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Full Questing - All Acts - Complete

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A suggestion for a future update, A3 raising the catapult quest: you don't have to stand at the catapults to "protect" the people raising them. You can just run on to the next catapult.

Edit: NVM Looks like my character only stands at the first catapult. The second one he doesn't.
 
A suggestion for a future update, A3 raising the catapult quest: you don't have to stand at the catapults to "protect" the people raising them. You can just run on to the next catapult.

Edit: NVM Looks like my character only stands at the first catapult. The second one he doesn't.

On harder difficulties, monsters will kill the NPC's raising the catapults, so this is required. Don't be in such a hurry ;)
 
Hey Rrrix,

Got a small idea.. Not sure if it is possible or if anyone else would find it useful, but since I've always used Full-Questing as my botting profile, I have 100's of keys. Since Neph Valor is no longer required to do organ farming would it be possible or worth it just to build those steps into the a1 profile? For Example: at the end of act1 if player has infernal machines player will run the 3 portals before moving onto a2? (And if no machines just goes to A2) Or if that isn't a good idea just a simple profile (a1rrrix_organhunter) that just creates a game on quest "Return to new tristram" runs all 3 portals, then makes a new game running portals until all the infernal machines you have are used?

FYI - Never really bothered with it before since those rings were usually crappy, but I crafted a few playing manually before DB was updated for the new patch and they are actually pretty decent now. I also looked and saw there were a couple of profiles for this, but pretty sure they are not going to work correctly with new patch since they will also be looking for neph valor.

Thanks as always


-Long live SIMPLEFOLLOW! :)
 
With some very simple google-fu and xml comments, I'm trying to setup my bot to only run Keep Depths lvl 2. And while it's now only loading and running this zone, I would like to avoid all the backtracking that it does through already explored sections. Is there anyway to make it head straight for the exit when it finally finds it?

Ofc it cant head straight for the end in a random dungeon, but it gets to the "breach in the keep" area, where you move to Keep Depths lvl 3, and then runs back through the empty dungeon.

Dunno if this made sense, but would greatly appreciate any help.

Edit:
So far I've only changed the "until=" tag but maybe ExitFound was not what I should use?
Code:
       <TrinityExploreDungeon questId="101758" stepId="1" SetNodesExploredAutomatically="true"
        until="ExitFound" boxSize="80" boxTolerance="0.01" pathPrecision="40"
        timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" 
        ignoreMarkers="True" ignoreLastNodes="3" minVisitedNodes="10">
        <IgnoreScenes>
          <IgnoreScene sceneName="Entrance" />
          <IgnoreScene sceneName="_N_" />
          <IgnoreScene sceneName="_S_" />
          <IgnoreScene sceneName="_E_" />
          <IgnoreScene sceneName="_W_" />
        </IgnoreScenes>
      </TrinityExploreDungeon>
 
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With some very simple google-fu and xml comments, I'm trying to setup my bot to only run Keep Depths lvl 2. And while it's now only loading and running this zone, I would like to avoid all the backtracking that it does through already explored sections. Is there anyway to make it head straight for the exit when it finally finds it?

Ofc it cant head straight for the end in a random dungeon, but it gets to the "breach in the keep" area, where you move to Keep Depths lvl 3, and then runs back through the empty dungeon.

Dunno if this made sense, but would greatly appreciate any help.

Edit:
So far I've only changed the "until=" tag but maybe ExitFound was not what I should use?
Code:
       <TrinityExploreDungeon questId="101758" stepId="1" SetNodesExploredAutomatically="true"
        until="ExitFound" boxSize="80" boxTolerance="0.01" pathPrecision="40"
        timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" 
        ignoreMarkers="True" ignoreLastNodes="3" minVisitedNodes="10">
        <IgnoreScenes>
          <IgnoreScene sceneName="Entrance" />
          <IgnoreScene sceneName="_N_" />
          <IgnoreScene sceneName="_S_" />
          <IgnoreScene sceneName="_E_" />
          <IgnoreScene sceneName="_W_" />
        </IgnoreScenes>
      </TrinityExploreDungeon>

Start On
Quest -- 3.2
Any Difficulty
Explore to Level 2 door way.
Get checkpoint and leave game then start bot.



