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Looks like there is currently an issue with using the dialogue boxes. Many of which are required to move further in the quests.

They continually click the NPC and never pick any of the dialogue options.

Once I manually click on the required items, the bot will continue on it's way.
 
I'm getting this too. Just stands there spamming Haedrig until I manually hit "Talk" and go through his flavour text. Happens with each NPC until you've spoken to each.
 
Looks like there is currently an issue with using the dialogue boxes. Many of which are required to move further in the quests.

They continually click the NPC and never pick any of the dialogue options.

Once I manually click on the required items, the bot will continue on it's way.

Anyone found a solution for this ? :)

Got the same problem.
 
hey guys, i cant get this to continue from where it got to in act 1 quests. it just starts from the very beginning of the act. How do i get this to continue from where it left off ?
 
Hey people
I wonder how many sets of ingredients can a bot farm in, say, 24 hours. At this point it just doesn't matter what character your are playing. It may also be interesting to see the particular settings for trinity for high farming abilities. Hope you won't keep hiding your records.
Regards
 
any help? all my bot does is stand there and click on Haedrig not doing anything.. afterward trying to change to other profile that previously worked and it does the same thing.. just stands there and spam haedrig.. until i restart db
 
Hello. I was advised to post my logs here on the error I'm receiving. When I'm using the Questing profile in Act 4 and the bot returns to do a town run, it cannot find the blacksmith, even-though he's right there.

[Trinity 2.50.231] Starting Town Run
#Lists all the trash it's about to salvage
[Trinity 2.50.231] [SalvageItems] Unable to find a blacksmith info for this area :(
#Tries to stash what items it can
[Trinity 2.50.231] [StashItems] Unable to find a stash info for this area :(
#Closes stash tabs over and over
#Returns to grind more mobs
 
Act2 "Shadows in the desert" the bot just keeps running in and out of the cave.
 
I just got DB 2 days ago. I had a few issues but they were minor or my fault. The guide here said it wasn't afkable :) my fault. I didn't notice at the end of a couple of quests it started them over. I was sitting here virtually the entire time anyway so it wasn't a big deal. I still haven't figured out how to use the Lazy option to stop and start Trinity. I really really wish there was a pause off and on option with a button.

My real issue right now is that Act 5 keeps failing.

Loaded Act 5 by rrrix
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.Framework.Actors.Properties.CommonProperties.Populate(TrinityActor actor) in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\Properties\CommonProperties.cs:line 30
at Trinity.Framework.Actors.ActorTypes.TrinityActor.FullUpdate() in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\ActorTypes\TrinityActor.cs:line 183
at Trinity.Framework.Actors.ActorTypes.TrinityActor.OnCreated() in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\ActorTypes\TrinityActor.cs:line 158
at Trinity.Framework.Actors.ActorFactory.CreateActor[T](ActorSeed actorSeed) in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\ActorFactory.cs:line 142
at Trinity.Framework.Actors.ActorFactory.CreateActor(RActor rActor) in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\ActorFactory.cs:line 58
at Trinity.Framework.Actors.ActorCache.TryAddRActor(Int32 id, RActor rActor, Boolean& result) in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 176
at Trinity.Framework.Actors.ActorCache.<>c__DisplayClass37_1.<UpdateRActors>b__0(Int32 id) in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 154
at System.Collections.Concurrent.ConcurrentDictionary`2.AddOrUpdate(TKey key, Func`2 addValueFactory, Func`3 updateValueFactory)
at Trinity.Framework.Actors.ActorCache.UpdateRActors() in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 153
at Trinity.Framework.Actors.ActorCache.UpdateObjectsFromMemory() in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 80
at Trinity.Framework.Actors.ActorCache.Update() in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 56
at Trinity.Framework.Actors.ActorCache.OnPulse() in D:\Demonbuddy2\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 44
at Trinity.Framework.Objects.Module.FirePulse(Boolean force) in D:\Demonbuddy2\Plugins\Trinity\Framework\Objects\Module.cs:line 78
at Trinity.Framework.Objects.Module.FireEvent(ModuleEvent moduleEvent) in D:\Demonbuddy2\Plugins\Trinity\Framework\Objects\Module.cs:line 49
at Trinity.Framework.ModuleManager.<>c__DisplayClass3_0.<FireEvent>b__0(Module util) in D:\Demonbuddy2\Plugins\Trinity\Framework\ModuleManager.cs:line 26
at Trinity.Framework.ModuleManager.ExecuteOnInstances(Action`1 action) in D:\Demonbuddy2\Plugins\Trinity\Framework\ModuleManager.cs:line 36
at Trinity.Framework.ModuleManager.FireEvent(ModuleEvent moduleEvent) in D:\Demonbuddy2\Plugins\Trinity\Framework\ModuleManager.cs:line 26
at Trinity.Framework.Core.Update(Boolean force) in D:\Demonbuddy2\Plugins\Trinity\Framework\Core.cs:line 107
at Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs) in D:\Demonbuddy2\Plugins\Trinity\Framework\Core.cs:line 92
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‍‏‫‎‬‬‮‏‫‍‌‫‎‮‏‪‎‎‏‭‍‏‮‮(Delegate , Object[] )
ToggleTargeting, new values: Looting:True LootRadius:300 Combat:True KillRadius:90
 
