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Full Questing - All Acts - Complete

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It was working awesomely until at the end of any act where QuestTools failed trying to click the OK button at the change act dialog. Any idea, anyone?

Using beta version: 1.0.1145.67
 
It was working awesomely until at the end of any act where QuestTools failed trying to click the OK button at the change act dialog. Any idea, anyone?

Using beta version: 1.0.1145.67

Can you zip and attach your full log please? Also, did you see the confirmation dialog box pop at least? Are you using any other plugins?

Someone else had this problem between acts 2-3, but, for me it works 100% every time. I'd like to know why.

Are you using an English client or other language?
 
Bot stuck in some areas on all acts. but work well. big problem in act 2 in zoltan kull quests bot not enter in area for zoltan kulls blood.
 
Had issues with game starting this morning. Fresh install , 3rd account, 3rd computer. The resume game xml was on nightmare. Got it to work by putting the start game on normal and starting from the very beginning of act 2

LOGS
 
Had issues with game starting this morning. Fresh install , 3rd account, 3rd computer. The resume game xml was on nightmare. Got it to work by putting the start game on normal and starting from the very beginning of act 2

LOGS

This one is a bit difficult to "resume" I feel, since it's not necessarily a new game, and you don't yet have a waypoint. Usually Resume will place you in the correct world, but in this instance you were in town, when the profile expected you to be in the Stinging Winds, so probably best to use the profile "Act2_rrrix_start.xml" in this case.
 
This is running so well. Only problems I have seen is the shrine clicking and occasionally it will backtrack to the beginning of an area instead of heading forward but this is leaps and bounds above anything else I have played with so far. In act 4 now and only had to step in less than a dozen times from the beginning of act 1. So many thanks for the work you have done and continue to do on this.
 
1 run nightmare with belphegor.

He doesn't click the blood in voa. No log this time pc fucked up sry!
 
1 run nightmare with belphegor.

He doesn't click the blood in voa. No log this time pc fucked up sry!

You should still have a log... Demonbuddy asynchronously logs everything into the logs directory - unless you deleted that :)

I'm curious if you saw "[MoveToActor] Interacting with XXX" there, and the bot was standing next to it, but it just didn't work for some reason, or, if there was "No Actor Found" message
 
Can you zip and attach your full log please? Also, did you see the confirmation dialog box pop at least? Are you using any other plugins?

Someone else had this problem between acts 2-3, but, for me it works 100% every time. I'd like to know why.

Are you using an English client or other language?

Sorry, I forgot to upload. Here, I have attached the logs, it starts at line 216.
It happened to me at the end of Act 2 as well! I can see the dialog box popup but no action was done on the button and then the dialog closes. It reopens and the same thing will happen over and over again until you manually intervene. I tried manually clicking the button to let it continue to Act 3 and then I let it run on. When I came back, it was already in Act 4 so I assumed it worked with the dialog at the end of Act 3. Puzzled me too.

And yeah, I'm using English client.
 

Attachments

this is really awesome rrrix. Thanks heaps. Donate button plz!
 
Got a Demon Hunter from Normal level 8 to Hell level 53 today. Absolutely amazing work.

Only issues I had were occasionally not finding the dungeon exits (db issue, I know) and not using shrines at all.
 
Noticed weird bug today. I use DB BETA 67 and you plugin pack, nothing else.
Bot was running from one pedestal to another and stucking sometimes. Both pedestals were down and unclickable, the quest door was opened, however the quest message beneath the minimap said that only 1/2 is down.
I manually entered the temple nad there were no mobs (at least regular mobs, hadnt checked quest skeleton), start/stoppped the bot, but it didnt work. I went back through the quest door and made this screenshot.
Then I left the game and recreated a new one. With some manual help (i manually clicked on pedestals and lead him to quest door) bot was able to continue.
weird.webp
View attachment weird.zip
 
Fantastic work rrrix, really showing everyone the potential of DB.
Leveled a monk to 60 with only a few stucks (Exploring random dungeons).
Thanks for all your hard work! :D
 
