FEATURE REQUEST:
Hi.
Is it possible to implement "Firebats" with "Cloud of Bats" feature "press and hold" especially against elites.
Small update : hold have to stop in case if mana level less than 70 (because to use Spirit Walk need at least 49 )
Firebats does hold when the criteria is being met. To make it hold on elites you will need to uncomment the line
Code:
//TargetUnitConditionFlags = new UnitTargetConditions(TargetProperties.IsSpecial);
however this will fire at any range so I suggest using
Code:
TargetUnitConditionFlags = new UnitTargetConditions(TargetProperties.IsSpecial, 14);
to set the range of 14 minimum distance. Note that it will only continue using the ability until no criteria is met, I.E. the elite is further than 14f away..
FEATURE REQUEST:
Force town run after legen found
You could do this by adding a check into the File: TargetHandler.cs, After Line #162, by adding a check of quality of item, then if its legendary you force a townrun by using
Code:
Zeta.CommonBot.Logic.BrainBehavior.ForceTownrun();
FEATURE REMOVAL:
It is a pity but after last maintenance blizzard fixed bug which gave opportunity to logout safe during pause. So this feature no sense anymore. At least untill i find new combination of network packets.
Are you speaking of the Bot Stopping behavior..?
ISSUE:
1) Bot sometimes run away before last elite monster die (even not sometimes it happens recently)
2) Look like ignore profile loot radius option not works
3) Bot sometimes not opens Iron Gates in Act 1 to courtyard (and stuck )
4) Bot go inside poison flowers which still exist after tree already dead
5) Bot sometimes not opens door to Highlands Passage from Level 2 of the Halls (and stuck )
6) Bot fail sometimes to pickup health potions even if amount of health posion less than minimum
7) In halls of agony exist places where fire on the ground. is it possible to prefer not to fight in such places ?
8) It is not logical behaviour to use Spirit Walk and stay on danger place
1.) This is fixed now.
2.) I'll have to check this out later...!
3.) Little change to interactables so that it will reset interaction attempts now.
4.) This is fixed now.
5.) See #3
6.) I've not seen this happen yet, but will continue observing.
7.) This may be possible.. but will have to wait...!
8.) I have removed the Spirit Walk Ignore Avoidance code.
All this shit happens if to use [R-A1] Act 1 farming by rrrix with quest tools .