Hey folks this has been annoying me for some time how Cyclone strike isnt effectively used to keep up the Bastion buff which is strange as it works for all other builds while Crawling the forums i located
a post by the user "doublerainbowintense" in the thread https://www.thebuddyforum.com/demonbuddy-forum/224237-cleared-gr-63-db-trinity-2.html
he mentioned using the demon hunter code to proc the generators for witch doctors which inspired me to try using the SPENDER code in my monk, it now effectively cyclone strikes whenever an enemy is within range and i am missing the 2nd half of the buff no credit
that will fix it for you, happy botting
hopefully this was easy to understand if its not and you want pictures lemme know
a post by the user "doublerainbowintense" in the thread https://www.thebuddyforum.com/demonbuddy-forum/224237-cleared-gr-63-db-trinity-2.html
he mentioned using the demon hunter code to proc the generators for witch doctors which inspired me to try using the SPENDER code in my monk, it now effectively cyclone strikes whenever an enemy is within range and i am missing the 2nd half of the buff no credit
In Demonbuddy/Plugins/Trinity/Combat/Abilities
your going to open up MonkCombat.cs (use Notepad+ if u can)
You will hit Ctrl+F to bring up the search tab and search for "cyclone" on Line 224 you will find the code
// Cyclone Strike
if (CanCastCycloneStrike(cycloneStrikeRange, cycloneStrikeSpirit))
{
RefreshSweepingWind(true);
return new TrinityPower(SNOPower.Monk_CycloneStrike);
}
ADD IN "if (!IsCurrentlyAvoiding && ShouldRefreshBastiansSpenderBuff && TryGetPower(GetAttackSpender(), out power))
return power;"
Your code should now look like this
// Cyclone Strike
if (!IsCurrentlyAvoiding && ShouldRefreshBastiansSpenderBuff && TryGetPower(GetAttackSpender(), out power))
return power;
if (CanCastCycloneStrike(cycloneStrikeRange, cycloneStrikeSpirit))
{
RefreshSweepingWind(true);
return new TrinityPower(SNOPower.Monk_CycloneStrike);
}
that will fix it for you, happy botting
