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Full Questing - All Acts - Complete

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I found this morning a few problems.

He doenst open the chest in ACT I. Only the '' yellow '' collered chest he opens.

- Problem?

He doesnt open the white collered chest.

- Wich profile?

'' Questing_Complete_Bundle - Profiles - Act 1 - R-A1 - R-A1_Relogger.xml ''


- Picture?

See att.
 
@rrrix

After the update of DB, he stands still close to the breakable doors. he doesnt destroy them to going on.

Profile:

- Questing_complete_bundle/Profiles/Act3/R-A3/Act3 by rrrix START_HERE

Place:

- The keep depths level 3

See Att


Is this DB bug or Script bug?
 
I found this morning a few problems.

He doenst open the chest in ACT I. Only the '' yellow '' collered chest he opens.

- Problem?

He doesnt open the white collered chest.

- Wich profile?

'' Questing_Complete_Bundle - Profiles - Act 1 - R-A1 - R-A1_Relogger.xml ''


- Picture?

See att.

I've added new container opening options in Trinity 1.8.2. Make sure those are set correctly in "World Objects" tab.

@rrrix

After the update of DB, he stands still close to the breakable doors. he doesnt destroy them to going on.

Profile:

- Questing_complete_bundle/Profiles/Act3/R-A3/Act3 by rrrix START_HERE

Place:

- The keep depths level 3

See Att


Is this DB bug or Script bug?

Looks like a Trinity bug I guess, does it happen every single time?
 
Im not sure whats going on but. Its failing to take the portal into Unknown Depths from the Terminus

Successfully generated path from {X=275,Y=257} to {X=76,Y=240} in 00:00:00.0105562 with 47(14) hops
Client path generated.
Generated path to <602, 192, -11> () with 14 hops.
Navigation reached current destination. Within 383.6178
Navigator.Clear
Generating path to - <602, 192, -11>
Successfully generated path from {X=230,Y=241} to {X=76,Y=240} in 00:00:00.0064839 with 2(2) hops
Client path generated.
Generated path to <602, 192, -11> () with 2 hops.
Navigation reached current destination. Within 381.8774
Navigator.Clear
Generating path to - <602, 192, -11>
Successfully generated path from {X=230,Y=239} to {X=76,Y=240} in 00:00:00.0060225 with 2(2) hops
Client path generated.
Generated path to <602, 192, -11> () with 2 hops.
Navigation reached current destination. Within 381.5921
Navigator.Clear
Generating path to - <602, 192, -11>
Successfully generated path from {X=229,Y=240} to {X=76,Y=240} in 00:00:00.0059833 with 1(1) hops
Client path generated.
Generated path to <602, 192, -11> () with 1 hops.
Navigation reached current destination. Within 381.5921
Navigator.Clear
 
I've added new container opening options in Trinity 1.8.2. Make sure those are set correctly in "World Objects" tab.



Looks like a Trinity bug I guess, does it happen every single time?


Thank you sirr, I wil tomorrow check new 1.8.2.

Well, What i can say right now is that right after the update(DB update today) it happens,Twice. It happens also in other disstrict with the same kind doors (Azmadan level i gues).

I will chek tomorrow(today) with the new Trininty also with a new fresh instal to test it for ya.

Soo i'll keep you intouch

Thanks for your nice support. Keep it up
 
Im not sure whats going on but. Its failing to take the portal into Unknown Depths from the Terminus

Successfully generated path from {X=275,Y=257} to {X=76,Y=240} in 00:00:00.0105562 with 47(14) hops
Client path generated.
Generated path to <602, 192, -11> () with 14 hops.
Navigation reached current destination. Within 383.6178
Navigator.Clear
Generating path to - <602, 192, -11>
Successfully generated path from {X=230,Y=241} to {X=76,Y=240} in 00:00:00.0064839 with 2(2) hops
Client path generated.
Generated path to <602, 192, -11> () with 2 hops.
Navigation reached current destination. Within 381.8774
Navigator.Clear
Generating path to - <602, 192, -11>
Successfully generated path from {X=230,Y=239} to {X=76,Y=240} in 00:00:00.0060225 with 2(2) hops
Client path generated.
Generated path to <602, 192, -11> () with 2 hops.
Navigation reached current destination. Within 381.5921
Navigator.Clear
Generating path to - <602, 192, -11>
Successfully generated path from {X=229,Y=240} to {X=76,Y=240} in 00:00:00.0059833 with 1(1) hops
Client path generated.
Generated path to <602, 192, -11> () with 1 hops.
Navigation reached current destination. Within 381.5921
Navigator.Clear

Known bug, fixed in the next version. Gotta click the portal for now... it will get stuck on Unknown Depths, Storm Halls, and Shadow whatchacallit.
 
