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Full Questing - All Acts - Complete

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[14:25:52.969 N] ========== Grid segmentation resetting!!! ============
[14:25:54.999 N] [DestroyBarricades] Destroying DestructibleLootContainer trDun_Crypt_Urn_Group_A_03-10183 at <411.6033, 348.875, 0.170166> distance: 7
[14:25:56.159 N] ========== Grid segmentation resetting!!! ============
[14:25:57.129 N] ========== Grid segmentation resetting!!! ============
[14:25:59.149 N] [DestroyBarricades] Destroying DestructibleLootContainer trDun_Crypt_Urn_Group_A_03-10260 at <411.6033, 348.875, 0.170166> distance: 7
[14:26:00.259 N] ========== Grid segmentation resetting!!! ============
[14:26:01.270 N] ========== Grid segmentation resetting!!! ============
[14:26:02.750 N] [DestroyBarricades] Destroying DestructibleLootContainer trDun_Crypt_Urn_Group_A_03-10327 at <410.2607, 330.0197, 0.1701555> distance: 12
[14:26:03.840 N] ========== Grid segmentation resetting!!! ============
[14:26:04.810 N] ========== Grid segmentation resetting!!! ============
[14:26:06.000 N] ========== Grid segmentation resetting!!! ============


Act 1 bot keeps entering and leaving blue path that leads to DEFILED CRYPT from CEMETERY OF THE FORSAKEN , going in and out for 5 minutes now :)

apparently it is looking for the right CRYPT and once it gets in and decides to leave it forgets that this isnt the right one and enters AGAIN :)

If you don't zip and attach a full log, I can't help, sorry!

plugins dosnt work for me :(
Failed to load profile: Element SafeMoveTo is not supported. Please check your XML and try again. (<SafeMoveTo questId="87700" stepId="-1" actorId="3739" x="2837" y="2931" z="24" />) Line 57

Which version of DB are you using? The latest release version (as of today) or the latest beta are your only options to make this work.

Where do i input the no grid reset code

You don't have to - I've already done this in the profiles.

First, I have to thank you for the great job. LVLed 2 chars already with it.

Second, there is seems like an issues with goblin priority in the last Trinity, please check it, cause i've seen that it let them go. I was never using Kamikaze for them, but Prioritize worked just well before that last update.

Last, the bot was very barricade aggresive week ago and now it takes him 1-3 seconds to stand near before he smash it, if ever. I tried both with barricades plugin and without it. Any suggestion?

EDIT: Just saw it follows goblin up until he almost died, then let it go on last 5% hp, thankfully it died of rend debuff. And it almost never use Furious charge, that's a pity since it can do good fury regen.

I haven't noticed any priority issues with Goblins, but i'll keep watching. I'm still working on the object caching and targeting and will investigate further into barricades. It doesn't break them for me either - on my "todo" list.. Thanks for the heads up!
 
Second session of toon leveling on this profile started few minutes ago here, on 2 bots.
Using fresh DB install, all included plugins + Giles auto equipper (modded to avoid silly in combat item IDing)
Let's see how this'll work out :)
 
awesome job! I leveled my WD in 24 hours.. used this on mp10 I had to help it quite a few times on the way but it was only because it got stuck or tried to log out
 
Profile was very solid and well designed! Only a few times I had to interfere where the bot would get stuck, but majority of the time was smooth sailing!

I also want to give thanks to your QuestTools Plugin, which I found very reliable and nearly crucial in making sure a random dungeon is finished properly.

Good stuff, thanks :)
 
Did you recently update destroybarricades plugin ? Seems it causes my bots to pause for a few seconds for no reason very often.
 
Hey, i got problem with your profile , maybe any1 know why ? I'm using fresh version of db , all is ok with kiks profile but yours dosnt work


[13:36:10.094 N] [Belphegor All-in-One 1.0.1162.284] Behaviors created
[13:36:11.114 N] Failed to load profile: Element SafeMoveTo is not supported. Please check your XML and try again. (<SafeMoveTo questId="87700" stepId="-1" actorId="3739" x="2837" y="2931" z="24" />) Line 57
[13:36:11.434 N] Profile completed
[13:36:11.434 N] Number of games completed:1
[13:36:11.918 N] Failed to load profile: Element SafeMoveTo is not supported. Please check your XML and try again. (<SafeMoveTo questId="87700" stepId="-1" actorId="3739" x="2837" y="2931" z="24" />) Line 57
[13:36:12.375 N] Failed to load profile: Element SafeMoveTo is not supported. Please check your XML and try again. (<SafeMoveTo questId="87700" stepId="-1" actorId="3739" x="2837" y="2931" z="24" />) Line 57
[13:36:12.878 N] Failed to load profile: Element SafeMoveTo is not supported. Please check your XML and try again. (<SafeMoveTo questId="87700" stepId="-1" actorId="3739" x="2837" y="2931" z="24" />) Line 57
 
If you are getting stuck in the keep depths on the drawbridge things please post your logs in this bug report thread so that the db devs can fix this part of the random dungeon explorer:

The+keep+depths+lvl+2.webp

http://www.thebuddyforum.com/demonb...wbridges-keep-depths-pathing-retardation.html
 
Hello,
Thank you so much for this great profile, but i have an issue.
I have a DH 45lvl in nightmare act2, but i die so many times (30dh/hour), i used this profile with Unified GilesPlugin v.03 and autoequipper
 
This particular scene is actually one of the reasons I built DestroyBarricades - usually it works perfectly for me with the plugin enabled.

The behavior I am talking about is after the drawbridge is lowered, the character will travel between each drawbridge about 50 times, sometimes longer, before moving on through the keeps. Does your plugin help with the pathing or are you talking about activating the drawbridges? If you are talking about activating the drawbridges your plugin has never failed <3
 
The behavior I am talking about is after the drawbridge is lowered, the character will travel between each drawbridge about 50 times, sometimes longer, before moving on through the keeps. Does your plugin help with the pathing or are you talking about activating the drawbridges? If you are talking about activating the drawbridges your plugin has never failed <3

Oh. yes, just activating the drawbridge. Running around randomly is much more difficult to diagnose. While it's doing this, do you see a bunch of stuff that looks like this?
Code:
[12:55:37.090 D] Successfully generated path from {X=68,Y=64} to {X=68,Y=95} in 00:00:00.0001011 with 32(2) hops
 
Oh. yes, just activating the drawbridge. Running around randomly is much more difficult to diagnose. While it's doing this, do you see a bunch of stuff that looks like this?
Code:
[12:55:37.090 D] Successfully generated path from {X=68,Y=64} to {X=68,Y=95} in 00:00:00.0001011 with 32(2) hops

I wasn't logging on verbose so I need to get these logs still, I'll try to get some soon
 
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