What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Funky] Another spawn of that GilesTrinity plugin!

Posted another update on 1019. (Performance mostly)
Hopefully this will be the last update of 1019 before I make it final.
 
Posted another update on 1019. (Performance mostly)
Hopefully this will be the last update of 1019 before I make it final.
Hi! I trying to use your plugin, but DB crashes every time i click funky button in main DB menu.
If i click config in plugins window - i get broken ui. In the UI, when i click funky settings - db crashes.
I use latest version of db with 1019c version of the plugin. What i doing wrong?
 
Hi! I trying to use your plugin, but DB crashes every time i click funky button in main DB menu.
If i click config in plugins window - i get broken ui. In the UI, when i click funky settings - db crashes.
I use latest version of db with 1019c version of the plugin. What i doing wrong?

Can you post your log?
 
1019 Final uploaded.

Squashed the bugs and performance issues after implementing cluster logic into targeting... so now its running smooth.
Also added few more misc settings for goblin range. (Minimum range for range classes under Character->Class settings)

At this point in time I feel Funky is nearing a milestone in progress. My goal was to transform the core so it is easier to implement more complex features. The cache system was the main hurdle and many months were spent specifically on it.

I'm going to push one more update out before I reset my "goal" of what Funky will become. Any requests for features/improvements will considered for this next update.

As for what Funky will become.. I've thought about making the combat portion abstract and giving it choices as to how it behaves (I.E. the mp10 WW behavior is completely different from the current behavior). Another possibility would be to make many of the values assigned for objects and abilities editable from XML files (I.E weight assigned to avoidances/units, or how abilities are considered for combat..). Or I could implement Remoting into the plugin making it capable of team behavior.. just a few ideas I have.. but I'm open to other ideas.

Until next time :D
 
[13:51:18.921 N] Demonbuddy v1.0.1425.310 started
[13:51:34.954 N] Logging in...
[13:51:35.791 N] Attached to Diablo III with pid: 21004
[13:51:35.796 N] Flashing window
[13:51:36.327 D] Executable Path: F:\Games\DemonF\Demonbuddy.exe
[13:51:36.328 D] OS Architecture: AMD64
[13:51:36.329 D] OS: Windows 7 Service Pack 1 64-bit
[13:51:36.329 D] OS Language: Russian (Russia)
[13:51:36.370 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
[13:51:40.061 D] Reloading combat routine..
[13:51:40.535 D] F:\Games\DemonF\CompiledAssemblies\Funky_635051011001068080.dll
[13:51:40.536 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - RoutineManager.Reload
[13:51:41.903 D] Routines were reloaded. New routine list:
[13:51:41.903 D] Belphegor All-in-One v1.0.1425.310
[13:51:41.903 D] Funky v0.0.0.0
[13:51:41.903 D] Generic v0.0.0.0
[13:51:41.903 D] Setting Combat Routine to Funky
[13:51:42.161 D] Funky Split Button Click Handler Added
[13:51:42.679 D] There are 2 plugins
[13:51:43.889 N] Current bot set to Order Bot
[13:51:43.890 N] Loaded profile In a Rush - Dahglur Oasis
[13:51:48.572 N] [Funky] ************************************
[13:51:48.572 N] [Funky] ENABLED: Funky Trinity Plugin
[13:51:48.572 N] [Funky] -- Version -- 0.1.0.19
[13:51:48.572 N] [Funky] Modified: 05/24 10:35:44 AM
[13:51:48.572 N] [Funky] ************************************
[13:51:48.572 N] Loaded Profile In a Rush - Dahglur Oasis
[13:51:49.224 N] [QuestTools] Plugin v1.3.6 Enabled
[13:51:56.113 N] [Funky] No config file found, now creating a new config from defaults at: F:\Games\DemonF\Settings\FunkyTrinity\name#1111\name.cfg
[13:51:56.130 D] [Funky] Character settings loaded!


Is it what you want?
 
Okay I looked into it and possibly fixed it.. however I cannot confirm this myself.

Edit:
1020a has been uploaded in OP!
 
Last edited:
1020a uploaded :D

I was able to easily improve upon some abilities that were slacking.. most notable improvement is the Witch Doctors Acid Cloud and Monks Wave of Light.

I also added more detailed explanation on how cluster target logic works, which can be found in the readme_settings.txt. Read it so you can take advantage of it!