Known bug, fixed in the next version. Gotta click the portal for now... it will get stuck on Unknown Depths, Storm Halls, and Shadow whatchacallit.


Rrrix,

Got a few more for you while you're taking requests.. :)

(FYI-) A3 can do a complete run from beginning to end for me (a few hiccups, but when it resets grid or restarts game it can make it)

A1 - Quest - The Fallen Star
--After the bot kills the Wretched Queen it walks to the gate as if it is ready to enter.. (Skipping the step of Use the WP to return to New Tristram & Talk to captain Rumford. It will stand at the closed gate until inactivity timer trips then it will exit the game and then when it makes a new game it is in town and does those steps to continue on.

A4 - Quest - The Light of Hope - Talk to Itherael
-- Bot keeps saying in log he is initiating conversation but never actually clicks on the NPC. (Cannot get past this part without assistance)

A4 - Quest - The Light of Hope - Destroy the corruption growths to find the Hellrifts
-- Character gets hungup and just stands there sometimes has to restart game several times to get past this, but can eventually make it.

Side note: I did manually play along following my bot through the game from the fallen star all the way to killing diablo using these profiles, the only parts I had to manually control to get past were listed in this post + the one from a couple days ago. And thank you Rrrix for all the hard work.. Great job!
 
I've added new container opening options in Trinity 1.8.2. Make sure those are set correctly in "World Objects" tab.



Looks like a Trinity bug I guess, does it happen every single time?

I cheked for you and did a fresh clean instal because of the update.
And yea its stucks on the breakable doors '' The keep depths level 3'' Because this is the first level he comes the breakbale doors. So if i click manualy the next breakable doors he hase again trouble with.

Before the update this was not a problem.

Profile:

- Questing_complete_bundle/Profiles/Act3/R-A3/Act3 by rrrix START_HERE

Place:

- The keep depths level 3

See Att


PS: I run a few couple runs and yes its stucks everytime on the keep depths breakable doors.
 
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actually you have to do it manually.. i mean by yourself.
maybe in a future release we hope it will be automated
 
A1 - Quest - The Fallen Star
--After the bot kills the Wretched Queen it walks to the gate as if it is ready to enter.. (Skipping the step of Use the WP to return to New Tristram & Talk to captain Rumford. It will stand at the closed gate until inactivity timer trips then it will exit the game and then when it makes a new game it is in town and does those steps to continue on.

I can't seem to reproduce this. Can you try again and see if it's working? This one piece has been working forever. If it doesn't work, can you zip & attach your logs with QuestTools debugging enabled (in Plugins -> QuestTools -> Config)?
 
Hello rrrix,

In the Act 3 farming profile, when the bot finishes clearing Temple of the Damned level 1, he isnt clicking the door to level 2 properly, so the profile resets and he just runs around the already-cleared level 1 endlessly. Had this happen a few times. Please take a look when you get a chance, thanks

edit: this seems to be happening on one of my computers but not other, weird.
 
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I can't seem to reproduce this. Can you try again and see if it's working? This one piece has been working forever. If it doesn't work, can you zip & attach your logs with QuestTools debugging enabled (in Plugins -> QuestTools -> Config)?

I cant duplicate this issue either.. Guess it corrected itself. It did it 4-5 times I started a1 over yesterday, but since last night I have restarted db & diablo several times and upgraded trinity to the 1.8.2, so idk.

But, if you are running low on stuff to work on, my simplefollow could use an update.. Lol jk -
 
This profile still going strong? Could not get it to work properly 2 days ago.
 
Updated 1st post with new zip.

Trinity 1.8.3

Lots of questing profile fixes.
 
Updated 1st post with new zip.

Trinity 1.8.3

Lots of questing profile fixes.

Hey!

Getting this when I start it :/

Code:
[QuestToolsVariableTag] Debug Logging set to True
Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Bot.ProfileOrderManager.(IEnumerable`1 )
   at Zeta.Bot.ProfileOrderManager.UpdateCurrentBehavior()
   at Zeta.Bot.ProfileManager.UpdateCurrentProfileBehavior()
   at Zeta.Bot.Logic.OrderBot.(Object , EventArgs )
   at Zeta.Bot.Logic.BrainBehavior.()

Clean install, latest beta.
Attached the full logs.
 

Attachments

Last edited:
Hey!

Getting this when I start it :/

Code:
[QuestToolsVariableTag] Debug Logging set to True
Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Bot.ProfileOrderManager.(IEnumerable`1 )
   at Zeta.Bot.ProfileOrderManager.UpdateCurrentBehavior()
   at Zeta.Bot.ProfileManager.UpdateCurrentProfileBehavior()
   at Zeta.Bot.Logic.OrderBot.(Object , EventArgs )
   at Zeta.Bot.Logic.BrainBehavior.()

Clean install, latest beta.
Attached the full logs.
my logs r the same as this guy
 
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