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FelHunter - Raid/Dungeon CC

If you read the thread you'd probably know it's easy to disable features.
What comes to the CC spamming stuff so it's hard to use something yourself, not sure if I can do anything about that.

Edit: Version 1.3 is up. I tried to make it so that it doesnt try to spam cast / queque anything whilst you are still casting (therefore allowing you to cast yourself much easier) but that caused relatively long wait times between casts and caused DPS to drop 1-2k, which is unacceptable. But I hopefully "fixed" or improved it not casting FD or Deterrence when your health is 1, (actually below 1 percent).
Serpent sting shouldn't fall off quite as much either now.

Test it out, let me know if you can think of any ways to improve

sorry if this seems a little foolish but using both of those abilities off cd vs chimereon isnt that bad a thing, the chain casting a starting autoattck should kick the bot dpsing again, aside from this, falldown has given clear instructions how to disable features.

Last note, this is a bot guys, certain fights just arent really possible without specialised cc's, chimereon is one of these, baleroc another that springs to mind.
 
First, thanks loads for the CC, works nicely and doing much more dps than i can :). Got one little question tho, how do i lay traps now, since it wont let me :) Might be a stupid question.


Thanks
 
First, thanks loads for the CC, works nicely and doing much more dps than i can :). Got one little question tho, how do i lay traps now, since it wont let me :) Might be a stupid question.


Thanks

You're going to have to spam the Trap Launcher or Any trap button if you're in combat. The CC will try to cast something all the time, this means you have to spam something to actually get it done.
The CC has to spam stuff, if it wouldn't there would be delays between the casts which would drop DPS significantly. There's gonna be a new version soon though, with Solo and raid rotations seperate, support for facing, targeting and movement, and pretty much everything improved, since Cowdude released a new version of his FelMaster (this CC is based on his FelMaster CC) :)
 
how do i change how it uses cooldowns

its stupid how they are used atm
 
falldown I had pretty much quit playing my tard but this make my day.
16k on a dummy and all I can say is ok I need to play this chr some more lol
thank you
 
it constantly uses readiness at the beginning of fights, then proceeds right after to use rapid fire, effectively blowing both cooldowns when they are not needed

and theres a few other things i would change if i could
 
it uses readiness after it used rapid fire ...

I noticed its popping RF on trash tho ... and sometimes its using the AoE rotation when it shouldnt ... like there are 10 mobs around me in the room, but Im only facing like 2 ... and its spamming Multi shot

Doing Nef now, its spamming multi shot on Nef p1, while Ony is down.

It wasnt happening on your last release, might wanna check it out. The AOE detection seems broken for some reason.
 
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it constantly uses readiness at the beginning of fights, then proceeds right after to use rapid fire, effectively blowing both cooldowns when they are not needed

and theres a few other things i would change if i could

unless you are gonna suggest to the man what you think he should change i suggest you get on with changing them mate, no offence meant ofc.
 
any way to use Synapse Springs engineering gloves with this?
 
Would like to know that, if its possible to use any engineering gear like synapse boots etc. Thanks

Sent from my HTC Sensation Z710e using Tapatalk
 
Just curious, any plans to expand this CC? Maybe add in a configuration window, pet support, targeting, and movement? I think this CC would be great for farming if it had these features.

Sent from my SCH-I510 using Tapatalk
 
what u do to keep the trap up on add in ZUL'Gur or ZuL' Aman? i have problem keep up the trap.
 
Actually had an issue with that last night. I just looked like another fail hunter aside from my dps.
 
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