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Fight at Joe's - 2.0

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LOL ..tried to send you a PM but alas you have too many admirers :)

Sorry I could not send a larger amount for lunch, but...:) Thanks sooo much again and again and AGAIN for doing this. :)
And dangit , now you know my RL name I guess...lol

lol yea i guess i do know your RL name now ;) .... i think i am going to start to merge the MercHelper file with the defaltcombat file. and get the stuff to work like wait for heals ect
 
so far merging the documents produce this

PHP:
NVM stupid Post


who know maybe i can get companion healing to work properly before the end of the week... maybe even medpack use
 
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Insults weren't intended here and I certainly wasn't slamming your ability to code. If anything, I'm slamming mine. One of my points is you'd be able to get a lot more help out of people with joes because the language is more user friendly. Well, I can see I won't be able to convince you, but on the silver lining side:

Code:
//***Generel***
                Spell.Cast("Tenacity", ret => BuddyTor.Me.IsStunned),
                Spell.Cast("Adrenaline Rush", ret => BuddyTor.Me, ret => BuddyTor.Me.HealthPercent <= 30),//-30 Health

                //**Defensive**
                Spell.BuffSelf("Reactive Shield", ret => BuddyTor.Me.HealthPercent < 40),

                //**CC**
                Spell.Cast("Concussive Round", on => Helpers.ccTarget(), castWhen => Helpers.Targets.Count() >= 4),

                //*Interrupts*
                Spell.Cast("Disabling Shot", ret => BuddyTor.Me.CurrentTarget.IsCasting),
		Spell.Cast("Cryo Grenade", ret => BuddyTor.Me.CurrentTarget.IsCasting),


                //Rotation
		Spell.Cast("Concussive Charge", castWhen => BuddyTor.Me.ResourceStat <= 63 && Helpers.Targets.Count(t => t.Distance <= 1) >= 1),//+25 Energy
                Spell.Cast("Recharge Cells", castWhen => BuddyTor.Me.ResourceStat <= 68),
		Spell.Cast("Advanced Medical Probe", ret => BuddyTor.Me.HealthPercent <= 40),
		Spell.Cast("Medical Probe", ret => BuddyTor.Me.HealthPercent <= 50),
		Spell.Cast("Reserve Powercell"), //-50 Energy
		Spell.Cast("Plasma Grenade"),
                Spell.Cast("Full Auto", ret => BuddyTor.Me.HasBuff("Curtain of Fire")),//+16 Energy
		Spell.WaitForCast(),
                Spell.Cast("High Impact Bolt", ret => BuddyTor.Me.HasBuff("Charged Barrel")),//+16 Energy		
		Spell.Cast("Grav Round", castWhen => BuddyTor.Me.CurrentTarget.HealthPercent >= 75),
                Spell.Cast("Grav Round", castWhen => BuddyTor.Me.ResourceStat <= 68),//+19 Energy
                Spell.Cast("Demolition Round"),//+16 Energy
                Spell.Cast("Electro Net"),//+8 Energy
                Spell.Cast("Sticky Grenade", castWhen => Helpers.Targets.Count() >= 3 && BuddyTor.Me.ResourceStat >= 10),//+16 Energy
                Spell.Cast("Pulse Cannon", castWhen => BuddyTor.Me.ResourceStat <= 63 && Helpers.Targets.Count(t => t.Distance <= 1) >= 3),//+25 Energy
		Spell.Cast("Grav Round"),//+0 Energy

Here's how I've modified the rotation for commando. Things I would like to do but don't know how to get working are:
- Pulse cannon doesn't work
- Concussive charge doesn't work
- Unable to heal companions
- Can't figure out how to cast mortar volley
- Thinking about removing the CC section... it doesn't work well... bot usually breaks it's own CC
- Fix to only cast HIB with 4 stacks of charged barrel or greater
- Fix to only cast demolition round on targets with grav vortex


There's probably some other stuff but I forget it right now.


lets just say i like to be dramatic!!!.... sometimes :rolleyes: anyhow i ma taking your advice your no bad advice .. cuz if it was you would have gotten flamed ROFL
 
well i found out why Pyrotech rotations was not working!!

Need to change
PHP:
tree3 = SkillTreeId.MercenaryFirebug;
to
PHP:
tree3 = SkillTreeId.MercenaryPyrotech;
also need to change
PHP:
 tree2 = SkillTreeId.PowertechFirebug;
to
PHP:
 tree2 = SkillTreeId.PowertechPyrotech;
in Spec Handler.cs i will be updating once i get home.
 
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well i found out why Pyrotech rotations was not working!!

Need to change
PHP:
tree3 = SkillTreeId.MercenaryFirebug;
to
PHP:
tree3 = SkillTreeId.MercenaryPyrotech;
also need to change
PHP:
 tree2 = SkillTreeId.PowertechFirebug;
to
PHP:
 tree2 = SkillTreeId.PowertechPyrotech;
in Spec Handler.cs i will be updating once i get home.


Noob mistakes OMG! Also you do a great job at C# since it is easy. Bw is buggy as is and the routines have nothing to do with it not working correctly.
 
ok i a Royall annoyed now do i stop this or turn it off ... i am one step from removing the code altogather


Movement Toggle Key [Delete] HotKey Registered... You can edit the value in MercHelpers.cs if necessary (and then restart the .exe)
Target-Weakest Toggle Key [Home] HotKey Registered... You can edit the value in MercHelpers.cs if necessary (and then restart the .exe)
Check Abilities: Bio True Scav False Arch False Slicing False
 
Ok dude its not perfect i die once evey 30 mins maybe but I think it is due to not resting between a fight..Doing some work now.
 
that's what i ma trying to do now.. if you have done it before i will let you do it... i get it to work but the stupid bot stops moving so i am working that part out now
 
I don't understand why this work work in the Darkness.cs file
PHP:
[Behavior(BehaviorType.OutOfCombat)]
        [Class(CharacterClass.Inquisitor, AdvancedClass.Assassin, SkillTreeId.AssassinDarkness)]
        public static Composite AssassinDarknessOutOfCombat()
        {
            return new PrioritySelector(
                new Action(ret => {MercHelpers.WaitForHeals(true, "Seethe", true, BuddyTor.Me.ForceMax * .6f); }),
                new PrioritySelector(Spell.Cast("Maul", castWhen => BuddyTor.Me.HasBuff("Stealth")),)
            );

        }
 
I can take a look at it tomorrow if you don't figure it out. I think the original people working on this project had the same issues and thus made merc helper file. Please put long on svn for me also if possible.
 
there is no error.... the stupid bot is in a mode where you turn off movement it this i am in a FP or somthing
 
I don't really see a need to remove it. Especially not the gathering professions... i make a lot of money off slicing gathering in the world.
 
I don't really see a need to remove it. Especially not the gathering professions... i make a lot of money off slicing gathering in the world.


Yea I can't seem to get it to work smoothly with no extra lag. Yea I will not remove it and adude won't either I promise since it helps me out a ton for mats. We do not want to end that now do we.
 
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