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[PAID] GarrisonButler

I'll have to check with .6.2, but with the version before that it's still submitting orders at the War Mill with the option off. I did not restart HB after turning the option off. I'll try that tonight.

If you don't restart, the options are not loaded.
The next version should be more dynamic to avoid this.
 
There is currently a bug in the daily cd, will be fixed in a few minutes.
 
start missions to let the bot start missions the bot not start missions what im will do?
Please see the first posts on the first page of this thread and post a full log.
Otherwise I won't be able to help you.
 
Horde. New version is good with mining now.

Bot stands in front of herb shipment and does not pick up.

Have you tried stopping and restarting the bot?
There is no error in the log, could you describe your error a bit more?
 
First Toon worked absolutely perfect :)

Second Toon runs in circles after Mining while spamming

[20:17:49.058 D] [GarrisonBuddy] 0.6.2: [ShipmentStart] #buildings 3 - first Mondsturzausgrabung - #Max 14
[20:17:49.066 D] [GarrisonBuddy] 0.6.2: Could not find unit (77730), moving to default location.
If this message is spammed, please post the ID of the PNJ for your work orders on the forum post of Garrison Buddy!
[20:17:49.093 D] [GarrisonBuddy] 0.6.2: [Mine] No ore found to harvest.
[20:17:49.093 D] [GarrisonBuddy] 0.6.2: [Garden] No herb detected.

View attachment 9156 2014-12-09 21.09.txt
 
How do I download this???

I can't use SVN link, what do I do then? I have no clue what to do with the other option. I wanna dowload this so badly.
 
Character 1 using rev 19:

Mining:

Some how it was able to stack 3 cofee buffs see below image:

It skipped some nodes but came back after to collect it which made a weird pathing like going back and forth between tunnels
No issues with double tries on mining and not stucks looting
Work order was not started
Shipment was not collected

Garden:

Collected all herbs but had 1 or 2 issues with item being used not major.
Collected the shipment from Garden just fine
Work order was not placed

Cache:

Collected without issues and without repeating

Trading Post:

Shipment was not collected
Work order was not placed

Enchanting:

Shipment was not collected
Started enchant work order just fine

Missions:

keys are being spammed to no end but aside from that missions were completed and new missions were set

Salvage crates:

Its spamming it to open causing a few messages about it

Movement:

No lags with the new movement it looks a lot better could still take a bit more twiking but over all working well now.

Log below if you need to check anything:
 

Attachments

I only have GarrisonBuddy do Mine and Herb, it didn't pick up work orders for both but it did create new ones.
 
i know the bot was designed to do missions with 100% chance, but i have a suggestion. after it sends out the 100% missions, would it be possible to make the bot send out for missions that give resources as a reward reguardless of success rate? the reason being, resource rewards have no cost and if its a success, you get resources, and if not, you lose nothing in the long run
 
Character 1 using rev 19:

Mining:

Some how it was able to stack 3 cofee buffs see below image:

It skipped some nodes but came back after to collect it which made a weird pathing like going back and forth between tunnels
No issues with double tries on mining and not stucks looting
Work order was not started
Shipment was not collected

Garden:

Collected all herbs but had 1 or 2 issues with item being used not major.
Collected the shipment from Garden just fine
Work order was not placed

Cache:

Collected without issues and without repeating

Trading Post:

Shipment was not collected
Work order was not placed

Enchanting:

Shipment was not collected
Started enchant work order just fine

Missions:

keys are being spammed to no end but aside from that missions were completed and new missions were set

Salvage crates:

Its spamming it to open causing a few messages about it

Movement:

No lags with the new movement it looks a lot better could still take a bit more twiking but over all working well now.

Log below if you need to check anything:
Perfect! :)
Thanks a lot, everything should be fixed in the version I am testing. Will publish it once done.
 
i know the bot was designed to do missions with 100% chance, but i have a suggestion. after it sends out the 100% missions, would it be possible to make the bot send out for missions that give resources as a reward reguardless of success rate? the reason being, resource rewards have no cost and if its a success, you get resources, and if not, you lose nothing in the long run

In fact the bot is designed to do more than that. ;)
I was waiting for it to be stable with every day stuff first.
Now that everything seems to be going on the right track, missions related features will move up on the priorities.
 
In fact the bot is designed to do more than that. ;)
I was waiting for it to be stable with every day stuff first.
Now that everything seems to be going on the right track, missions related features will move up on the priorities.

I love this botbase. Hope you charge for it once its finished.
 
New build!
This one will be a bit slower, sorry but this is for debugging purposes.
Once everything has been stated stable for the current features, the speed will be back for good.


Changelog

----------------------------------------------------------------------

v0.6.3
WARNING: This build is slower than it will be in the future for debugging purposes!

Fixed id spell for professions
Fixed movement to Anvil: too fast between actions
Improved Salvage crate run stability
Switched default value from true to false for individual work orders configuration
Added un-mount order if needed before casting daily cd
Improved stability of the code concerning UseItem actions and debugging output
 
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Character 2 rev 20:

Mining:

No issues
Work order started
Shipment collected

Garden:

No issues
Work order started
Shipment collected

Cache:

Collected without issues

Alchemy:

No shipment to collect all ok here
Started alchemy work order just fine

Missions:

keys are being spammed to no end but aside from that missions were completed and new missions were set

Movement:

No lags with the new movement it looks a lot better could still take a bit more twiking but over all working well now.

Log below if you need to check anything:
 

Attachments

getting spam when trying to do leatherworking daily (burnished leather)

[GarrisonBuddy] 0.6.2: [Profession] Realizing daily CD: Truesteel Weapon and Shield Enhancer

but in log it's spamming

[21:58:14.100 D] [GarrisonBuddy] 0.6.2: Found 13 available missions to complete. Can succesfully complete: 0 missions.
[21:58:14.101 D] [GarrisonBuddy] 0.6.2: [Profession] Detected available daily profession cd: Burnished Leather
[21:58:14.101 D] [GarrisonBuddy] 0.6.2: [Profession] Found possible daily CD:Burnished Leather
[21:58:14.515 D] [GarrisonBuddy] 0.6.2: [Mine] No ore found to harvest.
[21:58:14.515 D] [GarrisonBuddy] 0.6.2: [Garden] No herb detected.
[21:58:14.517 D] [GarrisonBuddy] 0.6.2: [ShipmentStart] No order available found.
[21:58:14.518 D] [GarrisonBuddy] 0.6.2: Found 13 available missions to complete. Can succesfully complete: 0 missions.
[21:58:14.518 D] [GarrisonBuddy] 0.6.2: [Profession] Detected available daily profession cd: Burnished Leather
[21:58:14.518 D] [GarrisonBuddy] 0.6.2: [Profession] Found possible daily CD:Burnished Leather

but the toon just stand still with the mouse pointer keeps on lighting up. possibly trying to cast something? (the mouse pointer light up like u want to disenchant something)
when I try to manually click the mouse pointer onto Raw Beast Hide the game says 'Spell not learned' it continue to do the same thing after I manually made a burnished leather, but after I do my secret of draenor leatherworking. the bot moves on.

on top of that is there a way to speed up the process of opening savage? with savage-yard and missions I get a lot of bags. and there is like a 4 seconds pause in between each time it open a savage.
 
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