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Fully AFK and working Core of Arreat [A3 - Nightmare]

You can use the unstuck plugin that resets the game and bot for you if you get stuck. Seems to work pretty well.

whenever unstuck is triggered after resuming new game it just froze screen in D3 and more then 40secs it auto trigger unstuck again and loops... forever... and ever...
 
sdadaw i hate these fuckin dev's, getting input limit reached!
 
If you wanna increase GPH and overall speed set break objects and pickup radius to 0


Stack Gold find and pickup radius - Around 40 is good. .. Speeds it up really well
 
We'll have to see what happens, if it is truly a game creation limit then blizzard needs to define what it is before I can even begin to make one - cause, it looks like highest gold per hour will be requiring players to do entire runs - so, then it'll be a matter of finding an area that can take that long to complete.
57942280674 said:
Lylirra
We've recently added a limit to the number of games a player can create within a certain amount of time. Players who hit this limit will see the error: "Input limit reached. Please wait to perform more actions." After receiving this error, you will need to wait approximately 10 to 15 minutes before creating any additional games.

This change was made to help reduce server strain and improve overall game stability, and we'll continue to monitor the situation and make additional improvements as necessary. We're currently working to find a solution that allows most players who are playing normally to create games without encountering this error, but will still limit some of the more extreme cases of rapid game creation. We appreciate your patience as we make these adjustments.

Thank you!
Quoted a community manager.
Game Creation Limit - Forums - Diablo III
 
Last edited:
I'm currently making the profile go up through the towers and stuff. Not sure when this will be out, but expect it soon.

Go you legend, code like the wind and you truly will be a hero.

Seriously though, you will be, that would be amazing.
 
I'm currently making the profile go up through the towers and stuff. Not sure when this will be out, but expect it soon.

How? How do you make it go through randomly generated maps?
 
Why not just add Azmo into the mix, have the bot from town to the end then kill azmo at the end and repeat that might make it long enough so that we dont get that error
 
Demonbuddy community,

New input limit reached nerf. Working on adding other levels - I suggest you get your character geared for hell difficulty clears to ensure longer times.
I have spent a while making and updating Nesox' profile for NM act3 'Kill Azmodan'.

I have had to completely re-write the profile, and it successfully starts from town, saves your checkpoint - leaves and resumes game from inside the core. If you are already in the core, it runs itself back to the waypoint and then town portals then leaves. Currently there is no faster way to save the check-point, and this allows for people to swap back to this level and resume immediately. Be sure to read the profile in notepad prior to starting - it has the use instructions built-in, instead of in a readme.

Donations and +Likes would be appreciated, if you find that this profile is A+ and you have a little change to spare, I will gladly accept a donation to further my ability to produce top quality profiles for our growing community.

Okay, So for those who struggle in any area of Diablo 3 as a player, and you want to bot it - and find a profile for it, ensure that your character is geared enough to handle it. If you are too low, move down a difficulty or hit the AH. I will be adding Normal, Inferno to this download pack as soon as I can get back on the U.S. Servers.

The items that drop are around level 40ish - I suggest being 50 or so to bot this area in NM.

Thanks and happy farming!

** NEW VERSION UPDATED ***

******** Attachment below. Click the names within the code box:*******
Code:
This is Version 1.2 as well as streamlined Lootrules: 
[ATTACH]43440[/ATTACH]

** Now working - Download and enjoy! **
Code:
[B]Improved Loot radius update!:[/B]
[B]**If you are not looting or breaking objects, verify all of your settings are correct as listed below**[/B]

Loot Radius: 40
Kill Radius: 40
Break Object: 40 (This setting is available in the Generic config window, explained in the readme.)
[B]*[/B][I](Break Object: 0 [This set to zero, should stop you from breaking anything - untested.])[/I][B]*[/B]

Feedback appreciated, as well as constructive critiques, please avoid flaming as I wish to better this profile.







Code:
Version 0.1 - Published 6/12/2012 by Farix
	Known issues:
	6/12/2012 - Leaves game the slow way on first runs, as of right now this is the work-around to UseTownPortal -> LeaveGame malfunction.
	6/12/2012 - Goes to anti-stuck checkpoints then pauses for a second or three. I believe this to be a glitch with the bot coding and searching for objects to loot. Work-around is to deal with it.
	Fixed:
	6/12/2012 - Doesn't crash after initial completion of run, starting from in-town.
        6/12/2012 - Leaves properly on run starting from inside the Core of Arreat level 3
        6/12/2012 - No longer gets stuck in the lava. Either direction.

	Version 1 - Updated 6/12/2012 by Farix
	
	Added:
	6/12/2012 - Added an extra waypoint into the "saved" run line, hopefully it should resolve a final stuck problem.

        Known Issue - 
        6/12/2012 - At some point this profile may trigger a bot glitch or bug, causing Diablo 3 to crash.

Code:
*For my fellow Wizard users*
http://us.battle.net/d3/en/calculator/wizard#UcXjOS!VYX!accaYY


Upcoming fixes:
  • Adding 3-4 waypoints to remove a randomly spawned container, causing a stuck for some users.


Farix what is your settings for your spells for would wizard setup? Like when to use spells?
 
Hmmm doing less GPH than I was with v1.1 :S And missing on a couple gold piles/urns occasionally.


