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FireChains

Bulleye1234

New Member
Joined
Sep 17, 2014
Messages
60
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2
Code:
ObjectCache.Any(o => o.MonsterAffixes.HasFlag(MonsterAffixes.FireChains)) 
ZetaDia.Actors.GetActorsOfType<ACD>(true).Any(o => o.MonsterAffixes.HasFlag(MonsterAffixes.FireChains))

This checks is both always "false" even if you hug Fire Chains mobs. Any suggestions what is wrong?
 
Seems it's just bug and developers of DB don't give a fuk about that.

It is super rediculous that trinity have "Experemental fire-chain avoid" part of code from long time ago which is never worked because fire chain mobs is undetectable.
 
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