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Fury Unleashed I - The best you can get! (Arms, Fury & Protection supported)

Put in svn link says im missing a assembly reference on log for error code??
 
Hi Nomnomnom great work thank you.

I have a quick question for you, not really related to how your routine works but none the less I know you'll be able to help. i'm in the middle of writing a routine and would like to change the displayed message color, I see in your routines you use \124cFFE61515 to change to red and \124cFF15E61C for green. what I would like to know is what do these numbers relate to (are they RGB values or something? although having 12 digits its kinda throwing me) if so could you explain how they work, and how I would go about creating a bright yellow for instance. also is it possible to change the background color of the displayed text. Lastly is there a way to make the text bold and or italic.

Thank you in advance and sorry if this is a noob question.
 
Hi Nomnomnom great work thank you.

I have a quick question for you, not really related to how your routine works but none the less I know you'll be able to help. i'm in the middle of writing a routine and would like to change the displayed message color, I see in your routines you use \124cFFE61515 to change to red and \124cFF15E61C for green. what I would like to know is what do these numbers relate to (are they RGB values or something? although having 12 digits its kinda throwing me) if so could you explain how they work, and how I would go about creating a bright yellow for instance. also is it possible to change the background color of the displayed text.

Thank you in advance and sorry if this is a noob question.
No idea about the background, but the colorcode can be awnsered. It's actually the last 6 characters which count, as # colorcode. Bright yellow would be \124cFFF2FF00
 
thanks nom :) I should have spotted that!! it was the 124cff that was throwing me!
 
@ everyone: A small update since you didn't get a new version for a while. I'm working on a new core which should be, once again, faster then the current one. Will not be noticeable by you guys, but it allows me to implement more features without losing framelock compatibility. This core/release should be around the release of 5.4. This will NOT contain updated rotations yet, give me a few days for that. I'm also working (Finally) on the promised improved Shield Barrier and Shield Block logic. I'm half-way now and the routine is aware of the shield-barrier size (Checked ingame, and values are correct):

PHP:
[21:10:54.423 N] Shield Barrier Estimate: 63575.625
[21:10:54.423 N] Rage: 45
[21:10:56.109 N] Shield Barrier Estimate: 84767.5
[21:10:56.109 N] Rage: 60
[21:10:39.148 N] Shield Barrier Estimate: 28255.8333333333
[21:10:39.148 N] Rage: 20
[21:10:44.717 N] Shield Barrier Estimate: 29668.625
[21:10:44.717 N] Rage: 21
[21:10:53.921 N] Shield Barrier Estimate: 35319.7916666667
[21:10:53.921 N] Rage: 25

Next in line is Shield Block. After this is completed, I can use the values in order to decide which one is the best of the 2.

Movement is also coming along, but I do not particularly like working on it. Alxaw is busy implementing full movement in Waldo and I think i'll just steal his code when he's done and tested it properly. PvP is also a plan in the future, beating any other PvP routine for warriors around. So think twice before "buying a PvP routine".

Also statistics show that Fury Unleashed has around 150 unique users each day. Which is in my eyes good enough for me to continue working on this project for another patch. Keep these numbers the same or better, and make sure I stay motivated ;). For what it matters, Tyrael hits 1500+ users per day.
 
Also statistics show that Fury Unleashed has around 150 unique users each day. Which is in my eyes good enough for me to continue working on this project for another patch. Keep these numbers the same or better, and make sure I stay motivated ;). For what it matters, Tyrael hits 1500+ users per day.

I am sure when 5.4 hits a lot more people are going to playing their warriors. That's what I am waiting for anyway :)

This is my "go-to" routine for that! Awesome work.
 
Так ребята намечается патч 5.4 и мы все конечно читали изменения в нашем классе "Воин" , возникает вопрос в каком спеке будет лучше использовать рутину для максимального дпс? А так же если дальше продолжать играть в спеке фури то есть ли смысл менять двуручное оружие на одноручное? И как быть ставлю в конфиг класса СС - Rotation Mod автоматически и при этом дпс держится без всяких фласок,потов и бурстов около 170к это походу дела маловато или я что та делаю не так кто может подсказать?
 
