Hello, I've been using the Phelon Playground recently and it seems like it's working real good but I have a few suggestion that could Improve it even better.
It's really cool how he always gets to 20 chantodo stacks before going archon but for example If the bot gets 20 chantodo stacks then goes to archon then when it ends it gets the 20 chantodo stacks but it wont activate Archon until the previous buff disappears losing quite some damage. Could this be implemented in future Trinity versions? I'm using the latest one: 2.41.53
Also I don't see him using disintegration wave, is this normal ?
It's really cool how he always gets to 20 chantodo stacks before going archon but for example If the bot gets 20 chantodo stacks then goes to archon then when it ends it gets the 20 chantodo stacks but it wont activate Archon until the previous buff disappears losing quite some damage. Could this be implemented in future Trinity versions? I'm using the latest one: 2.41.53
Also I don't see him using disintegration wave, is this normal ?
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