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FightThisWay

1 - Try using the item ID instead of the name, it should work
2 - If you have the misdirection glyph try testing for Me.HasAura("Misdirection") = 0 , it fails otherwise if you check for CanCast

Hello to you too !

1- Ok for the ID (89640 fwi), will test it out. But WITH or WITHOUT space ?
2- It will be easier if had the glyph but my game play requires others glyphs. I'm gonna try out the way I wrote or maybe with a macro.

Thanks for the clues :)
 
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Hi there!

This is so far the best CC I've tried. Great Job!

If you don't mind, I have several points to discuss with you :

1/ I'd like to implement Life Spirit for my toon to use it. But As I see for bandages and Health Potion, there are no spaces between Me.Use and the object. Do have I to do the same for Life Spirit ?

Code:
Me.Use Life Spirit
	Me.Health < 70

or

Code:
Me.UseLife Spirit
	Me.Health < 70

I think because ther's a space between Life and Spirit, I should use one for the code. Please advise just to be sure.

2/ Misdirection is my "Black Point". Indeed, my toon never cast it. Either I'm grouped or not.

I've tried several codes but anything work.

Code:
Misdirection
	Me.InParty = 0
	Pet.Dead = 0
	Target.AddsCount >= 1
	Me.CanCast("[COLOR="#FF0000"]Misdirection[/COLOR]") = 1

Could it be correct ? And Can I implement it within the "Send Pet First" ?

3/ Thrill of the Hunt :

Me.HasAura("Thrill of the Hunt").
CastNow Arcane Shot
CastNow Arcane Shot
CastNow Arcane Shot

As you may know, 3 Arcane Shots are free of focus when hunter is having this aura. Is it correct and in what section can I implement it ? (Focus dumper ? normal attack rotation ?) Please advise.

4/ After some thoughts, I think sending the pet in first for aggros is not a good idea. For me, and me only (but maybe sme other hunts think like that) I see things like this :

1 -> The hunter chooses it's target
2 -> The hunter casts Hunter's Mark
3 -> The Hunter casts Misdirection and fire @ it's target with a Serpent Sting
4 -> Then it goes with normal attack rotation.

As code part it may go like this :
Code:
Hunter's Mark
       Target.HasAura("Hunter's Mark") = 0
       Me.CanCast("Hunter"s Mark") = 1
Misdirection
       Macro /cast [@pet,exists] Misdirection
Serpent Sting
	Target.HasMyAura("Serpent Sting") = 0

Do you think this is possible too ?

what's cool with FTW is that you can edit files while using them. Because as soon as you save it, HB reloads it :)

I just have to find a dummy profile to make adjustments and practice for health rates :)

Thanks again, you really deserve congratulations !
You need to cast Misdirection on a friendly target (by the Me.InParty = 0 I guess you want to use it on your pet). The code you posted seems like it would be trying to cast it on the enemy target. I removed the CanCast because I'm not sure if it would mess up when you're targeting an enemy

Try this maybe?
I don't have a hunter to test
Code:
Pet.Cast Misdirection
	Me.InParty = 0
	Pet.Dead = 0
	Target.AddsCount >= 1
Let me know if it worked
 
Hey Kamilche, I have a suggestion: Force moves with keybindings.

I don't know if you've heard of PQR but it's basically like using lazyraider and no plugins.

Example from a PQR rotation profile readme:
Code:
 - Left Shift: Dispersion (Hold to use)
 - Right Shift: Cast Mass Dispel on mouse location (Press)
 - Left Alt: Toggle Cooldown Mode (Devouring Plague & Shadowfiend - Hold for 1 second to toggle)
 - Right Alt: Hold to cast Cascade or Halo. (Press and hold)
I think something like this would help take your CR another step further in customization.
 
I have a small problem (latest revision): When FTW thinks that the bot is stuck (I've not moved it myself for too long, scroll lock is on),
it prints out this message: [FTW] 01:58:30 Stuck for the 1 time - moving about a bit.

And just doesn't jump, but moves backward forever (until it hits a wall or another obstacle)...

Log attached.
 

Attachments

Added a stop call to the stuck routine, it should now stop when backing up. If you didn't manage to get life spirit working, don't forget to add a check for it. It cant use one if it doesn't have one. The code added to use the wow celebration package is a working example of how to use items from the inventory. If you just do Target.Cast Misdirection it should automatically select the pet, unless a tank is in the party. If you wanted to use up the thrill of the hunt arcane shots you would put something like
Code:
Arcane Shot
   Me.HasAura ("Thrill of the Hunt")
at the top of the rotation and it would use that above everything else if you had the aura.
 
First i want to give a big thank you for the cc it is truly amazing!

I am trying to make my combat rouge go into stealth betwin hotspots and pulls, i have tried alot of things but i cant get it to work
all he is doing is trying to cast stealth while in combat,

i thought it would be something like this under Movement :


Code:
Me.Cast Stealth
             Me.HasAura("Stealth") = 0
             Target.Distance > 10

for example, have tried alot of combinations but cant figure it out, some help would be awesome.
 
First i want to give a big thank you for the cc it is truly amazing!