I am sure when 5.4 hits a lot more people are going to playing their warriors. That's what I am waiting for anyway :)

This is my "go-to" routine for that! Awesome work.
Thanks!

Won't show up as Fury Unleashed folder name, or FuryUnleashed. SVN
You need .net framework 4.5. Read the first post.

Так ребята намечается патч 5.4 и мы все конечно читали изменения в нашем классе "Воин" , возникает вопрос в каком спеке будет лучше использовать рутину для максимального дпс? А так же если дальше продолжать играть в спеке фури то есть ли смысл менять двуручное оружие на одноручное? И как быть ставлю в конфиг класса СС - Rotation Mod автоматически и при этом дпс держится без всяких фласок,потов и бурстов около 170к это походу дела маловато или я что та делаю не так кто может подсказать?
Fury and Arms will both be updated. Arms is better AoE, Fury is better single target DPS.

Edit; Arms got a great AoE nerf on release. Sweeping strikes is back to 50% dmg. This makes it very doubtful that arms is ahead on fury in aoe situations. My guess would be that Fury still outclasses arms in all encounters. And we will be fine DPS wise. We got the deep wounds buff and the RPPM nerf doesnt hit warriors as a truck as on all other classes. We'll be fine in 5.4!
 
Internal revision 140 - This is a major core update - On DEV svn.

* Files have been re-arranged within the routine - Preparation for "something".
* Entire Item class is recoded. Should perform a lot better now (Trinkets, Hands and Health Stones).
* GCD Detection code has been significantly improved (Thanks Wulf).
* For all rotations - The way Shouts are handled is updated to use SwitchArguments.
* InitializeCaching() has been updated to use SwitchArguments.
* Shattering Throw hot keys have been fixed.
* TalentManager is revamped. Should be faster now. Also using ENUM to check if talent is talented or not.
* 5.4 Siege on Ogrimmar bosses added to Hashsets.
* Automatic updater has been added to the routine.

To-Do list for 5.4:
//DONE - TODO: Add Spell Reflect and Shield Wall support to Arms and Fury.
//TODO: Update Arms Rotation to maximize DPS according to SimC (Further Optimize based on guides).
//TODO: Update Fury Rotation to maximize DPS according to SimC (Further Optimize based on guides).
//TODO: Update Protection Rotation to maximize TPS according to guides.
//TODO: Improve Hamstring logic.

Edit: And 140 is released. Once HB is back, I'll quickly push updates! :)
 
I just want to say thanks again for this awesome routine. I've been using it well into heroic raids for a while now as both fury and prot, even through my guilds progression to 13/13H. I've managed to rank in a few top 100 spots as fury with it, and using it for prot is fantastic so long as I turn off block/barrier usage and do it manually.

Keep up the good work!
 
I just want to say thanks again for this awesome routine. I've been using it well into heroic raids for a while now as both fury and prot, even through my guilds progression to 13/13H. I've managed to rank in a few top 100 spots as fury with it, and using it for prot is fantastic so long as I turn off block/barrier usage and do it manually.

Keep up the good work!
Hey there, Glad you like the routine :). I am well aware of that the current barrier/block logic is just terrible. For that I'm working on resolving that, creating a quite advanced logic for it :).
 
Arms warrior got uped very hard , cause if in tuesday i did 170k dps in solo target , after patch i did 208k dps (without bot)

BTW ,this is god like routine.
 
Am I seeing right, that Stormbolt is now better than Blood Bath? on Icy-Veins they prefer it
Couldn't dps-check it, as I'm not hom til sat

Edit says: as with 5.4 bolt has a off-hand trigger
 
Hey Nom. Any chance you can look at releasing this routine for PQR? It should be pretty straight forward.

PQR only has 15 - 20 offsets vs the 3000+ that honorbuddy has. This means your profile stays up and active across a wider community with very little dowtime. This is good both for you and the users. PQR is strictly about DPS. Fury Unleashed would actually be a great companion to PQR. Also, there are not any routines worth a shit for PQR that Im aware of for warriors.

With PQR having so fewer offsets, it's safer and it gets patched within minutes.
 
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