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FelMaster - the anti-button-mashing CC for LazyRaider/Combat bots

Just curious, has anybody solved the hunter trap launching problem? I had to disable the trap section of the CC and fire them off manually due to pulling groups of mobs I shouldn't have done in instances. Is there any way of firing the trap either at the group you are facing (maybe using the ConicSpell helper) or at current target?
 
Just curious, has anybody solved the hunter trap launching problem? I had to disable the trap section of the CC and fire them off manually due to pulling groups of mobs I shouldn't have done in instances. Is there any way of firing the trap either at the group you are facing (maybe using the ConicSpell helper) or at current target?

I have, I can fire it at the current target. Though you need to edit the felmaster base for it to work as it's bugged as of now. Here's my hunter version of FelMaster
thebuddyforum.com/honorbuddy-forum/classes/hunter/32301-felhunter-raid-dungeon-cc

I'm gonna upload version 2.4 now.
 
I have used fps hunter in the past and he never has any problems with trap launcher.
 
I have used fps hunter in the past and he never has any problems with trap launcher.

This isn't fpsware, also Fpsware hunter isn't very good for raiding, it's meant for soloing (questing etc)
 
I love these CCs. For hunters I would like to suggest being able to choose which stabled pet it summons aside form always pet in slot one. Also, I would die for a Survival option :D
 
Hey Cowdude,

Code:
new Decorator(ret => Player,
    new PrioritySelector(
       SC.CastSpell("Chains of Ice", ret => Me.CurrentTarget.MovementInfo.CurrentSpeed > Me.MovementInfo.CurrentSpeed && Player, "Eisige Ketten, Gegner ist schneller als wir!"),
       SC.CastSpell("Todesgriff", ret => Me.CurrentTarget.Distance2D >= 10 && Player, "Gegner ist zu weit weg, Todesgriff!"),
       SC.CastSpell("Howling Blast", ret => !SC.TargetHasDebuff("Chilblaines") && Player, "Heulende B?e um [Frostbeulen] aufzutragen!"),
       SC.CastSpell("Necrotic Strike", ret => !SC.TargetHasDebuff("Necrotic Strike") && Player, "Nekrotischer Sto? um debuff aufzutragen!")
     )
),

bool Player = Me.CurrentTarget.IsPlayer;
this code is crashing HB. The question is why?
-No error in Logs

greetz

Weischbier
 
o.O the Weischbier is busted playing a DK again :p welcome back man :p... to the dark side that is
 
I dont know WBier.

Keep in mind that Me.CurrentTarget can be null or invalid. The current version will actually skip your rotation if you have no target though.

There is also a huge difference between this:
bool foo = Me.CurrentTarget.IsPlayer;

and that, which is the right way if you really want a shortcut for this value...:
bool foo { get { return Me.CurrentTarget.IsPlayer; }}
 
I dont know WBier.

Keep in mind that Me.CurrentTarget can be null or invalid. The current version will actually skip your rotation if you have no target though.

There is also a huge difference between this:


and that, which is the right way if you really want a shortcut for this value...:


Thx CowD I will look into that. I never changed it because I actually wanted to wirte it like this:

Code:
                            //new Decorator(
                            //    new Action(delegate
                            //        {
                            //            Update();
                            //        }
                            //    )
                            //),

        #region Variables
        double CurrentHealthPercent = Me.HealthPercent;
        uint CurrentRunicPower = Me.CurrentRunicPower;
        int FrostRunes = Me.FrostRuneCount;
        int UnholyRunes = Me.UnholyRuneCount;
        int DeathRunes = Me.DeathRuneCount;
        #endregion

        private void Update()
        {
            CurrentRunicPower = StyxWoW.Me.CurrentRunicPower;
            FrostRunes = Me.FrostRuneCount;
            UnholyRunes = Me.UnholyRuneCount;
            DeathRunes = Me.DeathRuneCount;
            CurrentHealthPercent = StyxWoW.Me.HealthPercent;
            Logging.WriteDebug("Update(), getting UnitRessources!");
        }

but it doesen't work, it crashes felmaster.


o.O the Weischbier is busted playing a DK again :p welcome back man :p... to the dark side that is

Don't halloo till you're out of the wood!
 
Hi, a question...there are any aoe rotation in the Fire cc?,it's auto detect?? ty!

Im gonna be redoing quite a bit of my fire CC, have been working on a frost CC recently, fire has some.... terrible noobish work done in it :P But it works single target primarily.
 
Well thanks for the replay.Mhmm The Frost spec it's not more for Pvp???? (srr OT)
:)
 
for some reason even though i dont have it checked the CC is still handling my cooldowns (ie. Doomguard) is there something i can edit so that i can handle them myself.
 
Weischbier, I can't PM you back.

I got some work these days, so I can't check that right now.

Try commenting some lines to see where's the bug hidding. I would suspect something related to trinkets or engineer skill. HB got a try/catch block over the combat rotation, which means the error should not crash it.

You'll also notice that the dev windows (target info etc.) from this CC are not thread safe, which will cause the bot to crash if you let them open. I've fixed that on the future release anyway.

Good luck :)
 
Weischbier, I can't PM you back.

I got some work these days, so I can't check that right now.

Try commenting some lines to see where's the bug hidding. I would suspect something related to trinkets or engineer skill. HB got a try/catch block over the combat rotation, which means the error should not crash it.

You'll also notice that the dev windows (target info etc.) from this CC are not thread safe, which will cause the bot to crash if you let them open. I've fixed that on the future release anyway.

Good luck :)

I don't use your UI anyway^^

I commented line by line out and it still happens.
But I will try again with some other ideas that come through my mind.

Thanks for your reply!

greetz

Weischbier
 
Last edited by a moderator:
Hey, with the burst sequences, is there a way to add more than one sequence?
 
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