Also if you have an ability you want to see improved, besides wizards :p, let me know!
 
I'm running your act 2 profile with funky trinity. Great stuff I must say. I notice that my toon is not picking up demonic essences and I cant figure out why.

Thanks for such great work by the way!

Also, whenever adding time to minimum breaks its freezes the DB client.
 
Last edited:
Also, whenever adding time to minimum breaks its freezes the DB client.

I've just uploaded 1020b, which fixes issues with the funky settings window!


I'm running your act 2 profile with funky trinity. Great stuff I must say. I notice that my toon is not picking up demonic essences and I cant figure out why.

Thanks for such great work by the way!

Demonic Essences can be picked up using ItemRules..
You can edit the pickup.dis and replace with the following lines:
//Demonic Essence
//[QUALITY] == "Normal" && [TYPE] == "CraftingReagent" && [LEVEL] == 63 -> [IGNORE]
 
Okay I've managed to make transition to GitHub which has been easier to use then the GitExtensions which seemed to %$#@ my files every now and again!

1020d is now uploaded.. however I have not tracked changes as normally and those who wish to see changes can visit the GitHub to browse the code.

In short 1020d focused on Funky Settings GUI, Line-Of-Sight Movements, very minor changes to abilities (Light of wave/Firebats) and re-factoring the code.

I got feedback from an user who enlightened me on user-friendly improvements :P Simply put my settings window needed a change.. so tonight is a first update on some user-friendly improvements.. and I'm open to suggestions as well!

Until next time!
 
Uploaded v1.1.0.0

Important:
If you have FunkyTrinity installed, delete the folder prior to extracting v1100 into plugins folder.
 
[02:15:38.315 N] Failed to load profile: Element TrinityRandomWait is not supported. Please check your XML and try again. (<TrinityRandomWait min="20" max="60" xmlns="http://tempuri.org/ProfileSchema.xsd" />) Line 17
 
[02:15:38.315 N] Failed to load profile: Element TrinityRandomWait is not supported. Please check your XML and try again. (<TrinityRandomWait min="20" max="60" xmlns="http://tempuri.org/ProfileSchema.xsd" />) Line 17

Its added into release now.
 
Uploaded v1103

Main issue with Line of Sight fixed.
Other changes include avoidance/kiting minor edits..

Bot should run smooth now!

Until next time! :)
 
its my dream to add feature in User Interface options like selectable mobs blacklist

it will be very usefull and its not presented in rrix trinity

for example
for high mp trashfarm Oasis a lot of ppl bkacklist Dune Dervishes
or other annoying fast mobs who running away

there is a lot of em
 
Uploaded v1.1.1.0
Check the latest changes on OP!

Until next time :rolleyes:
 
May i ask if this is working with yar, asking due to the custom combat routine?
 
May i ask if this is working with yar, asking due to the custom combat routine?

Last Time I checked (Over 2 months ago) it worked with any combat routine selected.
I designed the plugin to install the files, reload, select, and uninstall the routine during initialization of the plugin.
 
Thank you for the fast answer, ill try to sort it out then, i usually get errors when trying to load.
Btw the plugin itself is freaking good, working way better on certain specs then the original, keep it up.

Edit:Seems i am doing something wrong, in YAR-Combat Routine whatever i select it say wrong routine selected, Am i doing something wrong? Didn't see noting on the previous pages of the thread about how to set it.
Sry if the question is a bit dumb,
 
Last edited:
Uploaded v1121,

Minor bugs fixed.. some performance improvements, and other things...



Thank you for the fast answer, ill try to sort it out then, i usually get errors when trying to load.
Btw the plugin itself is freaking good, working way better on certain specs then the original, keep it up.

Edit:Seems i am doing something wrong, in YAR-Combat Routine whatever i select it say wrong routine selected, Am i doing something wrong? Didn't see noting on the previous pages of the thread about how to set it.
Sry if the question is a bit dumb,

Tonari, I tested YAR, both YAR and Rrrix's Yar and both worked fine. YAR however seemed to close DB very quickly making it near impossible to get the Bot Running (3rd time was a charm..).
When you choose a combat routine, make sure the routine exists inside your DB Folder (DB/Routines/).
I choose the generic routine and it works fine on both YARs.
Hopefully that helps you out!
 
Back
Top