Are you asking how to force your crusader to stand closer to enemies while casting skills like FistofHeaven?
If so you need to make modifications to your CrusaderCombat.cs to the skills you want to modify.
Demonbuddy Folder > Plugins > Trinity > Combat > Abilities > CrusaderCombat.cs
I use this modification:
FIND:
PHP:
// Fist of Heavens
if (CanCastFistOfHeavens())
{
return new TrinityPower(SNOPower.X1_Crusader_FistOfTheHeavens, 65f, TargetUtil.GetBestClusterUnit(8f).Position);
}
CHANGE TO
PHP:
// Fist of Heavens
if (CanCastFistOfHeavens())
{
return new TrinityPower(SNOPower.X1_Crusader_FistOfTheHeavens, 10f, TargetUtil.GetBestClusterPoint());
}
You could even try something like this (NOT TESTED, JUST THEORY):
Find:
PHP:
private static bool CanCastFistOfHeavens()
{
return CanCast(SNOPower.X1_Crusader_FistOfTheHeavens) &&
(TargetUtil.ClusterExists(8f, 8f) || TargetUtil.EliteOrTrashInRange(8f) || Player.PrimaryResourcePct > 0.5);
}
CHANGE TO:
PHP:
private static bool CanCastFistOfHeavens()
{
return CanCast(SNOPower.X1_Crusader_FistOfTheHeavens) && TargetUtil.AnyMobsInRange(10f, 1);
}