Completed A1 & A2 of questing profile follow-along today. I try to get around to A3 & A4 tomorrow or Tuesday, depends on how late I have to work.
A1 - Minor Problem - Often has a problem pathing from vendor to blacksmith anvil to salvage items. Bot gets stuck right at the blacksmith's lockbox right before he gets to the anvil. Can get unstuck using the trinity unstucker 50/50.
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A2 - Betrayer of the Horadrim - Enter the forgotten Ruins in Dahlgur Oasis (Log Attached)
When you get the map that has a plateau in the middle it has a ramp on the west side of the plateau and one on the south side of it. If the bot gets on the south ramp he cannot get unstuck. Mine kept restarting the game, same map layout, and gets stuck on the ramp everytime. Had to manually drive bot out of that area.
Note: In the Betrayer log file if you search for questId="78266" you can see/find all the times i got stuck here. In the last quarter of the log.
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A2 - The Black Soulstone - This is where the bot ends - cannot get past this.
<If condition="IsActiveQuest(57337) and IsActiveQuestStep(25) and Me.IsInTown">
<UseWaypoint questId="57337" stepId="25" waypointNumber="7" actorId="6442" x="325" y="290" z="1" />
This waypoint is incorrect in profiles\questing\act2_rrrix.xml ... waypoint 7 is "ancient path" so if you are in town (you will be after you complete the prior quest), you use the wrong waypoint on this step then your bot is too far away to continue and that's the point it cannot get past. Should be waypointnumber="8" .. I do change this myself, but as others download this and use it, they may not know to.
[SafeMoveTo] Error! Destination distance is 1596.248
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A2 - The Black Soulstone - Terminus - Unknown Depths, Storm Halls, Realm of Shadow (Log Attached)
Although the bot now enters the portals for these, it doesn't move after entering any of the 3 portals. If you manually move it in the right direction it will pick it up and go. OR if it enters and there are enemies within range to trigger combat it will move. (This is unlikely though, I tried this at least 10times and only once were enemies close enough to trigger combat and get it moving)
Note: This issue will be at the bottom of Terminus logs.
Thanks
View attachment 120071
View attachment 120072