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Frequent profile reloading issue

Tompost

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Joined
Mar 24, 2013
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Example

14:55:36.672 INFO ProfileManager Loaded profile Act 1 by rrrix
14:55:36.760 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 89edacff-8f8e-426f-b1fc-850a482876d4
14:55:36.777 INFO LogMessageTag Loaded Act 1 by rrrix
14:55:36.903 INFO ToggleTargetingTag ToggleTargeting, new values: Looting:True LootRadius:300 Combat:True KillRadius:90
14:55:36.903 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] f728f0d1-f9d2-45f5-bfd2-e4eafced1032
14:55:37.044 INFO Logger [QuestToolsVariableTag] QuestToolsSetVariable tag started, key=DebugLogging value=True
14:55:37.045 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 1e9a8dd9-a429-40da-9357-bafa4d0e6326
14:55:37.046 INFO Logger [QuestToolsVariableTag] Debug Logging set to True
14:55:37.180 INFO Logger [Logger] ResumeUseTownPortal initialized
14:55:37.181 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] e97aa1b4-5f6b-4204-8d85-e1b2c992a8d7
14:55:37.845 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 9f8ea3d0-26cd-4341-804b-d41bb627962b
14:55:37.858 INFO Logger [ReloadProfile] Profile loading loop detected, counted 2 reloads
14:55:37.953 INFO ProfileOrderManager Profile completed
14:55:37.954 INFO ProfileOrderManager Number of games completed: 1
14:55:37.963 INFO Logger [ReloadProfile] Profile loading loop detected, counted 2 reloads
14:55:38.088 INFO Logger [ReloadProfile] Profile loading loop detected, counted 2 reloads
14:55:38.239 INFO Logger [ReloadProfile] Profile loading loop detected, counted 2 reloads

ANd also this error

14:56:41.931 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000320, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

This is the log. I'm trying to use the storymode profiles.

View attachment 53752 2014-04-20 14.54.txt
 
Yep I was using latest beta + trinity .25.

I presume your toon gets stuck and doesn't move?
I suggest you make a new DB installation from scratch using the latest release build and latest Trinity.

Also, upload the latest log file if you still encounter difficulties
 
it makes your bot stop or just errors?
 
The profile reloading makes my bot stops. The other errors sometimes slow it down.
 
Bump, no one knows why? Tried on beta and release, old and new versions of Trinity, each on new fresh install.
 
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