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Fully AFK and working Core of Arreat [A3 - Nightmare]

I think is a bot issue. All other profiles stuck the same...

Def Bot issue... even unstuck can't move it elsewhere.. it just go back to the stuck spot and keep trying as if it's trying to go underground lolol
 
broken profile atm, or bot O.o, but im sure they will fix it soon
 
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Code:
[13:54:19.167 D] Raycast path generated.
[13:54:19.167 D] Generated path to <1115.994, 722.6465, 0.1000001> (Final Go To) with 1 hops.
[13:54:21.244 D] [Stuck Handler] We're stuck at <583.6285, 631.8815, 0.0975045>
[13:54:21.248 D] Navigator.Clear
[13:54:21.427 D] Generating path to Final Go To - <1115.994, 722.6465, 0.1000001>
[13:54:21.428 D] Raycast path generated.
[13:54:21.428 D] Generated path to <1115.994, 722.6465, 0.1000001> (Final Go To) with 1 hops.
[13:54:23.464 D] [Stuck Handler] We're stuck at <583.6285, 631.8815, 0.0975045>
[13:54:23.469 D] Navigator.Clear
[13:54:23.629 D] Generating path to Final Go To - <1115.994, 722.6465, 0.1000001>
[13:54:23.630 D] Raycast path generated.
[13:54:23.630 D] Generated path to <1115.994, 722.6465, 0.1000001> (Final Go To) with 1 hops.
[13:54:24.237 D] Start/Stop Button Clicked!
[13:54:24.238 N] Stopping the bot.

For me;
Profile : The Core of Arreat NM- Written by Farix
Plugin : Unstucker 2.0.5
CC : Belphegor All in One
Stucks always at: x="583.6285" y="631.8815" z="0.0975045" (new Vector3(583.6285f,631.8815f,0.0975045f))
 
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Code:
<Profile>

  <Name>The Core of  Arreat Nightmare v1.4 - Written by Farix!  Tested and tuned with Nucleotides.</Name>
  <GameParams quest="87700" step="-1" act="A3" difficulty="Nightmare" resumeFromSave="True" isPrivate="True" numGames="-1"  />
  <Order>
	<WriteReport />
	<MoveTo questId="1" x="810.6706" y="657.5673" z="0.1000153" pathPrecision="10" name="Fucking Cannon" />
	<UseWaypoint questId="1" x="1161.723" y="686.8927" z="0.1" actorId="6442 " waypointNumber="0" />  
    <LeaveGame reason="I love the sound of money." />
  </Order>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
 </Profile>
 
 <!-- Version 1.4 - Published 6/13/2012 by Farix
 Thanks to:
 Ronso - for helping to tweak beginning waypoints and general pathing at end of core, near portal
 Nucleotides - for the great idea to add a path precision! -->
use that - removed the silly TP to town part which was causing the error. There was something wrong with the whole if statement not being evaluated or whatever which caused the bot mid profile to try to attempt to go to the WP intown. This seemed to be what happened for me when I'd get stuck in a north corner midway of the core. The above code has fixed most stuck issues for me while using unstucker 1.81 from nucelotide's post.
 
Last edited:
Code:
<Profile>

  <Name>The Core of  Arreat Nightmare v1.4 - Written by Farix!  Tested and tuned with Nucleotides.</Name>
  <GameParams quest="87700" step="-1" act="A3" difficulty="Nightmare" resumeFromSave="True" isPrivate="True" numGames="-1"  />
  <Order>
	<WriteReport />
	<MoveTo questId="1" x="810.6706" y="657.5673" z="0.1000153" pathPrecision="10" name="Fucking Cannon" />
	<UseWaypoint questId="1" x="1161.723" y="686.8927" z="0.1" actorId="6442 " waypointNumber="0" />  
    <LeaveGame reason="I love the sound of money." />
  </Order>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
 </Profile>
 
 <!-- Version 1.4 - Published 6/13/2012 by Farix
 Thanks to:
 Ronso - for helping to tweak beginning waypoints and general pathing at end of core, near portal
 Nucleotides - for the great idea to add a path precision! -->
use that - removed the silly TP to town part which was causing the error. There was something wrong with the whole if statement not being evaluated or whatever which caused the bot mid profile to try to attempt to go to the WP intown. This seemed to be what happened for me when I'd get stuck in a north corner midway of the core. The above code has fixed most stuck issues for me while using unstucker 1.81 from nucelotide's post.