Code:
<Profile>
  <Name>Act 3 Keep LvL 2 By EzIT</Name>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
  <GameParams quest="93697" step="18" act="A3" resumeFromSave="True" isPrivate="True" numGames="-1" />

 <Order>
    <LogMessage message="Loaded Act 3 Keep Lv2 By xEzITx" />

    <If condition="Me.IsInTown">
      <TakeTownPortal questId="93697" stepId="18" />
    </If>

       <TrinityExploreDungeon questId="93697" stepId="18" SetNodesExploredAutomatically="true"
        until="FullyExplored" boxSize="80" boxTolerance="0.01" pathPrecision="40"
        timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" 
        ignoreMarkers="True" ignoreLastNodes="3" minVisitedNodes="10">
        <IgnoreScenes>
          <IgnoreScene sceneName="Entrance" />
          <IgnoreScene sceneName="_N_" />
          <IgnoreScene sceneName="_S_" />
          <IgnoreScene sceneName="_E_" />
          <IgnoreScene sceneName="_W_" />
        </IgnoreScenes>
      </TrinityExploreDungeon>

    <LogMessage quest="93697" step="22" output="Finished Exploring Keep Depths 2, Starting New Game!" />
    <WaitTimer quest="93697" step="22" waitTime="10000" />
    <LeaveGame quest="93697" step="22" reason="Dungeon Fully Explored!" stayInParty="False" />

  </Order>
</Profile>
 
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Thanks alot, this seems to be working very well.

For the future, can you explain what you did differently, compared to the Keep Depths profile from the questing pack?

Edit: It does seem to randomly decide to end a run after getting lost, but I assume this is intended?
 
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More Testing...

Completed A1 & A2 of questing profile follow-along today. I try to get around to A3 & A4 tomorrow or Tuesday, depends on how late I have to work.

A1 - Minor Problem - Often has a problem pathing from vendor to blacksmith anvil to salvage items. Bot gets stuck right at the blacksmith's lockbox right before he gets to the anvil. Can get unstuck using the trinity unstucker 50/50.

------

A2 - Betrayer of the Horadrim - Enter the forgotten Ruins in Dahlgur Oasis (Log Attached)
When you get the map that has a plateau in the middle it has a ramp on the west side of the plateau and one on the south side of it. If the bot gets on the south ramp he cannot get unstuck. Mine kept restarting the game, same map layout, and gets stuck on the ramp everytime. Had to manually drive bot out of that area.
Note: In the Betrayer log file if you search for questId="78266" you can see/find all the times i got stuck here. In the last quarter of the log.
------

A2 - The Black Soulstone - This is where the bot ends - cannot get past this.

<If condition="IsActiveQuest(57337) and IsActiveQuestStep(25) and Me.IsInTown">
<UseWaypoint questId="57337" stepId="25" waypointNumber="7" actorId="6442" x="325" y="290" z="1" />

This waypoint is incorrect in profiles\questing\act2_rrrix.xml ... waypoint 7 is "ancient path" so if you are in town (you will be after you complete the prior quest), you use the wrong waypoint on this step then your bot is too far away to continue and that's the point it cannot get past. Should be waypointnumber="8" .. I do change this myself, but as others download this and use it, they may not know to.

[SafeMoveTo] Error! Destination distance is 1596.248

------

A2 - The Black Soulstone - Terminus - Unknown Depths, Storm Halls, Realm of Shadow (Log Attached)
Although the bot now enters the portals for these, it doesn't move after entering any of the 3 portals. If you manually move it in the right direction it will pick it up and go. OR if it enters and there are enemies within range to trigger combat it will move. (This is unlikely though, I tried this at least 10times and only once were enemies close enough to trigger combat and get it moving)
Note: This issue will be at the bottom of Terminus logs.


