What I actually meant was; after fighting and leaving combat, the cc starts to pull another mob at least 20 yards away (more like 30-40) and starts attacking that one. Sometimes the cc can go on like that for several 100 yards. Since it's not looting with combat bot (that's normal of course) you leave a trail of dead unlooted mobs. I do not want my cc to keep pulling and aggroing mobs by itself, only to attack when I say soI think I saw what you were talking about, and tweaked it. If you click on an attackable mob, it would start attacking it for you, even if you weren't in combat yet. Is that what you were experiencing? If so, download the latest version, I changed it to not do that.


But, maybe you intended it this way. Problem with this for me is; in dungeons (5-mans) it aggro's a mob not even in combat with before the tank pulls, only because it's somewhat in range. Tanks do not like that, and me neither being a Shadow Priest / Clothie

I'll try the update soon, thanks for the reply. I love the way it's customizable and easy to understand for non-coders. Maybe now I get higher DPS numbers than CLU, because of the clipping MF you just said having fixed.