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Fight at Joe's

Does anyone know if this is going to get updated?

I'm working on it. I updated the following routines because i mostly use them :

Shadow : Kinetic Combat, Serenity

Marauder : Annihilation, Carnage, Fury

Sentinel : Watchman, Combat, Concentration
 
I'm working on it. I updated the following routines because i mostly use them :

Shadow : Kinetic Combat, Serenity

Marauder : Annihilation, Carnage, Fury

Sentinel : Watchman, Combat, Concentration

Awsome. I play the Marauder/Sentinel as well. have you posted your udpated routines?
 
Unzip "Combat" into the Routines folder so it looks something like Drive:\BuddyWing\Routines\Combat
 
Joe routines worked for me before ,now aslo got same error !
2015-07-23 23:10:33,791 [1] INFO Log - Starting Buddy Wing v1.0.1228.718
2015-07-23 23:10:48,509 [6] INFO Log - User is a Knight
2015-07-23 23:10:49,807 [6] INFO Log - Advanced Class: Sentinel / Discipline: Combat
2015-07-23 23:10:49,808 [6] INFO Log - Routine Path: Routines
2015-07-23 23:10:52,237 [6] ERROR Log - Compiler Error: c:\bw\Routines\FightAtJoes\Logger.cs(25,13) : warning CS0618: 'Buddy.Common.Logging.Write(System.Windows.Media.Color, string, params object[])' is obsolete: 'Logging.WriteX is no longer used, declare [private ILog _log = Log.Get();] in your type and use its members instead!'
2015-07-23 23:10:52,238 [6] ERROR Log - Compiler Error: c:\bw\Routines\FightAtJoes\Helpers\JoesCombat.cs(69,21) : error CS0117: 'Buddy.Common.Logging' does not contain a definition for 'LoggingLevel'
2015-07-23 23:10:52,238 [6] ERROR Log - Compiler Error: c:\bw\Routines\FightAtJoes\Helpers\MercHelpers.cs(1460,88) : warning CS0472: The result of the expression is always 'false' since a value of type 'ulong' is never equal to 'null' of type 'ulong?'
2015-07-23 23:10:52,238 [6] ERROR Log - Compiler Error: c:\bw\Routines\FightAtJoes\Helpers\MercHelpers.cs(9966,98) : warning CS0162: Unreachable code detected
2015-07-23 23:10:52,242 [6] ERROR Log - Unhandled exception during init:
System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
at Buddywing.MainWindow.?????????????????????????????????????????()
2015-07-23 23:10:52,246 [6] INFO Log - Buddy Wing: The Old Robot is ready!

2015-07-23 23:07:02,349 [6] INFO Log - App Path: C:\bw\Buddywing.exe
2015-07-23 23:07:09,850 [6] INFO Log - User is a Knight
2015-07-23 23:07:11,145 [6] INFO Log - Advanced Class: Sentinel / Discipline: Combat
2015-07-23 23:07:11,146 [6] INFO Log - Routine Path: Routines
2015-07-23 23:07:13,480 [6] ERROR Log - Compiler Error: c:\bw\Routines\Combat\Combat\Helpers\MercHelpers.cs(10256,32) : warning CS0108: 'DefautCombat.MyTargetingProvider.GetObjectsByWeight()' hides inherited member 'Buddy.CommonBot.DefaultCombatTargetingProvider.GetObjectsByWeight()'. Use the new keyword if hiding was intended.
2015-07-23 23:07:13,481 [6] ERROR Log - Compiler Error: c:\bw\Routines\Combat\Combat\Combat.cs(56,21) : error CS0117: 'Buddy.Common.Logging' does not contain a definition for 'LoggingLevel'
2015-07-23 23:07:13,487 [6] ERROR Log - Compiler Error: c:\bw\Routines\Combat\Combat\Core\Logger.cs(24,13) : warning CS0618: 'Buddy.Common.Logging.Write(System.Windows.Media.Color, string, params object[])' is obsolete: 'Logging.WriteX is no longer used, declare [private ILog _log = Log.Get();] in your type and use its members instead!'
2015-07-23 23:07:13,488 [6] ERROR Log - Compiler Error: c:\bw\Routines\Combat\Combat\Helpers\MercHelpers.cs(1410,88) : warning CS0472: The result of the expression is always 'false' since a value of type 'ulong' is never equal to 'null' of type 'ulong?'
2015-07-23 23:07:13,488 [6] ERROR Log - Compiler Error: c:\bw\Routines\Combat\Combat\Helpers\MercHelpers.cs(9932,98) : warning CS0162: Unreachable code detected
2015-07-23 23:07:13,492 [6] ERROR Log - Unhandled exception during init:
System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
at Buddywing.MainWindow.?????????????????????????????????????????()
2015-07-23 23:07:13,496 [6] INFO Log - Buddy Wing: The Old Robot is ready!
 
