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Fully Automated Questing without Profiles (Theory)

Azathoth1

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Ok, this is my theory, WoW now has a built in QuestHelper of sorts, when you get a quest, and you track it, you are given an arrow to follow on your mini map to the questing area, and when you pull up your world map it shows a very QuestHelper like bubble of where the objectives are, once you complete the quest it gives you an arrow to the turn in. Where is the data stored? If its local whats stopping us from tapping into it and making fully automated questing without profiles, and if its stored server side, or only sent when your tracking a quest, where is it in the memory? This idea hit me when I was playing by hand and using the built in quest tracker system. Anyone have any input on this? Devs?
 
I'm assuming that it would trigger a set of memory bits to open a particular part of a file so that it can be loaded onto your screen. This file would already be on your comp.
 
Ok, this is my theory, WoW now has a built in QuestHelper of sorts, when you get a quest, and you track it, you are given an arrow to follow on your mini map to the questing area, and when you pull up your world map it shows a very QuestHelper like bubble of where the objectives are, once you complete the quest it gives you an arrow to the turn in. Where is the data stored? If its local whats stopping us from tapping into it and making fully automated questing without profiles, and if its stored server side, or only sent when your tracking a quest, where is it in the memory? This idea hit me when I was playing by hand and using the built in quest tracker system. Anyone have any input on this? Devs?

This has already been done when questing was getting coded and it was a utter fail, people then wanted power threw profile's to pick what quest's for the bot to pick up and complete and that's what we have now.
 
HB questing already uses this WoW feature.

There are actually 2 types of questing supported in HB. QuestOrder profiles and 'other' questing profiles.
 
Ok, this is my theory, WoW now has a built in QuestHelper of sorts, when you get a quest, and you track it, you are given an arrow to follow on your mini map to the questing area, and when you pull up your world map it shows a very QuestHelper like bubble of where the objectives are, once you complete the quest it gives you an arrow to the turn in. Where is the data stored? If its local whats stopping us from tapping into it and making fully automated questing without profiles, and if its stored server side, or only sent when your tracking a quest, where is it in the memory? This idea hit me when I was playing by hand and using the built in quest tracker system. Anyone have any input on this? Devs?

This is how the Zygor and Wow-Pro guides work (and other guides too I'm sure). They have a waypoint for each quest giver and turn-in, and they pop in an arrow for you to follow to each waypoint depending on what step you're on. HB works the same way, AFAIK.

The problem comes with HB not being able to complete certain quests due to using items, flying, or other weird quest steps. HB is only suitable for gathering quests, FedEx quests and kill quests that require less interaction. I think we will see many more of these complex quests after Cataclysm, so questing profiles will only get harder to develop.
 
...I think we will see many more of these complex quests after Cataclysm, so questing profiles will only get harder to develop.

People either rise to the challenge or give up and cry. I'm sure we'll see HB soaring to new heights.
 
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