lawrence131
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just out of curiosity, is the current developmental release rotation similar to the beta FU2 rotation being worked on? (is it generally better than the release version?)
Tuna should never be the answer for anything, fucking hell, someone who doesn't have the time to actively care for the rotations they sell should never get a mention, plus it's been said many times and cokx's routines have a much better reputation.
Just compare millz or nomnom or any other developer who is actually active and loves their routines to Tuanha, a bunch of ignored requests, missing things etc.
There i said it... Fucking worst money i've ever spent on routines, and sorry for the slight offtopic but everytime i see Tuanha recommended for anything where you want it to actually perform well it just pisses me off.
Use it in tyraelI think I found a bug.
- Disable click to move is not working for me. I have to disable this on my own
- Is it possible to disable "Bladestorm" in the rotation? The cr use it on cd and this sucks..-.- Best example Sha of pride fight. My BS is always on cd when the projections spawn
When i enable "Hotkey or semi" mode it´s still use BS and also when i set the aoe counter to 4
Thank you
Fischi
Bladestorm will be fixed perfectly in Fury Unleashed 2!Да соглашусь с FischFutter вихрь клинков используется заранее почему то,нельзя ли как то сделать так чтобы когда противник близко приблизился тогда нажималось вихрь клинков,а так в ротации вихрь клинков сливается просто так без аое. Талант Рев дракона работает отлично на любую цель а вихрь клинков нет. Noomnoom возможно как то это подправить?
Post a logfile.Sry but this changed nothing for me... When I changed to"never" and select HotkeyMode(even in semi) the CR uses the CD but no bladestorm...
Now i have a another problem. My bot is not using Stormbolt during the Cs phase.
Which means mine is better as its freeI have tested both against eachother, and they are equal after a few 100 million tests on a single dummy.
You can disable it in the settings, left column.Hi nom. is there any plans to implement control over the usage of Vigilance.. I need control of it for the Malkrok fight but routine is auto using it and I don't have it on CD to use on tank solo soaking the Bloodrage. also any news on FU2 coming out soon I'm itching to get it. I didn't think there was anything wrong with this routine and I'm surprised that you are improving it
Fixed in FU2I find that i have to spam RB alot within CS, it dosnt like to use more then one proc at a time. Can you change this? i find my dps to be alot higher after many many tests and sims or implement an option to prioritise RB in CS phase?
is pvp supported?
Supported sure, but adviseable, not really. No real pvp logics, just pve.Yes you can use it in PvP, but Im picking a wild guess it doesnt have any hardcore "PvP logic" coded in though.
Not even close. I stopped development on this version and fully focussing on FU2. All your comments on the old, I review in the new and fix if needed.just out of curiosity, is the current developmental release rotation similar to the beta FU2 rotation being worked on? (is it generally better than the release version?)
Any routine on-par with FU1 is not so good to be honest (Copying me is easy ofcourseI can't really agree with this broad of a generalization. I own/extensively tested almost every one of Tuanha's routines and gave a lot of personal feedback on specific PVP mechanics that he personally responded to every time within 48 hours, and actually implemented the code within days. Simple tweaks regarding rotations, use of HP for PVP paladins, AP tracker for UnholyPVP, lining up BS/BB with CS during burst on Arms in Arena just to name a few. He may need to say this clearer, but his routines are obviously PVP-oriented and if you want to get high you have to understand every single setting in every page. You get less cookie cutter freebies in Arena than you get in SOO. The enemy changes everytime, and the number of combinations you may be fighting could have 50-100 variations of a static Garrosh fight if that's considered the "hard" marker of success for PVE.
for an advanced user i feel tuanha does quiet well in SOO, but you have to make changes between fights, it isn't done for you in the CR by default unlike Millz detects each mechanic and actually changes the rotation based on the encounter (Tuanha Doesn't so this, you jave to test ur own settings per boss).
3 weeks into raiding from ZERO PVE AT ALL. I cleared flex then normal at 550 full prideful using Tuanha's CR's just fine. DK dps, DPS war, DK tank. Prot war -- in full pride i got all specs 14/14 in just 3 weeks of raiding from pvp gear. so if you're question is can tuanha be used to raid SOO -- short answer is yes, but it will require more inventention from the user to be worth it to some ppl. benchmarking them as it is with default settins and tanlents : my 562 ARMS war does the same DPS on a single target RAIDBOSSBUMMY using default settings from Tuanha vs FU. I know FU wasn't really focus on Arms much, but having Tuanh who is PVP focused, match FU's Arms CR iin PVE is far from calling the Tuanha one lame. he could just have better customer service to keep people happy by commuicating more.
His customer service may not be the greatest in how he communicates with ppl or the lack of communication, but he does push out a LOT of updates on ALL his CR's. in the last 7 days he as revised every CR TWICE - that's pretty active to me. he just didnt' take the 10 min to discuss it on the forums but they were still relesased, fixing various things people complained about.
absolut richtig, FU hat kein movement, wird erst ab version 2 unterstütztHallo,
habe alles eingestellt er used auch ganz normal die Casts etc. Jedoch läuft er keinen Meter - er visiert die mobs nur an aber macht nichts. Charget nicht an oder rennt in die richtung, Dreht sich hin etc... Jmd ne Idee??
This^Hi nom nom any news on FU2. Can we all expect to become demi-gods any time soon![]()