What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Full Questing - All Acts - Complete

Status
Not open for further replies.
Seems fucking sweet im going to try it when i get home, i got windows 7 ultimate 64bit, thats not a problem to run on 64bit right?^^ ,m just cuz alot people are having troubles with shizz on 64bit :) )
 
Last edited:
Seems fucking sweet im going to try it when i get home, i got windows 7 ultimate 64bit, thats not a problem to run on 64bit right?^^ ,m just cuz alot people are having troubles with shizz on 64bit :) )

It's working just fine on x64.
 
i new here can someone help me

the bot dosent pick up any items or select spells:S
 
Last edited:
Can't seem to figure out how to avoid picking up trash/white items.... similar settings as champion farming and that doesnt pick those up ... lost :(

is this even trinity ... i could setup item rules i guess

eNqeVP8.png
 
Can't seem to figure out how to avoid picking up trash/white items.... similar settings as champion farming and that doesnt pick those up ... lost :(

is this even trinity ... i could setup item rules i guess

eNqeVP8.png

I recently added a 'feature' to Trinity where the bot would pickup inferior items if <= level 5, and normal items if <= level 10. Makes it pretty handy when using AutoEquipper, since blue items from vendors/AH are generally weak to start with.

i should probably add a gui option to enable/disable this...
 
I left my computer on while I went to work 9 hours ago, and I came home to find that the bot was still running!

The only issue was that the entire 9 hours the bot was running to my storage, opening it, closing it, running 5 steps away, and repeating.
 
New build up
Includes latest Trinity (1.7.2.7)

1.4.4
Will now restart the Act if the profile cannot correctly resume the game (e.g. goes into a profile loading loop)
Fixed all the "StartNew" profiles to actually start a new game if on the first quest (it was ignoring the quest step)
QuestTools "Games/Hour" protection now correctly detects when the bot joins and leaves different games (rather than just profile changes)
Fixes a few more stucks
 
rrrix may be you should add quest containers/books(bugs etc) to the pick up items - quest books given some exp (and gold if there is no book), you know
 
[00:19:42.016 N] [Trinity]Blacklisting target A3_Battlefield_Demonic_Ballista ActorSNO=176988 RActorGUID=-1765343170 due to possible stuck/flipflop!

Blacklisting was preventing a quest from completing
 
Not going to stranger after killing butcher, staying in his lair till inactivity timer

[08:32:51.516 N] ========== Grid segmentation resetting!!! ============
[08:32:51.517 V] [QuestTools] worldId changed from 58983 to 78839
[08:32:51.517 V] [QuestTools] levelAreaId changed from 19776 to 90881
[08:32:51.517 V] [QuestTools] Change(s) occured at Position x="124" y="119" z="0"
[08:32:51.518 D] [MoveToActor] No action taken
[08:32:51.532 D] Replaced hook [ProfileOrderBehavior_Hook] a86f2db1-cd30-41fd-a982-ab3a99b61a11
[08:32:51.588 D] Successfully generated path from {X=47,Y=49} to {X=31,Y=53} in 00:00:00.0001356 with 17(5) hops
[08:32:51.597 D] Successfully generated path from {X=47,Y=49} to {X=53,Y=31} in 00:00:00.0001780 with 19(5) hops
[08:32:51.607 D] Successfully generated path from {X=47,Y=49} to {X=48,Y=48} in 00:00:00.0000096 with 2(2) hops
[08:32:51.610 D] Successfully generated path from {X=47,Y=49} to {X=44,Y=63} in 00:00:00.0000873 with 15(5) hops
[08:32:51.611 D] Successfully generated path from {X=47,Y=49} to {X=60,Y=59} in 00:00:00.0000867 with 14(4) hops
[08:32:51.613 D] Successfully generated path from {X=47,Y=49} to {X=64,Y=42} in 00:00:00.0001615 with 18(5) hops
[08:32:51.614 D] Successfully generated path from {X=47,Y=49} to {X=36,Y=36} in 00:00:00.0000776 with 14(3) hops
[08:32:58.810 D] Moving item args: <itemId:2016280689, ownerId:2015625319, InventorySlot:PetLeftHand, column:0, row:0>
[08:34:51.539 N] Inactivity timer tripped! Leaving game

remaking games with no success.