Using the profile like that means you cannot start it from town, which was originally designed to be supported in the profile. Granted, many don't use it much, but it shouldn't have been breaking it.
 
Code:
<Profile>

  <Name>The Core of  Arreat Nightmare v1.4 - Written by Farix!  Tested and tuned with Nucleotides.</Name>
  <GameParams quest="87700" step="-1" act="A3" difficulty="Nightmare" resumeFromSave="True" isPrivate="True" numGames="-1"  />
  <Order>
	<WriteReport />
	<MoveTo questId="1" x="810.6706" y="657.5673" z="0.1000153" pathPrecision="10" name="Fucking Cannon" />
	<UseWaypoint questId="1" x="1161.723" y="686.8927" z="0.1" actorId="6442 " waypointNumber="0" />  
    <LeaveGame reason="I love the sound of money." />
  </Order>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
 </Profile>
 
 <!-- Version 1.4 - Published 6/13/2012 by Farix
 Thanks to:
 Ronso - for helping to tweak beginning waypoints and general pathing at end of core, near portal
 Nucleotides - for the great idea to add a path precision! -->
use that - removed the silly TP to town part which was causing the error. There was something wrong with the whole if statement not being evaluated or whatever which caused the bot mid profile to try to attempt to go to the WP intown. This seemed to be what happened for me when I'd get stuck in a north corner midway of the core. The above code has fixed most stuck issues for me while using unstucker 1.81 from nucelotide's post.


Using the profile like that means you cannot start it from town, which was originally designed to be supported in the profile. Granted, many don't use it much, but it shouldn't have been breaking it.
 
Not sure what to say besides it was. Also only used this profile for all night botting and using the checkpoint wasn't that tedious - you can run thru mobs without dying to get it yourself in like 30s for afk free botting anyways. Unless people are THAT lazy then I am not sure what to say, I guess wait for it to get fixed by yourself?
 
use that - removed the silly TP to town part which was causing the error. There was something wrong with the whole if statement not being evaluated or whatever which caused the bot mid profile to try to attempt to go to the WP intown. This seemed to be what happened for me when I'd get stuck in a north corner midway of the core. The above code has fixed most stuck issues for me while using unstucker 1.81 from nucelotide's post.

I'm trying with your changes and Unstuck 1.8.Lets see how it effects ;)
 
Is there a single working Core profile???My barb gets stuck evertime no matter what profile I try. Im kinda mad:(
 
This profile currently does work and so far been going about 7hrs straight after that tweak though I am seeing a slight reduction in GPH but that's because of other reasons
 
Is there a single working Core profile???My barb gets stuck evertime no matter what profile I try. Im kinda mad:(
Mine too. Funny thing is though. About a week ago I had the "normal straight" level, but now it has 2-3 branches and that might cause the bot get confused (i dunno).
I've loaded the latest 1,4 w and wo waypoint - same sory.
Unlocker makes it move a few steps and it's stuck again.
 

Mine too. Funny thing is though. About a week ago I had the "normal straight" level, but now it has 2-3 branches and that might cause the bot get confused (i dunno).
I've loaded the latest 1,4 w and wo waypoint - same sory.
Unlocker makes it move a few steps and it's stuck again.

OMFG - I'm such a noob ... When I load the correct level it works !"#?%&%?#" :o :p
 
Using 146, and take so much time to open chest.. omg.. :| i loose GPH...

The combat routine does not use preparation ..
 
I was curious if the if statement was causing an issue because a couple times my guy freaked out at the start but I was only half paying attention playing another game. I haven't tried to modify it since I added a couple unstuck points. I can recreate it pretty easy though by going to just the way point version. I'm assuming this is the point where people are getting stuck? Will attached the log and profile in use.
Stuck north of lava ramp 1.webp

I think the other one posted does essentially the same thing that my current 1 unstuck does and created a point closer so that a partial path is not created. I saw pretty consistently that if trying to path straight to the waypoint it would tell you partial path: true, however a couple times I got around it due to mobs in the area.

Do not use the profile attached it is for bug reference only
 

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So this profile is broken? See my previous message, please. With a log attached

I just want a stabile profile.

What to use, if this is broken? Don't really understand how people get it to work, please help me
 
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