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Flicker Strike build help

Barba

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Joined
Mar 19, 2012
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My OldRoutine is working pretty fine, but if Flicker Strike is on cooldown and there are no frenzy charges, the bot just waits for the skill cooldown. It's not giving me troubles ATM, but soon it will.

How do I code it to do a normal attack (or any other attacking skill anyway) ONLY when Flicker Strike is on cooldown to try to gain frenzy charges and be able to reset the cooldown?

I have looked around thr forum but no one seemed to have my issue so far.

Thank you!

edit: apparently it's pretty easy, but I'm way too dumb to code this.
 
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The way I saw this issue solved in the past was making your Fallback skill Frenzy, then Flicker Strike is your other skill slots so it'll eat up Frenzy charges, then when it's not usable, it'll fallback to using Frenzy which generates more charges for you.

In the future for 3.0, I really hope we can get a better routine template in place to make issues like this a lot easier to deal with.
 
The way I saw this issue solved in the past was making your Fallback skill Frenzy, then Flicker Strike is your other skill slots so it'll eat up Frenzy charges, then when it's not usable, it'll fallback to using Frenzy which generates more charges for you.

In the future for 3.0, I really hope we can get a better routine template in place to make issues like this a lot easier to deal with.

Oh! I feel pretty stupid now. That is REALLY simple... but the best solutions are always simple. Thnx, mate.
 
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