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FFXIV All in One Combat Routines

yes pls take a look ...this cleric stance switch with dps disabled while healing is not funny in some moments^^
 
Problems with WHM


[10:23:18.492 D] System.NullReferenceException: Object reference not set to an instance of an object.
at FFXIVAllInOne.Helpers.PartyHelper.IsTank(BattleCharacter t) in c:\Users\Desktop\Rebornbuddy\Routines\All in One\Helpers\PartyHelper.cs:line 459
at FFXIVAllInOne.Rotations.WhiteMage.<CreateHeal>b__42(Object r) in c:\Users\Desktop\Rebornbuddy\Routines\All in One\Rotations\WhiteMage.cs:line 141
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.<Execute>d__12.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at ff14bot.Behavior.HookExecutor.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.<Execute>d__13.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__12.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__12.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at ff14bot.TreeRoot.()
 
Problems with WHM


[10:23:18.492 D] System.NullReferenceException: Object reference not set to an instance of an object.
at FFXIVAllInOne.Helpers.PartyHelper.IsTank(BattleCharacter t) in c:\Users\Desktop\Rebornbuddy\Routines\All in One\Helpers\PartyHelper.cs:line 459
at FFXIVAllInOne.Rotations.WhiteMage.<CreateHeal>b__42(Object r) in c:\Users\Desktop\Rebornbuddy\Routines\All in One\Rotations\WhiteMage.cs:line 141
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.<Execute>d__12.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at ff14bot.Behavior.HookExecutor.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.<Execute>d__13.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__12.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__12.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at ff14bot.TreeRoot.()

Hey mate cheers I'll check this out when I finish work
 
Devildevildevil: You are the man!

It's not just happening on WHM, but on all classes - appears to be something to do with the combat pulse and is causing the routine to fail to work after one mob kill. Still works awesomely as a combat assist routine though!
 
Devildevildevil: You are the man!

It's not just happening on WHM, but on all classes - appears to be something to do with the combat pulse and is causing the routine to fail to work after one mob kill. Still works awesomely as a combat assist routine though!

cheers mate will check this out
 
Hey man! First and foremost thanks for the awesome routine. It works great for my range jobs; however, on my melee jobs it acts weird. For instance with DRK it will use the pull mechanic of unmend, but then it doesn't move to the mob. So for instance if you're doing a boss fate and there is another tank killing the mob, you never run up to it.

Is there a way to stop it from doing this? (Another example would be ninja spamming dagger throw / shuriken).
 
Hey man! First and foremost thanks for the awesome routine. It works great for my range jobs; however, on my melee jobs it acts weird. For instance with DRK it will use the pull mechanic of unmend, but then it doesn't move to the mob. So for instance if you're doing a boss fate and there is another tank killing the mob, you never run up to it.

Is there a way to stop it from doing this? (Another example would be ninja spamming dagger throw / shuriken).

yeah mate its mainly for combat assist havent really got the movement side of it working yet
 
Is there a way to auto initiate combat and movement, don't mind it not dodging aoe's at the moment but would like it to walk to mobs in order to pull them.
 
Dark Knights Living Dead doesn't proc when life goes below set % amount. Not sure if bug on my end or with routine. :)
 
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