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Fix Target Loop - Temporary Fix For NeedToMoveToTarget Loop and Standing Around

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wired420

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This is for all of you that have had problems with the bot freezing up and standing around. If it does this and you goto debug tab at bottom and it is spamming NeedToMovetoTarget? Over and over this should fix it temporarily. Its crude, but I haven't froze up not once since I wrote it. Took like 5 mins, Its nothing amazing but it appears to work. Here you go.

Causes Problems with anything else? Let me know and I'll see it I can work out how to fix it. Be Gentle its my first plugin made entirely by me :D
 

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If this works, I officially love you. Freezing up atleast once a minute on my warrior.


EDIT: Tried it for 10 minutes and seams to work so far, not sure if I ain't getting errors at all or if it's just fixing them very efficiently tho.
Going to sleep with this setup. Get back with more info tomorrow.
 
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Well Apoc showed me how to do it quicker and better with a few small changes. Heres update 1.1. Available in first post.
 
My guy seems to still stand around lots so I guess I've got a different issue. He takes ages to loot usually, even with his profile's restHealth value set to 90 and using LootFix. Lots of spamming the following in profile though:

[09:43:12:41] Spell_C::CastSpell(11293, 0, 0xF1300023CC0599D8, 0)

He'll often sit around for a minute or so before corpse running too, just waiting at the spirit healer.

(I realise this might be a plugin fix or might be Shadowstrike, but hey, same guy! ;))
 
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Well woke up about now and noticed this;

Code:
04:24:01:805] Mounting: Great Gray Kodo
[04:25:26:35] Changed POI to: Type: Kill, Name: Bloodsail Warlock
[04:25:26:300] Spell_C::CastSpell(11578, 0, 0xF13000061C05F798, 0)
[04:25:27:586] Spell_C::CastSpell(2687, 0, 0xF13000061C05F798, 0)
[04:25:27:877] Spell_C::CastSpell(2687, 0, 0xF13000061C05F798, 0)
[04:25:28:42] Spell_C::CastSpell(2687, 0, 0xF13000061C05F798, 0)
[04:25:28:516] Spell_C::CastSpell(7386, 0, 0xF13000061C05F798, 0)
[04:25:30:832] Spell_C::CastSpell(7386, 0, 0xF13000061C05F798, 0)
[04:25:31:95] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:31:360] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:31:525] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:31:729] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:31:929] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:32:157] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:32:330] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:32:525] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:32:728] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:32:901] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:33:64] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:34:179] Spell_C::CastSpell(25202, 0, 0xF13000061C05F798, 0)
[04:25:34:541] Spell_C::CastSpell(11581, 0, 0xF13000061C05F798, 0)
[04:25:34:694] Changed POI to: Type: None, Loc: <0, 0, 0>
[06:00:41:727] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[06:00:41:983] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[06:21:57:296] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[06:21:57:460] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[06:39:20:28] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[06:51:58:883] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[06:51:59:144] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[07:16:27:402] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[07:16:27:570] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[07:37:19:846] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[07:37:20:21] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[07:51:41:475] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[07:51:41:736] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[07:59:53:472] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[07:59:53:697] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:18:40:247] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:18:40:509] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:26:58:726] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:26:58:924] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:26:59:92] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:26:59:259] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:35:17:402] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:35:17:664] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:53:19:247] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:53:19:444] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[08:53:19:643] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[09:06:10:190] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[09:06:10:455] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[09:35:33:630] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[09:35:33:893] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[09:49:40:389] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[09:49:40:654] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[10:02:16:617] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[10:02:16:788] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[10:19:28:241] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[10:19:28:440] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[10:36:36:381] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[10:36:36:639] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[10:50:11:978] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[10:50:12:239] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[11:08:28:428] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[11:08:28:694] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[11:08:28:953] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[11:31:12:588] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[11:31:12:847] Spell_C::CastSpell(55480, 0, 0xF13000327A05FAD1, 0)
[11:42:25:713] Changed POI to: Type: Repair, Name: Haren Kanmae
[11:42:50:831] Mounting: Great Gray Kodo
[11:43:39:479] Spell_C::CastSpell(2687, 0, 0xF130000619065BCE, 0)
[11:43:39:640] Spell_C::CastSpell(2687, 0, 0xF130000619065BCE, 0)
[11:43:39:972] Spell_C::CastSpell(25289, 0, 0xF130000619065BCE, 0)
[11:43:41:119] Spell_C::CastSpell(11581, 0, 0xF130000619065BCE, 0)
[11:43:41:453] Spell_C::CastSpell(11581, 0, 0xF130000619065BCE, 0)
[11:43:42:946] Spell_C::CastSpell(25202, 0, 0xF130000619065BCE, 0)
[11:43:44:720] Spell_C::CastSpell(25269, 0, 0xF130000619065BCE, 0)
[11:43:45:269] Spell_C::CastSpell(11581, 0, 0xF130000619065BCE, 0)
[11:43:45:879] Changed POI to: Type: None, Loc: <0, 0, 0>
[11:43:46:190] Changed POI to: Type: None, Loc: <0, 0, 0>
[11:43:46:379] Changed POI to: Type: None, Loc: <0, 0, 0>
[11:43:46:548] Changed POI to: Type: None, Loc: <0, 0, 0>
[11:43:46:730] Changed POI to: Type: None, Loc: <0, 0, 0>
[11:43:46:912] Changed POI to: Type: Loot, Name: Bloodsail Raider
[11:43:47:79] interact: 0x30CBD750
[11:43:47:151] interact done: 0x30CBD750
[11:43:48:935] Changed POI to: Type: None, Loc: <0, 0, 0>
[11:43:49:91] Changed POI to: Type: Loot, Name: Bloodsail Mage
[11:43:49:248] interact: 0x30CB2080
[11:43:49:286] interact done: 0x30CB2080