P.S.: when i switched back to previous questing bundle, and bot remade game with killed butcher, it stuck in the middle of his lair too but log had something about blacklisting that door where he had to go to stranger.
 
Last edited:
one more stuck
when you have to talk to someone to open doors to sewers in act2.
looks like bot decided those are correct doors to open
btw those issues started after i updated to new version, but then continued even if i rolled back to previous :(

D9nLF9x.jpg


[09:46:30.156 N] Interacting with object g_Portal_ArchTall_Orange_IconDoor-147
[09:46:31.284 D] Navigator.Clear
[09:46:33.512 D] Replaced hook [ProfileOrderBehavior_Hook] 020672b7-72ab-4d84-8f92-15565c1eadda
[09:46:34.558 D] Replaced hook [ProfileOrderBehavior_Hook] 8520b571-d9a8-44b1-ba78-e55308840dd7
[09:46:34.568 D] Generating path to Interact with object - <3570, 1622, 251>
[09:46:34.578 D] Successfully generated path from {X=219,Y=222} to {X=169,Y=276} in 00:00:00.0026172 with 103(19) hops
[09:46:34.578 D] Client path generated.
[09:46:34.578 D] Generated path to <3570, 1622, 251> (Interact with object) with 19 hops.
[09:46:36.334 N] ========== Grid segmentation resetting!!! ============
[09:46:36.363 D] Moving item args: <itemId:2012479543, ownerId:2012086321, InventorySlot:PetLeftHand, column:0, row:0>
[09:46:36.381 V] [QuestTools] worldId changed from 161472 to 70885
[09:46:36.381 V] [QuestTools] levelAreaId changed from 168314 to 55313
[09:46:36.381 V] [QuestTools] Change(s) occured at Position x="3441" y="1704" z="251"
[09:46:43.136 D] Generating path to Interact with object - <3568, 1624.538, 251.5716>
[09:46:43.238 D] Successfully generated path from {X=152,Y=260} to {X=170,Y=275} in 00:00:00.0002410 with 24(5) hops
[09:46:43.238 D] Client path generated.
[09:46:43.238 D] Generated path to <3568, 1624.538, 251.5716> (Interact with object) with 5 hops.
[09:46:45.342 N] Interacting with object g_Portal_Circle_Blue-421
[09:46:46.416 D] Navigator.Clear
[09:46:46.446 N] Interacting with object g_Portal_Circle_Blue-421
[09:46:48.642 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.Interact()
at Zeta.CommonBot.Profile.Common.UseObjectTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[09:46:48.704 D] Replaced hook [ProfileOrderBehavior_Hook] 07407598-ee7e-4738-a4e5-75ce3faaf169
[09:46:49.761 D] Replaced hook [ProfileOrderBehavior_Hook] 810b5db3-1727-439f-973d-e56a43358ef3
[09:46:49.786 D] Navigator.Clear
[09:46:49.787 V] [SafeMoveTo] Initialized questId="78266" stepId="2" x="285" y="237" z="0" pathPrecision=10
[09:46:49.790 D] Generating path to questId="78266" stepId="2" x="285" y="237" z="0" pathPrecision=10 - <285, 237, 0>
[09:46:49.796 D] Successfully generated path from {X=63,Y=168} to {X=95,Y=114} in 00:00:00.0013282 with 74(13) hops
[09:46:49.796 D] Client path generated.
[09:46:49.796 D] Generated path to <285, 237, 0> (questId="78266" stepId="2" x="285" y="237" z="0" pathPrecision=10) with 13 hops.
[09:46:50.578 D] Successfully generated path from {X=65,Y=160} to {X=59,Y=111} in 00:00:00.0010595 with 50(12) hops
[09:46:50.653 D] Navigator.Clear
[09:46:50.653 D] Generating path to Name=a2dun_Swr_Act_Iron_Railing_A_01 Dist=118.123 IsElite=False HasBeenInLoS=False HitPointsPct=-1 - <279.6295, 149.8958, 0>
[09:46:50.663 D] Successfully generated path from {X=66,Y=160} to {X=59,Y=112} in 00:00:00.0008319 with 49(11) hops
[09:46:50.663 D] Client path generated.
[09:46:50.663 D] Generated path to <279.6295, 149.8958, 0> (Name=a2dun_Swr_Act_Iron_Railing_A_01 Dist=118.123 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 11 hops.
[09:46:53.700 N] ========== Grid segmentation resetting!!! ============
[09:46:53.710 D] Moving item args: <itemId:2012479543, ownerId:2012086321, InventorySlot:PetLeftHand, column:0, row:0>
[09:46:53.750 V] [QuestTools] worldId changed from 70885 to 174434
[09:46:53.750 V] [QuestTools] levelAreaId changed from 55313 to 111109
[09:46:53.750 V] [QuestTools] Change(s) occured at Position x="323" y="149" z="0"
[09:46:54.186 D] Navigator.Clear
[09:46:54.186 D] Generating path to Name=a2dunSwr_Gates_Causeway_Gates_Non_Op Dist=18.6147 IsElite=False HasBeenInLoS=False HitPointsPct=-1 - <291.3004, 125.5543, 0.06470837>
[09:46:54.186 D] Successfully generated path from {X=59,Y=125} to {X=51,Y=117} in 00:00:00.0000757 with 10(4) hops
[09:46:54.186 D] Client path generated.
[09:46:54.186 D] Generated path to <291.3004, 125.5543, 0.06470837> (Name=a2dunSwr_Gates_Causeway_Gates_Non_Op Dist=18.6147 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 4 hops.
[09:47:03.854 D] Moving item args: <itemId:2012479543, ownerId:2012086321, InventorySlot:PetLeftHand, column:0, row:0>
[09:48:55.064 N] Inactivity timer tripped! Leaving game
 
