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Feature to Ignore Sparse White Mobs (<3 within 25 yards) to improve run speed?

mephuser1000

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Joined
Jun 10, 2011
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It's quite funny for a WOTB WW'ing Barb to be stuck in an area (back and fro), wasting precious WOTB time just to
- Wait for 1 or 2 mobs to climb up from nowhere slowly.
- Wait for some invisible unit or worm to pop up.

This is as bad as trying to WW into every bonepile.
 
There is an ignore in the latest trinity for single mobs over 40yd away
 
There is an ignore in the latest trinity for single mobs over 40yd away

This.

I was also thinking of adding adjustable slider for both mob count and range, but this new option seems like it's working well enough for me.
 
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