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Fight at Joe's - 2.0

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I will remove this later. I agree with this. But in real game I always buff every one anyhow. I will give sent some love and few others.
Wait, why is this a problem? Seemed like something that made the bot seem more human to me.
 
Wait, why is this a problem? Seemed like something that made the bot seem more human to me.

LOL will add option to turn off and on then! Since I like it still and was just going to turn back on for me! Will see this in next update!
 
Wait, why is this a problem? Seemed like something that made the bot seem more human to me.
Cuz I get spammed group invites and whispers I sometimes don't catch. If WoW taught me anything the=ats you want to stay under the radar and do nothing extra to get noticed.
 
Cuz I get spammed group invites and whispers I sometimes don't catch. If WoW taught me anything the=ats you want to stay under the radar and do nothing extra to get noticed.


You go to social options and you put on decline group invite, trade, guild invite even.
 
You go to social options and you put on decline group invite, trade, guild invite even.

This. I just have auto decline on... I get what you're saying though. I suppose it's different now that mounting is broken. Anyone who knows what a bot actually looks like can pick one out very obviously now.
 
Moved current build to stable since works great currently (LOL) Added folder for older builds for people.
 
Can you folks fix the mount issue. You all look like the hardest working bunch that has anything to do with this bot..........
 
Testing the Operative Concealment routine... it's working much better now and very smooth.

Just a suggestion though, a quick crouch + explosive probe would be nice for some of the harder mobs.

Thanks again!
 
Can you folks fix the mount issue. You all look like the hardest working bunch that has anything to do with this bot..........


This is a core bw.exe issue. I can not fix this until I get access to bw.exe. I either need to decompile it and recompile with fixes if I can find them. Hoping devs will fix it soon but we will see.
 
Testing the Operative Concealment routine... it's working much better now and very smooth.

Just a suggestion though, a quick crouch + explosive probe would be nice for some of the harder mobs.

Thanks again!

I will look into it or if you can post a fix. Just working on a lot currently and fixing this. I am done with stuff not working correctly.
 
i seen a lot of things added and deleted in the svn recently.. namely i seen that a telekinectics files was added and is what i'm interested in.. was that implemented or was it like a spot holder type thing? i respec'd from balance to seer cause it's what you guys said worked.. but i think i'd level faster as a dps class.. so does telekinetics work now?
 
Added Jedi Sentinel Focus Spec SVN Test Build updated --- please test and give me some feed back.

P.S the Jedi Sentinel Focus Spec that was there before was shit don't comment on it..
 
i seen a lot of things added and deleted in the svn recently.. namely i seen that a telekinectics files was added and is what i'm interested in.. was that implemented or was it like a spot holder type thing? i respec'd from balance to seer cause it's what you guys said worked.. but i think i'd level faster as a dps class.. so does telekinetics work now?


It kinda works. let me know.
 
i updated right now and there is a compiling error with the newest test build..

Code:
Starting Buddy Wing v1.0.996.390
Logging in...
Login Success!
User is a Consular
Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Joes\SentinelFocus.cs(19,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'SentinelFocusCombat'
Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Joes\SentinelFocus.cs(27,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'SentinelFocusCombat'
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
   at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
   at Buddywing.MainWindow.DoInitialization()
Buddy Wing: The Old Robot is ready!
 
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i updated right now and there is a compiling error with the newest test build..

Code:
Starting Buddy Wing v1.0.996.390
Logging in...
Login Success!
User is a Consular
Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Joes\SentinelFocus.cs(19,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'SentinelFocusCombat'
Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Joes\SentinelFocus.cs(27,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'SentinelFocusCombat'
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
   at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
   at Buddywing.MainWindow.DoInitialization()
Buddy Wing: The Old Robot is ready!


I fixed it.
 
still not working for me
Code:
Starting Buddy Wing v1.0.996.390
Logging in...
Login Success!
User is a Consular
Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Advanced\Sentinel\Focus.cs(27,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'FocusCombat'
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
   at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
   at Buddywing.MainWindow.DoInitialization()
Buddy Wing: The Old Robot is ready!
 
still not working for me
Code:
Starting Buddy Wing v1.0.996.390
Logging in...
Login Success!
User is a Consular
Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Advanced\Sentinel\Focus.cs(27,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'FocusCombat'
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
   at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
   at Buddywing.MainWindow.DoInitialization()
Buddy Wing: The Old Robot is ready!


I am so sorry. I fixed it. I just renamed lots of stuff. Just delete your folder and update from SVN. adude didn't know that I changed a ton of stuff. Just specs are named better.


Please let me know.
 
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Also, for lowbie leveling please make Inquisitor and Consular IsRange = false;

Code:
        public static void InquisitorCombat()
        {
            WaitForCast();
            datLCL = DateTime.Now;

            LoadVars();

            if (!IG && BuddyTor.Me.IsMoving) StopMoving();
            if (CT == null && Me.CurrentTarget != null) CT = Me.CurrentTarget;

            if (CT == null) { Logging.Write("No target.  Exiting."); return; }

            if (!TargetInCombat()) return;
			
			//**Defensive**
			if (HP <= 30) UseMedPackInInventory();

            if (MercCast("Mark of Power", !MyBuffs.Contains("Mark of Power"))) return;

            if (MercCast("Unbreakable Will", Me.IsStunned)) return;
            if (MercCast("Electrocute", (TC || TD <= .5f) && StrongOrGreater(CT))) return;

			if (MercCast("Overload", TD <= .50f)) return;
			//if (MercCast("Whirlwind", Me, CTT != CombatToughness.Player && HP <= 70f)) return;

			if (MercCast("Recklessness")) return;
			if (MercCast("Shock")) return;
			if (MercCast("Force Lighting")) return;
            if (!IG) MoveTo(CT, .490f, "Shock");
			if (MercCast("Thrash")) return;
			if (MercCast("Saber Strike")) return;

        }

Code:
public static void ConsularCombat()
        {

            WaitForCast();
            datLCL = DateTime.Now;
			
            LoadVars();

            if (!IG && BuddyTor.Me.IsMoving) StopMoving();
            if (CT == null && Me.CurrentTarget != null) CT = Me.CurrentTarget;

            if (CT == null) { Logging.Write("No target.  Exiting."); return; }

            if (!TargetInCombat()) return;

            //**Defensive**
            if (HP <= 30) UseMedPackInInventory();

            if (MercCast("Force Valor", !MyBuffs.Contains("Force Valor"))) return;

            if (MercCast("Force of Will", Me.IsStunned)) return;
            if (MercCast("Force Stun", (TC || TD <= .5f) && StrongOrGreater(CT))) return;

            if (MercCast("Force Wave", TD <= .50f)) return;
            //if (MercCast("Force Lift", Me, CTT != CombatToughness.Player && HP <= 70f)) return;

            if (MercCast("Force Potency")) return;
            if (MercCast("Project")) return;
            if (MercCast("Telekinetic Throw")) return;
            if (!IG) MoveTo(CT, .490f, "Project");
            if (MercCast("Double Strike")) return;
            if (MercCast("Saber Strike")) return;

        }
 
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Hey, so I'm working on my TK sage as I level up and I was wondering is there a way to make it so the bot only casts a move if there is more than X amount of targets? I can't seem to find it... I know there's a way but I can't remember what it is.
 
Do you mean you want to move if there are more targets or you want to AOE if there are more targets?

If you mean AOE:

Code:
If (MercCast("SKILL NAME", UseAOE && TWR30 > 3)) return; // this would cast if 4 targets or more were within 30 meters.  you can use TWR10 for targets within 10 meters. Adjust accordingly.
 
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