Thanks


View attachment Terminus Logs.zip

View attachment Betrayer.zip
 
Thanks alot, this seems to be working very well.

For the future, can you explain what you did differently, compared to the Keep Depths profile from the questing pack?

Edit: It does seem to randomly decide to end a run after getting lost, but I assume this is intended?

just stops it from doubling back on it's self, and the keep depths profile in the questing pack was used to load random profiles had a lot of stuff in the .xml file that didn't seem needed when just running keep depths lvl 2 :-)

Kind Regards,

xEzitx
 
Completed A1 & A2 of questing profile follow-along today. I try to get around to A3 & A4 tomorrow or Tuesday, depends on how late I have to work.

A1 - Minor Problem - Often has a problem pathing from vendor to blacksmith anvil to salvage items. Bot gets stuck right at the blacksmith's lockbox right before he gets to the anvil. Can get unstuck using the trinity unstucker 50/50.

------

A2 - Betrayer of the Horadrim - Enter the forgotten Ruins in Dahlgur Oasis (Log Attached)
When you get the map that has a plateau in the middle it has a ramp on the west side of the plateau and one on the south side of it. If the bot gets on the south ramp he cannot get unstuck. Mine kept restarting the game, same map layout, and gets stuck on the ramp everytime. Had to manually drive bot out of that area.
Note: In the Betrayer log file if you search for questId="78266" you can see/find all the times i got stuck here. In the last quarter of the log.
------

A2 - The Black Soulstone - This is where the bot ends - cannot get past this.

<If condition="IsActiveQuest(57337) and IsActiveQuestStep(25) and Me.IsInTown">
<UseWaypoint questId="57337" stepId="25" waypointNumber="7" actorId="6442" x="325" y="290" z="1" />

This waypoint is incorrect in profiles\questing\act2_rrrix.xml ... waypoint 7 is "ancient path" so if you are in town (you will be after you complete the prior quest), you use the wrong waypoint on this step then your bot is too far away to continue and that's the point it cannot get past. Should be waypointnumber="8" .. I do change this myself, but as others download this and use it, they may not know to.

[SafeMoveTo] Error! Destination distance is 1596.248

------

A2 - The Black Soulstone - Terminus - Unknown Depths, Storm Halls, Realm of Shadow (Log Attached)
Although the bot now enters the portals for these, it doesn't move after entering any of the 3 portals. If you manually move it in the right direction it will pick it up and go. OR if it enters and there are enemies within range to trigger combat it will move. (This is unlikely though, I tried this at least 10times and only once were enemies close enough to trigger combat and get it moving)
Note: This issue will be at the bottom of Terminus logs.


Thanks


View attachment 120071

View attachment 120072

Im having the SAME issues and was about to post so I'm just going to quote you lol....Also I get this a LOT

[Trinity] Error while refreshing DiaObject ActorSNO: 5512 Name: Swarm_A-7078 Type: Monster Distance: 9
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
at Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) in c:\Demonbuddy\Plugins\Trinity\Cache\RefreshUnit.cs:line 492
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 124
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 329
 
How do I change difficulties? It only starts on Normal for me and i cant find a way to change it
 
How do I change difficulties? It only starts on Normal for me and i cant find a way to change it
Ever took the time to look around at the bot its self? I mean I JUST started using this my self for 2 days now and thats easy to find out, its in your SETTINGS common sense there bud
 
Ever took the time to look around at the bot its self? I mean I JUST started using this my self for 2 days now and thats easy to find out, its in your SETTINGS common sense there bud

LOL

Take Deep Breaths... it works for me. And welcome to the buddy forums. I'm also not sure why people think the "REPLY" button is easier than the "Bot settings" button :D
 
LOL

Take Deep Breaths... it works for me. And welcome to the buddy forums. I'm also not sure why people think the "REPLY" button is easier than the "Bot settings" button :D

WTB your time to fix the profiles $2k!!!
 