Last edited:
My bot just got stucked some where in Act 1?, but that is not the question :)
The question is:
Does it automatically go to act 2, when it's finished doing act 1 and will it complete act 1, 2 ,3 & 4 full??
 
[16:29:13.178 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:13.353 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:13.543 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:13.723 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:13.916 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:14.101 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:14.291 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:14.394 N] Stopping the bot.

pls help what a problem?
 
[16:29:13.178 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:13.353 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:13.543 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:13.723 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:13.916 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:14.101 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:14.291 N] Failed to load profile: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 57
[16:29:14.394 N] Stopping the bot.

pls help what a problem?

Re-download the zip file, and re-install it. You're missing some major pieces...
 
Thx for profiles, levelled couple of bots recently, pretty smooth. Though i've encountered few problems, think it's best to share for improving profiles even further (unless they occured due to my mistakes somewhere).
1) in A2 when you have to talk to prince in seweres, character tries to go to the north-west kind of door, though it's just decorative, and he shall go south-east to lil' prince.
2) in A4 on quest when you have to destroy Corrupt Growths 2nd time (i think) he just walks by them without destrying quite often.
There were few more stucks, but nothing systematic as i recall. Thanks again for your work!
 
Thx for profiles, levelled couple of bots recently, pretty smooth. Though i've encountered few problems, think it's best to share for improving profiles even further (unless they occured due to my mistakes somewhere).
1) in A2 when you have to talk to prince in seweres, character tries to go to the north-west kind of door, though it's just decorative, and he shall go south-east to lil' prince.
2) in A4 on quest when you have to destroy Corrupt Growths 2nd time (i think) he just walks by them without destrying quite often.
There were few more stucks, but nothing systematic as i recall. Thanks again for your work!

how long usually from 1 to 60 anyone no?
 
Looks like its gonna take me 10 hours to hit 60, I've been messing with settings, and pausing the bot. I figure by the time I wake up my monk will be 60.
 
Looks like its gonna take me 10 hours to hit 60, I've been messing with settings, and pausing the bot. I figure by the time I wake up my monk will be 60.

:D
Can you share your settings with me and what plugins do you use?
 
:D
Can you share your settings with me and what plugins do you use?


When I mean settings I meant, I was changing MP around, messing with "use shrines" "destroying enviroment" turned those off so it can get about it's business. Althouh it seems it still bolts for the shrines, not a big deal. well past the 12 hour mark now, currently lvl 37,in the halls of agony, nightmare.

Edit: Plugins; Trinity (newest one) Questing plugin. Break Taker.
 
Status
Not open for further replies.
Back
Top