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Game Update 3.2.2 ~ Monday, June 22nd

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From the official System Alerts page:

All servers will be unavailable From June 22nd to June 23rd while we apply Game Update 3.2.2.

Date: Monday, 22 June 2015 - Tuesday 23 June 2015
Time: 8:00PM PDT, Monday, June 22nd (0300 GMT, June 23rd) - 8:00AM PDT, Tuesday, June 23rd (1500 GMT, June 23rd)
Version: 3.2.2

During maintenance, all updates and additional information will be posted on our Twitter account. Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

New Users: After the patch drops, Buddy Wing will not function until updated. Please be patient. Users can check Buddy Updates for a version number higher than 1213.689 to determine if the update is ready.

When available, patch notes will be found here: Patch 3.2.2
 
Last edited by a moderator:
same error here
[18:42:31.586 N] Buddy Wing running in multi-SWTOR mode!
[18:42:32.411 N] Starting Buddy Wing v1.0.1214.696
[18:42:34.766 N] Logging in...
[18:42:35.297 N] T: 5247392835975142774 H: 2603807631
[18:42:35.297 N] Login Success!
[18:42:36.391 D] First CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
[18:42:36.391 D] OS Version: Windows NT 6.2.9200.0
[18:42:36.391 D] App Path: D:\Buddy\Buddywing.exe
[18:42:37.651 D] Current build number: 1009199
[18:42:37.652 D] Loading client.gom..
[18:42:37.709 D] Loaded client.gom!
[18:42:37.852 D] Took 139ms to get the nodes list.
[18:42:37.852 D] There are 27163 nodes.
[18:42:37.852 D] DomList has 27242/49157
[18:42:37.874 D] spnOracle handled.
[18:42:37.874 D] ablOracle handled.
[18:42:37.874 D] cnvOracle handled.
[18:42:37.874 D] ctlOracle handled.
[18:42:37.876 D] mapOracle handled.
[18:42:37.876 D] scSpaceCombatOracle handled.
[18:42:37.876 D] gmOracle handled.
[18:42:37.876 D] Debug Draw Oracle added.
[18:42:37.876 D] dbgDrawOracle handled.
[18:42:37.923 D] guiApiGfx handled.
[18:42:37.923 D] ablTrainerOracle handled.
[18:42:37.924 D] prfOracle handled.
[18:42:37.947 D] Adding input layer ctlInputCamera - 3B9AFDE7
[18:42:37.947 D] sysInputLayer handled.
[18:42:37.948 D] Adding input layer ctlInputMouse - 3B9AFDF4
[18:42:37.948 D] sysInputLayer handled.
[18:42:37.948 D] Adding input layer ctlInputMovement - 3B9AFDF8
[18:42:37.948 D] sysInputLayer handled.
[18:42:37.948 D] Adding input layer ctlInputVehicle - 3B9AFE0D
[18:42:37.948 D] sysInputLayer handled.
[18:42:37.949 D] Adding input layer ctlInputTargetting - 3B9AFE1C
[18:42:37.949 D] sysInputLayer handled.
[18:42:37.950 D] Adding input layer ctlInputGame - 3B9AFE3F
[18:42:37.950 D] sysInputLayer handled.
[18:42:37.952 D] Adding input layer ctlInputUI - 3B9AFE9F
[18:42:37.952 D] sysInputLayer handled.
[18:42:37.953 D] Adding input layer ctlInputConvo - 3B9AFED2
[18:42:37.953 D] sysInputLayer handled.
[18:42:37.953 D] Adding input layer ctlInputCharacterSelection - 3B9AFEE4
[18:42:37.953 D] sysInputLayer handled.
[18:42:37.953 D] Adding input layer ctlInputCreditsScreen - 3B9AFEEA
[18:42:37.953 D] sysInputLayer handled.
[18:42:37.953 D] Adding input layer ctlInputUtility - 3B9AFEEC
[18:42:37.953 D] sysInputLayer handled.
[18:42:37.954 D] Adding input layer ctlInputLoadingScreen - 3B9AFEF7
[18:42:37.954 D] sysInputLayer handled.
[18:42:37.954 D] Adding input layer ctlInputMacroBinoculars - 3B9AFEF9
[18:42:37.954 D] sysInputLayer handled.
[18:42:37.954 D] Adding input layer ctlInputSCFFVehicle - 3B9AFF05
[18:42:37.954 D] sysInputLayer handled.
[18:42:38.250 D] _BaseClient handled.
[18:42:38.250 D] utlStaticDefinitions handled.
[18:42:38.250 D] strOracle handled.
[18:42:38.251 D] _InputHandler handled.
[18:42:38.251 D] chrOracle handled.
[18:42:38.251 D] qstOracle handled.
[18:42:38.253 D] Took 400ms to process the node list
[18:42:38.535 N] User is a Knight
[18:42:39.772 N] SW:TOR Process exited. Uh oh...
 
