.

Specifically, I go into stealth, distract, activate sprint, then just stand there while the error cycle I posted runs indefinitely.
 
Gentoo.. By far amazing work man.. I have no problem with this cc other than my character not being well geared enough in bg's to hunt higher geard players, but with this cc I'm able to kill all of Alliance bot :) I was wondering if you mind pairing up with Gonemetal and trying to help improve his pvp Sub cc.. I really want to see a well rounded SUB cc and two heads are greater than one. +rep
 
Red,

Thx for the feedback on the CC. I have not looked into the Sub spec at all, i will look into it and see what we can do.
 
Red,

Thx for the feedback on the CC. I have not looked into the Sub spec at all, i will look into it and see what we can do.

Not a problem.. And I hope we can get a good decent Sub spec.. HA I'm starting a pvp video of my rogue.. Funny thing is it's all with HB, LazyRaider and for now your CC until a well sub cc comes available.
 
Reguarding this error, I found out that it is trying to cast Misdirection while stealthed when questing and it is having trouble on mobs that have been tapped by NPCs. You will get a popup saying "This mob is already Tapped" and it will sit there looping with the "Starting pull" that you have been mentioning. By initiating combat you can make it complete the cycle and it will resume at that point. I would if at all possible change the starting rotation to either detect the tapped state or just plain remove misdirection as an opening altogether for a questing profile.

Sorry as an Edit the power was "Distract" not misdirection.
 
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Reguarding this error, I found out that it is trying to cast Misdirection while stealthed when questing and it is having trouble on mobs that have been tapped by NPCs. You will get a popup saying "This mob is already Tapped" and it will sit there looping with the "Starting pull" that you have been mentioning. By initiating combat you can make it complete the cycle and it will resume at that point. I would if at all possible change the starting rotation to either detect the tapped state or just plain remove misdirection as an opening altogether for a questing profile.



Sorry as an Edit the power was "Distract" not misdirection.

Hmm I never seem to had a problem with distract, post a log for Gentoo please, makes it a lot easier to see where the problem is.
 
Hi Gentoo, thank you for sharing this, it's nice work :)

Just a couple of thoughts - could Cold Blood be activated ahead of a 5-point Envenom?
Also, could Vendetta be activated on detection of, say, a Landslide proc?

My apologies if this is not achievable, as you can tell my coding skills = zero. :)

Cheers for the CC tho, enjoying it a lot already ^_^
 
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