falldown
Member
- Joined
- May 15, 2011
- Messages
- 453
- Reaction score
- 8
Just pulled this and renamed all references to FelHunter so HB doesn't get confused with the new FelMaster CC. Going to play around with my own priority lists now, maybe try to get a decent survival CC up and running. Lock n' Load procs are causing me some problems.
I like the trap logic, it actually works and doesn't pull random groups like the new FelMaster. Any chance of passing the fix over to cowdude?
A minor detail - the CC only uses traps for AoE, unless trap launcher is manually triggered, right? Is there a chance for a fire/explosive trap to be worked into the normal rotation for single targets? Does the countenemies logic refer to hostile mobs, or all mobs?
For PVP, we might need a way of making traps 'drop short', what would this require in terms of programming?
Referencing everything as FelHunter isn't a bad idea, I guess I should do that.
You can easily make it shoot traps at a single target, and countennemies refers to all attackable mobs that aren't friendly, neautral or crowd controlled (sap, freezing trap etc).
as for making it shoot traps in front of targets instead of their feet, not sure yet, I'd have to look into that, anyway right now my priority isn't in a PVP rotation or any survival. SV just requires too much user input to be worked into a proper rotation, MM is much easier to implement into a rotation aswell as practically doing better DPS in raids.
But feel free to edit this CC or make new rotations based on it, if you find something that could improve it then please do share

Right now I'm sorta waiting on cowdude to fix and add some stuff so I can implement more features to this CC, stuff like user controlled aoe and cooldown sequences, and CastUniqueSpell for actually working call and revive pet, and hopefully some priority to targetting when not in an instance aswell as some bug fixes so this CC could be used with bot mode too.