if i do
if (skillCooldown("Redoubt") == 0 || skillCooldown("Freerunner") == 0 && hpp(me) <= 95)
{
UseSkillAndWait("Redoubt", true);
Thread.Sleep(10);
UseSkillAndWait("Freerunner", true);
Thread.Sleep(10);
}
Insted:
if (skillCooldown("Redoubt") == 0 || skillCooldown("Freerunner") == 0 && hpp(me) <= 95)
{
UseSkillAndWait("Redoubt", true);
Thread.Sleep(40);
UseSkillAndWait("Freerunner", true);
Thread.Sleep(40);
}
in both cases the character gona cast the two buffs? or if I remove the delay the character will use the first and ignore the second buff?