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I'll have to check with .6.2, but with the version before that it's still submitting orders at the War Mill with the option off. I did not restart HB after turning the option off. I'll try that tonight.
Second Toon runs in circles after Mining while spamming
[20:17:49.058 D] [GarrisonBuddy] 0.6.2: [ShipmentStart] #buildings 3 - first Mondsturzausgrabung - #Max 14
[20:17:49.066 D] [GarrisonBuddy] 0.6.2: Could not find unit (77730), moving to default location.
If this message is spammed, please post the ID of the PNJ for your work orders on the forum post of Garrison Buddy!
[20:17:49.093 D] [GarrisonBuddy] 0.6.2: [Mine] No ore found to harvest.
[20:17:49.093 D] [GarrisonBuddy] 0.6.2: [Garden] No herb detected.
Some how it was able to stack 3 cofee buffs see below image:
It skipped some nodes but came back after to collect it which made a weird pathing like going back and forth between tunnels
No issues with double tries on mining and not stucks looting
Work order was not started
Shipment was not collected
Garden:
Collected all herbs but had 1 or 2 issues with item being used not major.
Collected the shipment from Garden just fine
Work order was not placed
Cache:
Collected without issues and without repeating
Trading Post:
Shipment was not collected
Work order was not placed
Enchanting:
Shipment was not collected
Started enchant work order just fine
Missions:
keys are being spammed to no end but aside from that missions were completed and new missions were set
Salvage crates:
Its spamming it to open causing a few messages about it
Movement:
No lags with the new movement it looks a lot better could still take a bit more twiking but over all working well now.
i know the bot was designed to do missions with 100% chance, but i have a suggestion. after it sends out the 100% missions, would it be possible to make the bot send out for missions that give resources as a reward reguardless of success rate? the reason being, resource rewards have no cost and if its a success, you get resources, and if not, you lose nothing in the long run
Some how it was able to stack 3 cofee buffs see below image:
It skipped some nodes but came back after to collect it which made a weird pathing like going back and forth between tunnels
No issues with double tries on mining and not stucks looting
Work order was not started
Shipment was not collected
Garden:
Collected all herbs but had 1 or 2 issues with item being used not major.
Collected the shipment from Garden just fine
Work order was not placed
Cache:
Collected without issues and without repeating
Trading Post:
Shipment was not collected
Work order was not placed
Enchanting:
Shipment was not collected
Started enchant work order just fine
Missions:
keys are being spammed to no end but aside from that missions were completed and new missions were set
Salvage crates:
Its spamming it to open causing a few messages about it
Movement:
No lags with the new movement it looks a lot better could still take a bit more twiking but over all working well now.
i know the bot was designed to do missions with 100% chance, but i have a suggestion. after it sends out the 100% missions, would it be possible to make the bot send out for missions that give resources as a reward reguardless of success rate? the reason being, resource rewards have no cost and if its a success, you get resources, and if not, you lose nothing in the long run
In fact the bot is designed to do more than that.
I was waiting for it to be stable with every day stuff first.
Now that everything seems to be going on the right track, missions related features will move up on the priorities.
In fact the bot is designed to do more than that.
I was waiting for it to be stable with every day stuff first.
Now that everything seems to be going on the right track, missions related features will move up on the priorities.
New build!
This one will be a bit slower, sorry but this is for debugging purposes.
Once everything has been stated stable for the current features, the speed will be back for good.
v0.6.3
WARNING: This build is slower than it will be in the future for debugging purposes!
Fixed id spell for professions
Fixed movement to Anvil: too fast between actions
Improved Salvage crate run stability
Switched default value from true to false for individual work orders configuration
Added un-mount order if needed before casting daily cd
Improved stability of the code concerning UseItem actions and debugging output
[21:58:14.100 D] [GarrisonBuddy] 0.6.2: Found 13 available missions to complete. Can succesfully complete: 0 missions.
[21:58:14.101 D] [GarrisonBuddy] 0.6.2: [Profession] Detected available daily profession cd: Burnished Leather
[21:58:14.101 D] [GarrisonBuddy] 0.6.2: [Profession] Found possible daily CD:Burnished Leather
[21:58:14.515 D] [GarrisonBuddy] 0.6.2: [Mine] No ore found to harvest.
[21:58:14.515 D] [GarrisonBuddy] 0.6.2: [Garden] No herb detected.
[21:58:14.517 D] [GarrisonBuddy] 0.6.2: [ShipmentStart] No order available found.
[21:58:14.518 D] [GarrisonBuddy] 0.6.2: Found 13 available missions to complete. Can succesfully complete: 0 missions.
[21:58:14.518 D] [GarrisonBuddy] 0.6.2: [Profession] Detected available daily profession cd: Burnished Leather
[21:58:14.518 D] [GarrisonBuddy] 0.6.2: [Profession] Found possible daily CD:Burnished Leather
but the toon just stand still with the mouse pointer keeps on lighting up. possibly trying to cast something? (the mouse pointer light up like u want to disenchant something)
when I try to manually click the mouse pointer onto Raw Beast Hide the game says 'Spell not learned' it continue to do the same thing after I manually made a burnished leather, but after I do my secret of draenor leatherworking. the bot moves on.
on top of that is there a way to speed up the process of opening savage? with savage-yard and missions I get a lot of bags. and there is like a 4 seconds pause in between each time it open a savage.