Noticed weird bug today. I use DB BETA 67 and you plugin pack, nothing else.
Bot was running from one pedestal to another and stucking sometimes. Both pedestals were down and unclickable, the quest door was opened, however the quest message beneath the minimap said that only 1/2 is down.
I manually entered the temple nad there were no mobs (at least regular mobs, hadnt checked quest skeleton), start/stoppped the bot, but it didnt work. I went back through the quest door and made this screenshot.
Then I left the game and recreated a new one. With some manual help (i manually clicked on pedestals and lead him to quest door) bot was able to continue.
View attachment 65165
View attachment 65166


had this issue also, fixed it by adding in an additional moveto and waittimer at each of the pillars
 
Noticed weird bug today. I use DB BETA 67 and you plugin pack, nothing else.
Bot was running from one pedestal to another and stucking sometimes. Both pedestals were down and unclickable, the quest door was opened, however the quest message beneath the minimap said that only 1/2 is down.
I manually entered the temple nad there were no mobs (at least regular mobs, hadnt checked quest skeleton), start/stoppped the bot, but it didnt work. I went back through the quest door and made this screenshot.
Then I left the game and recreated a new one. With some manual help (i manually clicked on pedestals and lead him to quest door) bot was able to continue.
View attachment 65165
View attachment 65166

I have fixed this issue in the next release - currently testing the whole thing again.
 
rrrix, first off great job.
i tried this with beta 67, i guess this is DB's fault but in dungeons it will backtrack the whole map at times, even when it's right next to the exit point.
also doesn't open doors properly in act 1 on the way to the skeleton king

but overall nice job, aside from a few bugs here and there.
 
Build *.70 has been released
Current Changelog

  • Minimap markers is now being properly read from the client and should no longer cause problems.
  • Demonbuddy now uses the loadbalancer to divide auth requests evenly among our servers.
  • Added "leaveGame" attribute in LoadProfile tag, setting this to "True" makes Demonbuddy leave the game once the profile is loaded.
  • Added attribute "ignoreGridReset" to the ExploreArea tag if set to true it will ignore resetting the segmentation grid when the tag starts and finish, can be usefull if you use 2 explore area tags in a row to avoid re-exploring already explored areas.
  • Added the following methods to the ConditionParser:
    bool HasStashedItem(int itemId) example usage: <If condition="HasStashedItem(1234)"> ... </If>
    bool HasBackpackItem(int itemId) example usage: <If condition="HasBackpackItem(1234)"> ... </If>
    int GetStashedItemCount(int itemId) example usage: <If condition="GetStashedItemCount(1234) &gt;= 5"> ... </If>
    int GetBackpackItemCount(int itemId) example usage: <If condition="GetBackpackItemCount(1234) &gt;= 5"> ... </If>
  • Added a1dun_caves_Neph_WaterBridge_A to the door blacklist, ( bridge near drowned temple )
  • Added a log message when the bot attempts to cast a town portal.
  • Should always destroy barricades now if possible.

*edit: i belief the update broke QuestTools
 
Last edited:
23:36:53.319 N] Compiler Error: c:\questbowt\db\Plugins\QuestTools\SafeMoveTo.cs(227,38) : warning CS0472: The result of the expression is always 'true' since a value of type 'Zeta.Navigation.MoveResult' is never equal to 'null' of type 'Zeta.Navigation.MoveResult?'
[23:36:53.319 N] Compiler Error: c:\questbowt\db\Plugins\QuestTools\SafeMoveTo.cs(241,38) : warning CS0472: The result of the expression is always 'true' since a value of type 'Zeta.Navigation.MoveResult' is never equal to 'null' of type 'Zeta.Navigation.MoveResult?'
[23:36:55.255 N] Current bot set to Order Bot
[23:36:55.256 N] Loaded profile Start New Act 1 by rrrix

Cant run the quest plugin. I downloaded everything and ready to go then this happens :(
 
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