Interesting, looks like it may be a bit rough around the edges. We'll monitor.
 
Interesting, looks like it may be a bit rough around the edges. We'll monitor.

tried 12 times to start it now - same result.

Restarting PC, closing all other processes down etc. (as clean as possible) - still same. Game runs fine on its own, but crashes when bot starts to load after login.
 
Same problem here, you also can't choose PureSwtor as a routine.


Edit:

adding -noveh -nolazy to the shortcut works!
 

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So when specifying those two, the bot works and doesn't crash right away?
 
It doesn't crash for me. It did crash before thou, tried it 4 tims without the command lines and SWTOR crashed after and before i started the bot (before i hit start on the bot just by closing buddywing was enough for crashing)
 
I'm seeing something slightly different.

Without "-noveh -nolazy"

It loads find and does combat against a dummy without issue, but changing zones causes the game to crash.

Crashes on hard bot reset (closing the bot program without stopping.)
Crashes on soft bot reset (closing the bot program after stopping.)

With "-noveh -nolazy", those crashes are gone.
 
Its working for me on some PC but on others BW crashes the game when loading BW... All same setup and parameters

Any solution?
 
Last edited:
Its working for me on some PC but on others BW crashes the game when loading BW... All same setup and parameters

Any solution?

Can only guess without more to go by, classes perhaps? We haven't updated the routine for any class changes that may have occured with the patch - those will be coming shortly.
 
not crash. just exit the game with any class
 
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mines crashing when i try to start the bot ok update it now crashes randoly and this is using pures routines
 
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Crashes for me when starting bot. Tried restarting SWTOR and then bot for several attempts, and is still crashing for me.
 
i'm getting random crashes..works great for a few mins then crashes for no reason.
[22:58:17.281 N] [DefaultCombat] >> Casting << Force Melt
[22:58:27.351 D] Injection resulted in a process exception with error code 0xe06d7363
[22:58:27.352 D] at GreyMagic.Executor.‬**‎‫‬*‫**​‫*​*‎‬‫*‏*‬*‫***(Int32 )
at GreyMagic.Executor.‪‪‪‏*​‪‬‏‪‪‫‏**‏**‪**‫*​‫**(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at Buddy.Swtor.BuddyTor.*​‏‪‫*‫*‫‪​‬*‏**​**‬*[](UInt64 , ‎*‏‫*‎****‪‫​*‬*‫‫‪‬‫‪*​‪‏* , Boolean , Object[] )
at ‪***‪*‎****‫**‬‫‪‎‏‪‪‬******.**‫**​​‏**‬**‫‎‬‫‎*‪**‎****.​‎‏‪‬‪‎‪‎‪‫**‪​‏‎‬‏‬‎‬‬**[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorCharacter.get_Demeanor()
at Buddy.Swtor.Objects.TorCharacter.get_IsHostile()
at DefaultCombat.Helpers.Extensions.IsValidTarget(TorCharacter c)
at DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at DefaultCombat.Core.LockSelector.Tick(Object context)
at Buddy.BehaviorTree.Decorator.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.‬*‎*‎​*****‎*‫‪‫**‪‏‎‫***()
[22:58:28.671 N] [DefaultCombat] >> Casting << Cauterize
[22:58:47.191 N] SW:TOR Process exited. Uh oh...
Hopefully this helps you get this problem sorted. Just got a couple of mates into this game and they wanting to get the BOT but i'm holding them off until its stable again.
 
call me dumb but i cant figure out where to put "-noveh -nolazy"
 
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