Last edited:
every time I attempt to use this routine, the sound in games goes apeshit. Stutters, then crashes when it hits the taxi droid.

View attachment 183570

Yes it will because the author tried to help people by automatically adjusting core affinity etc. That will mess up some older systems as well as people that did a default installation on Isboxer or other multibox environments (read the FAQ's regarding this) You need to edit that specifc line dealing with processor affinity out if you have sound problems and that will fix it for you. In "merchelpers.cs" find these lines:
"private static bool ProcessSetAffin = true;"
"private static bool ProcessSetPriority = true; "

and set both to false.

Joe clearly described each setting, making it really easy to adjust. A great routine, just very bulky because of all the amazing bells and whistles he added.
 
Try to disable ProcessSetAffin as strepie said and decreases the graphics of your game to "Very low " if the configuration of your PC is not powerful enough. Read Joe first post and refer to the BuddyWing User Manual
 
Seems to be working and felt smoother, one thing though my assassin would always stealth between points but doesn't seem to anymore. Any ideas?
 
Disable rest (:

Hi!

I really enjoy this routine alot, really feels like someone took some good time with this!
(not sayin other didnt with thiers routine)

I like how I can disable stuff like walking etc, altho I'd like to disable resting, as in every time I'm done with
combat the bot auto-rest, I'd like to controll that part myself, as I only use this as a combat-routine.

I went into MercHelpers.cs to find what I was lookin for, without any luck I'm afraid.
Thought it was this part:

else if (Me.Class == CharacterClass.Inquisitor)
{
if (Me.AdvancedClass == AdvancedClass.Assassin) IsRanged = false; else IsRanged = true;
WaitForRest(false, "Seethe", false, BuddyTor.Me.ForceMax * .8f);
HandleBuffs("Mark of Power");

I've changed it to false, but didnt do what I hoped for.
So I'm asking for some assistence if someone has some time (:

// Kabeewm.
 
Seems to be working and felt smoother, one thing though my assassin would always stealth between points but doesn't seem to anymore. Any ideas?
You do not want your assassin in stealth ? Which specialization you use ?

Hi!

I really enjoy this routine alot, really feels like someone took some good time with this!
(not sayin other didnt with thiers routine)

I like how I can disable stuff like walking etc, altho I'd like to disable resting, as in every time I'm done with
combat the bot auto-rest, I'd like to controll that part myself, as I only use this as a combat-routine.

I went into MercHelpers.cs to find what I was lookin for, without any luck I'm afraid.
Thought it was this part:

else if (Me.Class == CharacterClass.Inquisitor)
{
if (Me.AdvancedClass == AdvancedClass.Assassin) IsRanged = false; else IsRanged = true;
WaitForRest(false, "Seethe", false, BuddyTor.Me.ForceMax * .8f);
HandleBuffs("Mark of Power");

I've changed it to false, but didnt do what I hoped for.
So I'm asking for some assistence if someone has some time (:

// Kabeewm.

Try this, I have no time to test myself today but as soon as I could in five minutes I would look :cool:

Code:
else if (Me.Class == CharacterClass.Inquisitor)
{
       if (Me.AdvancedClass == AdvancedClass.Assassin) IsRanged = false; else IsRanged = true;
       //WaitForRest(true, "Seethe", true, BuddyTor.Me.ForceMax * .8f);
       HandleBuffs("Mark of Power");
}
 
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