Oh and it started porting to town/quitting instead of using wp again :/
 
Why not just add Azmo into the mix, have the bot from town to the end then kill azmo at the end and repeat that might make it long enough so that we dont get that error

Unless your dps is crazy low, it shouldn't be enough...
 
yea im noticing this guy getting hung up alot on this version was doin better on prev
 
yea im noticing this guy getting hung up alot on this version was doin better on prev


Do you still have the version 1.1? I erased mine.. would love to use that one again since I lost 100 GPH with this new version.. and the updated bot :/
 
Does anyone have the previous version that they could re-upload? :P Thanks!
 
possible to release this profile with a longer farming time that includes other section to prevent the input limit shit from blizzard? i really hope so
 
Input limit is taken off for now. Could someone PLEASE upload version 1.1 of this profile? 1.2 is a lot more inefficient.
 
Well, what made mine more efficient was adding a teleport check to the end of the run. It sometimes still doesn't use waypoint, but if it doesn't it tps and leaves vs leaving game (approx. 3sec faster)
Code:
<!-- 
   Epics first script
  -->
<Profile>

  <Name>The Core of  Arreat - Rewritten by Farix - Epics fix</Name>
  <GameParams quest="87700" step="-1" act="A3" difficulty="Nightmare" resumeFromSave="True" isPrivate="True" numGames="-1"  />
  <Order>
	<WriteReport />
    
	<!-- If you're starting in town, it will go down and grab WP then wait for Check Point to save to speed up the next games.-->
    <If condition="Me.IsInTown">
        <UseWaypoint questId="1" x="402.5403" y="414.342" z="1.5338" levelArea="1999503360" actorId="6442 " waypointNumber="10" />
		<MoveTo questId="1" x="1140.684" y="731.071" z="0.1000002" name="Beginning next to waypoint" />
		<WaitTimer WaitTime="0" />
		<MoveTo questId="1" x="780.8392" y="615.3609" z="0.1000229" name="First Anti-Stuck checkpoint" />
		<WaitTimer WaitTime="0" />
		<MoveTo questId="1" x="735.1879" y="547.0051" z="0.1000168" name="Second Anti-Stuck checkpoint" />
		<WaitTimer WaitTime="0" />
		<MoveTo questId="1" x="547.4075" y="550.043" z="0.1000227" name="Third Anti-Stuck checkpoint" />
		<WaitTimer WaitTime="0" />
		<MoveTo questId="1" x="548.5098" y="624.3898" z="0.1000153"  name="Fourth Anti-Stuck checkpoint" />
		<WaitTimer WaitTime="0" />
		<MoveTo questId="1" x="205.4547" y="721.572" z="-36.49999" name="Final checkpoint" />
		<WaitTimer WaitTime="5000"  />
		
		<UseTownPortal questId="1" />
		<LeaveGame reason="I have finished the run." />
	</If> 
	<!-- If you are starting from being saved into Core of Arreat -->
	<MoveTo questId="1" x="590.6355" y="669.5153" z="0.100016" name ="First Go To" />
	<WaitTimer WaitTime="0" />
	<MoveTo questId="1" x="523.6755" y="658.4722" z="0.1000153" name="First Anti-Stuck checkpoint" />
    <WaitTimer WaitTime="0" />
	<MoveTo questId="1" x="571.0455" y="537.5549" z="0.4641263" name="Second Anti-Stuck checkpoint" />
	<WaitTimer WaitTime="0" />
	<MoveTo questId="1" x="700.8815" y="543.6459" z="0.1000153" name="Third Anti-Stuck checkpoint" />
	<WaitTimer WaitTime="0" />
	<MoveTo questId="1" x="757.6941" y="545.5461" z="0.1000212" name="Fourth Anti-Stuck checkpoint" />
	<WaitTimer WaitTime="0" />
	<MoveTo questId="1" x="778.6716" y="640.5089" z="0.1000229" name="Fifth Anti-Stuck checkpoint" />
	<WaitTimer WaitTime="0" />
	<MoveTo questId="1" x="855.4458" y="677.8595" z="0.1000153" name="Sixth Anti-Stuck checkpoint" />
	<WaitTimer Waittime="0" />
	<MoveTo questId="1" x="1154.453" y="745.6384" z="0.4457328" name="Final Go To" />
	<WaitTimer WaitTime="0" />
	
	<UseTownPortal questId="1" />
    <LeaveGame reason="I have finished the run." />
  </Order>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
 </Profile>
 
 <!--
    Version 0.1 - Published 6/12/2012 by Farix
	Known issues:
	6/12/2012 - Leaves game the slow way on first runs, as of right now this is the work-around to UseTownPortal -> LeaveGame malfunction.
	6/12/2012 - Goes to anti-stuck checkpoints then pauses for a second or three. I believe this to be a glitch with the bot coding and searching for objects to loot. Work-around is to deal with it.
	Fixed:
	6/12/2012 - Doesn't crash after initial completion of run, starting from in-town.
    6/12/2012 - Leaves properly on run starting from inside the Core of Arreat level 3
    6/12/2012 - No longer gets stuck in the lava. Either direction.
	
	Version 1 - Updated 6/12/2012 by Farix
	
	Added:
	6/12/2012 - Added an extra waypoint into the "saved" run line, hopefully it should resolve a final stuck problem.
	-->
 
I'm running this profile right now, pulling about 270k GPH on wiz. Great profile here!
 
But does anyone still have the version 1.1 that he uploaded? :P

Please, just put it up! I was doing over 100k g/h more.
 
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