marcel.1990
New Member
- Joined
- Sep 13, 2012
- Messages
- 15
yes pls take a look ...this cleric stance switch with dps disabled while healing is not funny in some moments^^
this have a decent/good warrior set up or is ultima better for fatebotting?
Problems with WHM
[10:23:18.492 D] System.NullReferenceException: Object reference not set to an instance of an object.
at FFXIVAllInOne.Helpers.PartyHelper.IsTank(BattleCharacter t) in c:\Users\Desktop\Rebornbuddy\Routines\All in One\Helpers\PartyHelper.cs:line 459
at FFXIVAllInOne.Rotations.WhiteMage.<CreateHeal>b__42(Object r) in c:\Users\Desktop\Rebornbuddy\Routines\All in One\Rotations\WhiteMage.cs:line 141
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.<Execute>d__12.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at ff14bot.Behavior.HookExecutor.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.<Execute>d__13.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__12.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__12.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at ff14bot.TreeRoot.()
Devildevildevil: You are the man!
It's not just happening on WHM, but on all classes - appears to be something to do with the combat pulse and is causing the routine to fail to work after one mob kill. Still works awesomely as a combat assist routine though!
Hey man! First and foremost thanks for the awesome routine. It works great for my range jobs; however, on my melee jobs it acts weird. For instance with DRK it will use the pull mechanic of unmend, but then it doesn't move to the mob. So for instance if you're doing a boss fate and there is another tank killing the mob, you never run up to it.
Is there a way to stop it from doing this? (Another example would be ninja spamming dagger throw / shuriken).
yeah mate its mainly for combat assist havent really got the movement side of it working yet
ok mate will check this outDRK not cast Dark Arts need help
isn't support Kr client ?
Is there a way to auto initiate combat and movement, don't mind it not dodging aoe's at the moment but would like it to walk to mobs in order to pull them.