thats a Trinity issue it seems,report it under Trinity section
 
Perhaps I'm the only one still using this profile, but is anyone else having issues with it?

When I start the AllActsRelogger I get a wall of red text, and when I start just Act1 I get "no profile selected check spelling: Trinity"
 
Perhaps I'm the only one still using this profile, but is anyone else having issues with it?

When I start the AllActsRelogger I get a wall of red text, and when I start just Act1 I get "no profile selected check spelling: Trinity"

the problem is the same for me and other people, questing leveling act 1-5 need to be updated and or fixed. Tony said me that they are on it and soon fix this annoying problem....
 
Been raised a few times in discord....but ill post here....
Due to changes in the tags when trinity swallowed quest tools (at release of 2.5), a lot of tags were removed and renamed....
Some of these tags are just getting added back now, but the quest profiles are v. large and require a lot of work from many people......
These will take time, we are on with it....but, as quests are not a requirement in seasons any more, there are some higher priority issues that need to be addressed first...
 
Been raised a few times in discord....but ill post here....
Due to changes in the tags when trinity swallowed quest tools (at release of 2.5), a lot of tags were removed and renamed....
Some of these tags are just getting added back now, but the quest profiles are v. large and require a lot of work from many people......
These will take time, we are on with it....but, as quests are not a requirement in seasons any more, there are some higher priority issues that need to be addressed first...

it's ok...but take me for example...i purchased 1y demonbuddy few days ago....i have only 1 char at level 2 and how i can use DB whitout quest tools fixed? i already spoken with Tony for this problem...i think this should be a priority for new ppl that bought license DB and they can't use it properly.....if you pay you expect to play...I do not expect the problem to be solved in a couple of days .... but even months in respect of those new players like me who started from scratch
 
understandable, but the profiles are created by the community in their spare time, they are not part of DB itself and there is no incentive other than shitz n giggles to make them :D
Might I suggest you play seasonal for now, you can run the quest line later when its done then :D
 
understandable, but the profiles are created by the community in their spare time, they are not part of DB itself and there is no incentive other than shitz n giggles to make them :D
Might I suggest you play seasonal for now, you can run the quest line later when its done then :D

so i can leveling also in seasonal from level 1 whitout have to another char to 70 in this account?
 
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as far as im aware, you can run adv in seasonal without having done quests......but if you find im wrong, please let me know
 
as far as im aware, you can run adv in seasonal without having done quests......but if you find im wrong, please let me know

yes and i should try to use DB in adventure mode? it's right? or other profiles?
 
I have to complete the normal mode before adventure unlocks??????
 
Hi...if you as me have only one char with level 1 in account the answer is yes...i ve seen yesterday...
 
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