It depends what mean by "trouble". There is definitely something intoduced with build #788 that makes HB slower than previous builds. Even if you're at 100-150 fps ingame you will notice micro-stutter while moving the camera arround. You'll notice it when you have the bot started and set Enyo/lazyraider to PAUSE mode and move camera arround. Unpause and move camera arround again and you'll notice the sutter. FPS is not as fluent and constant as it was with Builds prior to 788. Code that was working @ 150FPS stable before build 788 now runs at 70-100fps with lag spikes dropping down to 30-50fps without HB spamming Exceptions or errors. The logs look completely fine. I've confirmed this issue with 3 different machines. People with not so powerful machines that were barely able to run only 50 FPS with previous builds will notice this issue even more. This is definitely not an individual problem!
Startup time of HB increased drastically in 788. Pathfinding takes way longer than before. The object manager recieved a major slowdown when theres lot's of entities arround you and you have to work with them in the code.
Basically everything in the bot has a slow-down.
There is nothing suspicous in logs that could identify this problem. The Problem is HB related and it doesn't matter wheter you use Enyo / LazyRaider whatever.
Ofc. theres alot of people that had FPS problems before build 788 but they were 99% related due to HB spamming exceptions because of misconfiguration and/or bugs in third party botbases / plugins / routines.
Just take a look at all the threads in the support forum regarding FPS issues that were made since build 788 got released. They reflect this. Also the people that were reportinf the slow pathfinding. All this happend since #788.
This issue has nothing to do with Firewall or AV software. Please stop spreading false information.