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Fishing pools and unique DoodadObject

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Syllae

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Hi,

Got two questions :

1. Is there a better object than DoodadObject to handle FishingPools ?
2. How can we check for uniqueness of a DoodadObject since there is no unique id ?

Tanks :)
 
Another one : is there a way to create a GpsPoint from a DoodadObject position ?

Thanks :)
 
Hi, Syllae.
Another one : is there a way to create a GpsPoint from a DoodadObject position ?
In current Gps system - no, you cant
1. Is there a better object than DoodadObject to handle FishingPools ?
If FishingPools is DoodadObject - then it is always DoodadObject, so you should check its phaseId
How can we check for uniqueness of a DoodadObject since there is no unique id ?
Only with DoodadObject.objId
 
Hi Out,

Thanks for the answer.

So if I get it right there's no overload of DoodadObject for FishingPools and objId is unique to the instance of the object right ?

Another question then, is the referential for DoodadObj.X, Y and Z the entire world or the current map ?

Thanks very much :)
 
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