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Fetish army question

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Hello everyone. As of trinity .28 came out i am able to check "use fetish army off cd". Thats ok since i have WD with kukri and Carnevil. But 1 problem - WD runs in melee range to cast fetish except of just casting it after facing enemy(like he does when shoting poison darts), and since i usually fight ghom it really hurts. Any is there any way to make WD cast fetish army at the same range as he casts darts?
 
Last edited:
yes.
1)go to Plugins>Trinity>Combat>Abilities

2) open WitchDoctor.cs in Editor.

3)Search (ctrl+F) for Fetish Army

4) change CurrentTarget.RadiusDistance <= 16f to CurrentTarget.RadiusDistance <= 35f

5) profit!
 
there is only

// Fetish Army, elites only
if (CanCast(SNOPower.Witchdoctor_FetishArmy) &&
(TargetUtil.EliteOrTrashInRange(30f) || TargetUtil.IsEliteTargetInRange(30f) || Settings.Combat.WitchDoctor.UseFetishArmyOffCooldown))
{
return new TrinityPower(SNOPower.Witchdoctor_FetishArmy);
}
 
Which version of Trinity are you using? did you already change something in this file?

my .cs includes the following:


// Fetish Army, elites only
if (!UseOOCBuff && CombatBase.CanCast(SNOPower.Witchdoctor_FetishArmy) && !Player.IsIncapacitated &&
(TargetUtil.AnyElitesInRange(25, 1) || ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 16f)))
{
return new TrinityPower(SNOPower.Witchdoctor_FetishArmy, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}

Edit. since you got kukri change

// Fetish Army, elites only
if (CanCast(SNOPower.Witchdoctor_FetishArmy) &&
(TargetUtil.EliteOrTrashInRange(30f) || TargetUtil.IsEliteTargetInRange(30f) || Settings.Combat.WitchDoctor.UseFetishArmyOffCooldo wn))
{
return new TrinityPower(SNOPower.Witchdoctor_FetishArmy);
}


into

// Fetish Army, elites only
if (CanCast(SNOPower.Witchdoctor_FetishArmy)
{
return new TrinityPower(SNOPower.Witchdoctor_FetishArmy);
}


and see what happens. hopefully it wont cast while in town/no enemy nearby.
 
Last edited:
the latest updated with EZupdater. I think its .28. I did't edit anything in this file. And btw its called "WitchDoctorCombat.cs"
 
i got both. WitchDoctor.cs and WitchDoctorCombat.cs . I think I can't help you any further since I'm still on an older version (.24 i think).

Why not updated? never change a running System :D
 
yes.
1)go to Plugins>Trinity>Combat>Abilities

2) open WitchDoctor.cs in Editor.

3)Search (ctrl+F) for Fetish Army

4) change CurrentTarget.RadiusDistance <= 16f to CurrentTarget.RadiusDistance <= 35f

5) profit!

I did this and the muppet still isn't using Fetish Army unless Ghom happens to walk really close, which isn't often.
 
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