So he's been standing around doing I don't know what for 7 hours, and well it didn't happen before I got the plugin, but well it might aswell be the bot? Any solution? :))
Oh right, got 4 whispers from people asking me if I was alright during the night. Think I'll chill for a while. :<

Edit: As I'm new to this stuff I just realised I could check the Navigator Log aswell and there it said;
Could not generate full path from {X:-13467,96 Y:659,1772 Z:9,203803} to {X:-13460,44 Y:664,7244 Z:13,14647} (distance from end point to destination: 3,51751 yards)!


Also some extra info. I was botting bloodsail pirates to get the hycainth macaw on a warrior using Syniks profile and The One CC. Did not have any issues with anything before the recent update of HB.
 
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This Plugin only fixes the following bug.

Your character stands around, doing ABSOLUTELY nothing. No casting, no moving, no nothing. The way you can tell if you hit this bug is going to the debug tab at the bottom of honorbuddy. It will be spamming over and over again [Date - Time:ms delay] NeedToMoveToTarget?

And nothing else. All this plugin does is clear your target when your standing still, not eatting, not casting, and not in combat, every 5 seconds. This is a fix for a very specific bug. If you even doubt that this is what is happening you shouldn't use it.
 
Thanks Wired, Just downloaded this. Sounds like it should do the job.
 
Well woke up about now and noticed this;
Could not generate full path from {X:-13467,96 Y:659,1772 Z:9,203803} to {X:-13460,44 Y:664,7244 Z:13,14647} (distance from end point to destination: 3,51751 yards)!
.

Profile related - All this does is clear your target.

Perfect fix thanks wired +rep
 
Thanks for that fix!

Which also brings me to wonder, why YOU can fix that fuc**** bug and not the developers, which earn money for their work... i really cant understand that!
So many people have that bug, and there is no new release out since days fixing that bug...
 
Thanks for that fix!

Which also brings me to wonder, why YOU can fix that fuc**** bug and not the developers, which earn money for their work... i really cant understand that!
So many people have that bug, and there is no new release out since days fixing that bug...

someone's away on vacation, and this doesn't exactly fix the problem, it makes it less frequent. thanks for the plugin.
 
He says he's on vacation yet still working 6 hours a day (bullshit) He is proberly bored and still likes money flow :D
 
great addition. I usually only bot semi-attended. watched this plugin clear a locked up target a few times. good stuff.

thanks!
 
Yah its not resting for me though now... :( But it is working! :)
 
Where i must put that file to get it work ? ty.
you have to put it at plugin's folder
that was a fix for previous Hb versions tho,you shouldnt have targeting problems with latest version
 
I've recently been having this problem again in BGs. I do have this plug-in installed (along with PvPaction) and noticed it will select and attempt to move towards the target, but if the target is off the current direction of the profile path, it will override it and just keep strictly following the profile.
 
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