Wait, why is this a problem? Seemed like something that made the bot seem more human to me.I will remove this later. I agree with this. But in real game I always buff every one anyhow. I will give sent some love and few others.
Wait, why is this a problem? Seemed like something that made the bot seem more human to me.I will remove this later. I agree with this. But in real game I always buff every one anyhow. I will give sent some love and few others.
Wait, why is this a problem? Seemed like something that made the bot seem more human to me.
Cuz I get spammed group invites and whispers I sometimes don't catch. If WoW taught me anything the=ats you want to stay under the radar and do nothing extra to get noticed.Wait, why is this a problem? Seemed like something that made the bot seem more human to me.
Cuz I get spammed group invites and whispers I sometimes don't catch. If WoW taught me anything the=ats you want to stay under the radar and do nothing extra to get noticed.
You go to social options and you put on decline group invite, trade, guild invite even.
Can you folks fix the mount issue. You all look like the hardest working bunch that has anything to do with this bot..........
Testing the Operative Concealment routine... it's working much better now and very smooth.
Just a suggestion though, a quick crouch + explosive probe would be nice for some of the harder mobs.
Thanks again!
i seen a lot of things added and deleted in the svn recently.. namely i seen that a telekinectics files was added and is what i'm interested in.. was that implemented or was it like a spot holder type thing? i respec'd from balance to seer cause it's what you guys said worked.. but i think i'd level faster as a dps class.. so does telekinetics work now?
Starting Buddy Wing v1.0.996.390
Logging in...
Login Success!
User is a Consular
Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Joes\SentinelFocus.cs(19,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'SentinelFocusCombat'
Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Joes\SentinelFocus.cs(27,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'SentinelFocusCombat'
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
at Buddywing.MainWindow.DoInitialization()
Buddy Wing: The Old Robot is ready!
i updated right now and there is a compiling error with the newest test build..
Code:Starting Buddy Wing v1.0.996.390 Logging in... Login Success! User is a Consular Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Joes\SentinelFocus.cs(19,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'SentinelFocusCombat' Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Joes\SentinelFocus.cs(27,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'SentinelFocusCombat' Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot. at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine() at Buddywing.MainWindow.DoInitialization() Buddy Wing: The Old Robot is ready!
Starting Buddy Wing v1.0.996.390
Logging in...
Login Success!
User is a Consular
Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Advanced\Sentinel\Focus.cs(27,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'FocusCombat'
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
at Buddywing.MainWindow.DoInitialization()
Buddy Wing: The Old Robot is ready!
still not working for me
Code:Starting Buddy Wing v1.0.996.390 Logging in... Login Success! User is a Consular Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Advanced\Sentinel\Focus.cs(27,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'FocusCombat' Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot. at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine() at Buddywing.MainWindow.DoInitialization() Buddy Wing: The Old Robot is ready!
public static void InquisitorCombat()
{
WaitForCast();
datLCL = DateTime.Now;
LoadVars();
if (!IG && BuddyTor.Me.IsMoving) StopMoving();
if (CT == null && Me.CurrentTarget != null) CT = Me.CurrentTarget;
if (CT == null) { Logging.Write("No target. Exiting."); return; }
if (!TargetInCombat()) return;
//**Defensive**
if (HP <= 30) UseMedPackInInventory();
if (MercCast("Mark of Power", !MyBuffs.Contains("Mark of Power"))) return;
if (MercCast("Unbreakable Will", Me.IsStunned)) return;
if (MercCast("Electrocute", (TC || TD <= .5f) && StrongOrGreater(CT))) return;
if (MercCast("Overload", TD <= .50f)) return;
//if (MercCast("Whirlwind", Me, CTT != CombatToughness.Player && HP <= 70f)) return;
if (MercCast("Recklessness")) return;
if (MercCast("Shock")) return;
if (MercCast("Force Lighting")) return;
if (!IG) MoveTo(CT, .490f, "Shock");
if (MercCast("Thrash")) return;
if (MercCast("Saber Strike")) return;
}
public static void ConsularCombat()
{
WaitForCast();
datLCL = DateTime.Now;
LoadVars();
if (!IG && BuddyTor.Me.IsMoving) StopMoving();
if (CT == null && Me.CurrentTarget != null) CT = Me.CurrentTarget;
if (CT == null) { Logging.Write("No target. Exiting."); return; }
if (!TargetInCombat()) return;
//**Defensive**
if (HP <= 30) UseMedPackInInventory();
if (MercCast("Force Valor", !MyBuffs.Contains("Force Valor"))) return;
if (MercCast("Force of Will", Me.IsStunned)) return;
if (MercCast("Force Stun", (TC || TD <= .5f) && StrongOrGreater(CT))) return;
if (MercCast("Force Wave", TD <= .50f)) return;
//if (MercCast("Force Lift", Me, CTT != CombatToughness.Player && HP <= 70f)) return;
if (MercCast("Force Potency")) return;
if (MercCast("Project")) return;
if (MercCast("Telekinetic Throw")) return;
if (!IG) MoveTo(CT, .490f, "Project");
if (MercCast("Double Strike")) return;
if (MercCast("Saber Strike")) return;
}
If (MercCast("SKILL NAME", UseAOE && TWR30 > 3)) return; // this would cast if 4 targets or more were within 30 meters. you can use TWR10 for targets within 10 meters. Adjust accordingly.