I am trying to make my combat rouge go into stealth betwin hotspots and pulls, i have tried alot of things but i cant get it to work
all he is doing is trying to cast stealth while in combat,

i thought it would be something like this under Movement :


Code:
Me.Cast Stealth
             Me.HasAura("Stealth") = 0
             Target.Distance > 10

for example, have tried alot of combinations but cant figure it out, some help would be awesome.
I have it as
Code:
Me.Cast Stealth
	Me.HasAura("Stealth") = 0
under @PULL and @REST
 
Implemented 'Ground mount farming mode.' I kept going back and forth on whether or not to dismount to fight aggroed mobs, and that button never did anything in this class anyway. So - think of it as 'dismount to fight aggroed mobs' instead. When 'Ground mount farming mode' is turned on, it will ignore mobs and keep moving on horseback. When it's turned off, it will dismount and fight.
 
Added a bit to the rest routine for rogues. If you arent mounted, it should stealth when it hits the rest routine. Hopefully this will make it stay in stealth more.
 
Hey Kamilche First off, thank you for this great custom class. The customization is amazing. Second, how would I go about adding a ranged pull function to FTW for rogues. Currently for singular the rogue code to use throw if all other attacks fail is:

new Decorator( ret => StyxWoW.Me.CurrentTarget.IsFlying || StyxWoW.Me.CurrentTarget.Distance2DSqr < 5 * 5 && Math.Abs(StyxWoW.Me.Z - StyxWoW.Me.CurrentTarget.Z) >= 5,
new PrioritySelector(
Spell.Cast("Deadly Throw", ret => SpellManager.HasSpell("Deadly Throw")),
Spell.Cast("Throw"),
Spell.Cast("Stealth", ret => StyxWoW.Me.HasAura("Stealth"))
)),

I've tried adding a code like the one below to the Opener and @PULL sections but no luck in making them work
Target.Cast Throw
Target.Distance > 8
Target.IsFlying = 1

I have tried multiple combinations but I just can not get it right. It will sit there until it blacklist the mob for 5 minutes. I am sure I am missing an attribute but it is 4am here and my mind has slowly fried. Let me know what else I can try. Thank you.
 
Amazing, amazing, amazing. I only have 1 problem, and thats the hunter rotations. It should be Glaive Toss as a filler and steady shot when below 70 focus
 
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Working great so far. Modified arcane mage a little bit but I have one question. I want arcane missiles only to be casted when there are 2 stacks of "arcane missiles!" or right before arcane barrage (which is the case with 6 or more arcane charges). Is there any option to cast arcane missiles two times in a row without causing the cc to cast it with only one stack?
 
sometimes my chars just seem to endlessly move backwards, after the FTW internal anti-stuck issue-thingy. did this ever happen to you? do you need a log? dont kow how to reproduce it yet. ^^
 
iv been using this for a while now and it works great for the most part. The only issue I have with it is that it gets really laggy when I use it in raids. It gets so bad that my game freezes until i turn off HB.
 
Updated the hunter profiles to use glaive toss even on single target. Something like
Code:
Arcane Missiles
    Me.StackCount("Arcane Missiles!") > 1
might work for the mage. Then it would only cast it when it has 2 or more stacks. Updated the anti stuck routine to only do the anti stuck logic when using Gatherbuddy2 bot. About the lag in raids, try running it on the lowest settings possible with as few other programs running as possible and turn off any unneeded plugins. Will test that later today in raid finder.
 
Kamilche did you get a chance to check out the throw code I posted earlier for rogues? Thanks bud I love the CC. Keep up the great work!!
 
i tried to export this with tortoise and the link would not work. I tried to use both SVN Checkout and the tortoise export function and neither worked. Tortoise states that it is not a working copy.
 
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About throw, something like
Code:
throw
Target.Distance > 8
Target.IsFlying
might be what you want. Let me know if that works. Also, if you just put it under pull, if anything else is valid first, it will do that one first. So put it at the top.
 
Hi, started a fresh panda rogue, and fist thing that i noticed that thic CC is not attacking Neutral mobs.

I know that you will for sure ask for log, but since im using questbot and in panda zone there is actually only 3quests that require from you to attack neutral mob (at least at lvl 3) i cant attach one.
For some reason, it approach mob, in this case "trainee" (its a 3rd quest in panda starting zone, so you can easily check) and it says "Invalid target" and just stands there, but if i press "T" or right-mouse button it does its rotation. Same with 3 quests after that, all require from you to attack neutral mobs.
Log attached for Hostile mob in melee range and character in stealth, rogue Panda lvl 7, same bug "invalid target":

EDIT: Checked the log, CC is trying to use "opener's" since, atm, i only have ambush, its trying to use it without positioning, or being, behind target. Fixed by completely removing "Opener" lines.
 
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Kamilche, this is an excellent CC and I love it, but I have a question.

There is a bug where when using FTW the bot will spit out a "Access violation at XXXXXX - the memory could not be read" and then WoW will crash. Was this fixed with your newest release ?

Also can you make it so that when SCRL LCK is down, FTW will NOT perform its unstuck routines ? After all, movement is disabled, so it's logical for the CC to not try to unstuck you as now a player is in control of movement.
 
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