Important: Please read everything in this post before asking questions. I won't answer anything that is already answered in here.
Since there have been lots of people having problem with their crusaders, be it Thorns-Invoker or LoN, I decided to create this thread to keep all of the complaints, bugs and feature requests in one place. So what I did was I tried to fix all of the latest reported issues and upload it here for you guys to try it out.
The issues that I have tried to address so far are:
What I want you guys to do is to test this and let me know what works and what doesn't.
Another important note for LoN saders: I changed the way Iron Skin and Consecration work. Before, you had to set both sliders in Settings->Combat->Crusader to 100% health to make sure they were spammed. This is no longer the case. The way it works now is you have to set the slider to a value that's consistent with emergency health, so make sure to set them to something like 20 or 30%. Doing so will lead trinity to try and detect the LoN build and use CoE cycles to decide what's the best time to cast them in order to maximize burst damage. The only time it will override the CoE cycle logic is when you drop below your emergency health sliders for Iron Skin and Consecration.
So keep that in mind and have fun.
Edit: all of this has already been merged into the main Trinity. You can download it from the official Trinity thread. Feel free to use this thread for discussion and crusader-related bug reports
Since there have been lots of people having problem with their crusaders, be it Thorns-Invoker or LoN, I decided to create this thread to keep all of the complaints, bugs and feature requests in one place. So what I did was I tried to fix all of the latest reported issues and upload it here for you guys to try it out.
The issues that I have tried to address so far are:
- Not being able to cast other skills while channeling Steed Charge (LoN and Invoker) - changed the current trinity behavior to only block Punish if Steed Charge is being channeled
- Skills not syncing with Convention of Elements for maximum burst damage (LoN) - added some code to make sure Consecration and Iron Skin aren't cast for 2 cycles before Physical, and Shield Glare for 1 cycle (note: you need to have 'Wait for convention element' checked under Settings->Combat->Misc)
- Steed Charge stopping Town Portal when 'Use Steed Charge Off CD' was checked (LoN) - added some more checks to stop Steed Charge from being cast when the player is currently not moving
- Bombardment not always obeying the AoE Count slider (LoN)- made sure the slider applies to LoN as well
- Bombardment not being cast reliably on trash mobs (Invoker) - added Bombardment logic
- Bombardment not using Convention of Elements rotation efficiently (LoN) - merged Newk's code (thanks Newk!) and added reliable ways to time buffs and cooldowns
- No support for LoN Bomarbadment-like speed farming builds - added speed farming gear variations to IsBombardmentBuild detection, so it should now use the same loitering and non-melee attacking logic as that build
- Skills weren't being spammed when under the effects of a CDR pylon - added check to override wait for elements if that pylon's buff is detected
What I want you guys to do is to test this and let me know what works and what doesn't.
Another important note for LoN saders: I changed the way Iron Skin and Consecration work. Before, you had to set both sliders in Settings->Combat->Crusader to 100% health to make sure they were spammed. This is no longer the case. The way it works now is you have to set the slider to a value that's consistent with emergency health, so make sure to set them to something like 20 or 30%. Doing so will lead trinity to try and detect the LoN build and use CoE cycles to decide what's the best time to cast them in order to maximize burst damage. The only time it will override the CoE cycle logic is when you drop below your emergency health sliders for Iron Skin and Consecration.
So keep that in mind and have fun.
Edit: all of this has already been merged into the main Trinity. You can download it from the official Trinity thread. Feel free to use this thread for discussion and crusader-related bug reports
Last edited: