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[ GameClient ] - Loading problems

Bennjudu

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My game profiles will run normally for a few games, after awhile, the loading screen will hang for about about 5mins - 10mins,
Demonbuddy will then restart the game and load a new game.

Initially I thought it was an issue with the first profile, so i tried running another profile.
But the problem will still continue for both profiles.

Is there an issue with my plugins? DemonBuddy or Game Client?

Demonbuddy 1.1.1898.362
Trinity 1.8.281
QuestTools-2.0.74
 

Attachments

Additional information, this error also appears in red in DB whenever the game loads longer than usual.

Creating new game. Params: [Act: A3, Difficulty: Torment5, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Loaded profile [Three Musketeers v0.9] Ghom Face-toFace
System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in f:\DemonBuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 117
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
 
Hi Tony,

I have done both. It will still take 15secs - 45secs to load a game.

Creating new game. Params: [Act: A3, Difficulty: Torment5, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile [Three Musketeers v0.9] Ghom Face-toFace
System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in f:\DemonBuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
 
Hi Tony,

I was reading thru the forum for answers.

I tried this step below, i don't think it worked.

//
install this DemonBuddyWizard
and this
Download Microsoft .NET Framework 4.5.1 (Web Installer) for Windows Vista SP2, Windows 7 SP1, Windows 8, Windows Server 2008 SP2 Windows Server 2008 R2 SP1 and Windows Server 2012 from Official Microsoft Download Center
run both as admin, also make sure you are running both game and bot as admin and that you are logged in as admin on your machine
//

I also tried profiles that was created by RRIX.

Here are my logs
 

Attachments

you are not on latest Trinity tho

Hi Tony,

I will perform another round of runs today with the logs with the latest Trinity and Quest tools.
Do note that I was using the trinity that was in the download packaged.
 
Hi Tony,

Here you go, latest plugins installed.
1.9.7 Trinity and QuestTools 2.0.76.
I would also like to add that whenever the loading screen loads longer than usual, the game that is created will always have 1000+ latency.
 

Attachments

are you on a wireless connection or on a slow network?
 
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