Bot seems to get stuck patrolling in the Cemetery Area and not entering a defiled crypts to progress with the quest.
It runs between a few way points (seems like) and does not enter a crypt.
It's the one with 3 Crypts and you're suppose to find the correct one with the quest item in it.
 
WTB your time to fix the profiles $2k!!!

Use the donate button on first page.. :) Rrrix makes alot of this possible around here..

Bot seems to get stuck patrolling in the Cemetery Area and not entering a defiled crypts to progress with the quest.
It runs between a few way points (seems like) and does not enter a crypt.
It's the one with 3 Crypts and you're suppose to find the correct one with the quest item in it.

You have the latest quest package? (If it is the one I've already reported it is the chancellors altar quest, and I thought it was fixed)..
 
You have the latest quest package? (If it is the one I've already reported it is the chancellors altar quest, and I thought it was fixed)..

Well yes,

Except I'm using the newest trinity 1.8.4 as the bundled one does not function with the newest DB (351).

Also noticing alot of back and forth stucks on stair cases.
 
Well yes,

Except I'm using the newest trinity 1.8.4 as the bundled one does not function with the newest DB (351).

Also noticing alot of back and forth stucks on stair cases.

Ok just asking.. And I have already made posts about stuck on stairs, chancellor, etc.. Just gotta wait til those issues are corrected.. Speaking of which, I think I'll make a new bug/error post, trying to help identify the trouble spots.
 
Ok just asking.. And I have already made posts about stuck on stairs, chancellor, etc.. Just gotta wait til those issues are corrected.. Speaking of which, I think I'll make a new bug/error post, trying to help identify the trouble spots.


I'm not sure if it's new DB or something, but the bot also has problems entering caves/dungeons/new areas. It stays in front of them and doesn't enter.

Funnily enough, when the inactivity timer trips and the bot leaves/rejoins, it works flawlessly again.

Edit: Also stuck in Dalgur Oasis (Betrayer of Horadrim quest). Bot keeps on trying to get on top some stair case with a lever that reveals a secret tunnel, Sardar or something; not part of the quest.
 
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I'm not sure if it's new DB or something, but the bot also has problems entering caves/dungeons/new areas. It stays in front of them and doesn't enter.

Funnily enough, when the inactivity timer trips and the bot leaves/rejoins, it works flawlessly again.

Edit: Also stuck in Dalgur Oasis (Betrayer of Horadrim quest). Bot keeps on trying to get on top some stair case with a lever that reveals a secret tunnel, Sardar or something; not part of the quest.

Lol.. Well its nice to know im not the only one having those issues... Go back 1 page (to page154) on this forum and checkout my post that says "More Testing...." ... The exact issues you are describing, I provided my logs, and described them. Since i had to come to work on monday and have been very busy, I have not had time to do a complete test from Fallen Star - Prime Evil.. Hopefully I'll have that done this week and will repost a full report to help identify the problems to get them resolved.

FYI - Typically what I do since I play/bot on multiple machines, I just use a human controlled character to follow the bot and try not to interact with it at all and see where he gets hungup. I've completed A1 & A2, hopefully I get a chance to finish the whole thing in the next couple days.. Personally I like running the full questing profile, I know its not as HIGH exp as some of the farming profiles, but it's less games per hour, you get all 3 of the keys, decent IPH/LPH and some achievements. So it works for me. So if that is what you are looking to do and be able to leave it for a while the best thing is to start a fresh A3. I have hardly had any issues with the A3 profile, and you be able to leave it go for a while at least up to the corrupt growth quests in A4. (I know thats not the IDEAL way to do it, but still issues that need to be worked out.. I would also like to just start it and go have a real life too and have the bot run beginning to end, but there are just still some errors to work out.. hopefully soon) .. Hope its some help and good luck! :)
 
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