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Flight Path Option?

turbocross

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Hi, is there a way to get Honorbuddy to talk to all the flight persons in the towns we choose to goto?

Of course this would be to create connecting flight paths, or is it automatically created upon discovering an area (meaning we don't need to actually speak to the flight masters)?

This would be a great feature if it can be added, or are we able to set this in the profile already?
 
nope you cant do something like that
 
Sorry to resurrect an old thread but why is that not possible ? All you need to do is walk up to the flight master and right click it, just as you'd right click a food/drink vendor ?
 
it is possible but its not getting implemented even though I think it should but it doesn't stop you from making a plugin.
 
You can do this with a plugin. eTrain currently uses flightmasters to get around, that could be easily modified to just check for nearby FlightMasters, click on them, then blacklist them so it doesn't keep clicking over and over.
 
You can do this with a plugin. eTrain currently uses flightmasters to get around, that could be easily modified to just check for nearby FlightMasters, click on them, then blacklist them so it doesn't keep clicking over and over.


eTrain does not really work for me anymore, it has never spoken to flight masters for me either. i wonder why... When you say it will be easily modifided, well maybe for an experienced person like you but for an average bot user it mught be hard. Or am I just dumb ? :p
 
You can do this with a plugin. eTrain currently uses flightmasters to get around, that could be easily modified to just check for nearby FlightMasters, click on them, then blacklist them so it doesn't keep clicking over and over.
eTrain Does, but you have to have a mesh that connect you to the flighmaster.
Maybe HB2 will fix many eTtrain issues. :)
 
eTrain does not really work for me anymore, it has never spoken to flight masters for me either. i wonder why... When you say it will be easily modifided, well maybe for an experienced person like you but for an average bot user it mught be hard. Or am I just dumb ? :p

I don't have the time to do it at the moment, but really you would just need to pulse the following every 30 seconds or so:

Code:
FlightMaster nearestFlightMaster = MobOrganizer.ClosestAccessibleFlightMaster;
if(nearestFlightMaster.Distance > 1000) { 
<some code to take the thread from HB>
<some navigation code here to get to the NPC>
nearestFlightMaster.Target;
Me.CurrentTarget.Interact();
<some code to give control back to HB>
}

Honestly for me I just use goto profiles, then click the flightmaster, start my next goto, click him, etc. It doesn't take all that long :O
 
I don't have the time to do it at the moment, but really you would just need to pulse the following every 30 seconds or so:

Code:
FlightMaster nearestFlightMaster = MobOrganizer.ClosestAccessibleFlightMaster;
if(nearestFlightMaster.Distance > 1000) { 
<some code to take the thread from HB>
<some navigation code here to get to the NPC>
nearestFlightMaster.Target;
Me.CurrentTarget.Interact();
<some code to give control back to HB>
}

Honestly for me I just use goto profiles, then click the flightmaster, start my next goto, click him, etc. It doesn't take all that long :O
Nice idea! Thanks =)
 
Is anyone able to give an example of this for one flightmaster?

I appreciate the effort you've taken to post the code Ski however I've no idea how to code it to take/give control to/from HB, and I'm unsure how to do the nav code.

If i had one example though I'd be happy to go around and set this up for all the starting flight paths.
 
Sorry once again to bump a very old thread but didn't see the point in creating a new one when there is an old one.

Has anyone managed to do something with the flight paths ? It's the only thing missing from HB
 
From what i've heard, no
i?m working in a project, i got the idea to use use FPs and even boats, train, orbs, zepelins, but this is something that wont be functional soon, because i have to test each zepelin/boat for the desired result.
 
i?m working in a project, i got the idea to use use FPs and even boats, train, orbs, zepelins, but this is something that wont be functional soon, because i have to test each zepelin/boat for the desired result.

Sounds awesome ! Good luck DarkBen
 
i?m working in a project, i got the idea to use use FPs and even boats, train, orbs, zepelins, but this is something that wont be functional soon, because i have to test each zepelin/boat for the desired result.

Out of curiosity does that mean you would just be able to declare a hotspot within perhaps a GoTo subprofile and then the plugin would determine that distance is better covered by means of a flight path?
 
Out of curiosity does that mean you would just be able to declare a hotspot within perhaps a GoTo subprofile and then the plugin would determine that distance is better covered by means of a flight path?

Thats exactly what i have in mind.

not only for goto subprofiles, but for any profile that points a coordinate to another continent.
It will also have an option to activate all known flight masters, and will lookup with WoWHead to do so.
Of course, its a planed feature and i?m studying how to code that.
 
Thats exactly what i have in mind.

not only for goto subprofiles, but for any profile that points a coordinate to another continent.
It will also have an option to activate all known flight masters, and will lookup with WoWHead to do so.
Of course, its a planed feature and i?m studying how to code that.

Sounds very promising and I wish you all the best with the project!
 
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