xsol
Member
- Joined
- Nov 7, 2011
- Messages
- 503
- Reaction score
- 12
These events would be useful:
I don't know if those "listeners" would be possible, but I am working on a follow the leader and this event info would be great to enable the leader to notify the followers of where to go. I know profile tags could cause an event no problem, but I don't know if when using CombatBot for example if the bot could/would fire these events if they existed.
Also, functionality to join games by an id/tag/name is really something that is needed.
I'm mainly interested in this to enable advanced development for: http://www.thebuddyforum.com/demonb...gin-mybuddy-local-k-follow-me.html#post586781
Code:
public class DiaActivePlayer : DiaPlayer
{
public event EventHandler UsedWaypoint;
public event EventHandler UsedPortal;
public event EventHandler ChangedWorld;
public event EventHandler UsedObject;
public event EventHandler TalkedTo;
}
I don't know if those "listeners" would be possible, but I am working on a follow the leader and this event info would be great to enable the leader to notify the followers of where to go. I know profile tags could cause an event no problem, but I don't know if when using CombatBot for example if the bot could/would fire these events if they existed.
Also, functionality to join games by an id/tag/name is really something that is needed.
I'm mainly interested in this to enable advanced development for: http://www.thebuddyforum.com/demonb...gin-mybuddy-local-k-follow-me.html#post586781
Last edited: