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Faster attack

snytru

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Dec 21, 2012
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Was wondering if theres anyway to make it attack faster? The bot attack fast but not as full speed when I hold down the skill hotkey. Like tornado shot.. THe bot does decent speed but I know if I hold it will do about 4 times faster.
 
Was wondering if theres anyway to make it attack faster? The bot attack fast but not as full speed when I hold down the skill hotkey. Like tornado shot.. THe bot does decent speed but I know if I hold it will do about 4 times faster.
Log so I can see the attack delay, and what plugins you are running. The bot does the Job very well, are you running low fps or VM?
 
Hi db, I made a few posts about it and got a response from pushed as well. The bot just doesn't seem to cast/attack as fast as I'd like it to. His reply to me was:

The default routine we provide is not optimized for any skills really. Is it possible to tweak the routine to work better for certain skills yes, but you have to understand the design difference in using a skill like incinerate or flame-blast vs saying lightning arrow.

With incinerate, you want new logic that casts continuously for some time at a target rather than just using the skill, re-evaluate, and so on. You'd have to play around with the CR or start a new custom routine where you focused on that mechanic.

While I do plan a new model for the default CR we're using, there's not enough time for me to try and implement optimal logic for all the skills in the game (nor is it something I'm given allocated dev time for when it comes to keeping things up and running). That's why it's up to users to handle very specific things if the defaults aren't good enough.

Hopefully that makes sense.




He talks about Incinerate in particular but my Spectral Throw CoC also launches attacks not at quickly as when the button is held down.
 
Hi db, I made a few posts about it and got a response from pushed as well. The bot just doesn't seem to cast/attack as fast as I'd like it to. His reply to me was:

The default routine we provide is not optimized for any skills really. Is it possible to tweak the routine to work better for certain skills yes, but you have to understand the design difference in using a skill like incinerate or flame-blast vs saying lightning arrow.

With incinerate, you want new logic that casts continuously for some time at a target rather than just using the skill, re-evaluate, and so on. You'd have to play around with the CR or start a new custom routine where you focused on that mechanic.

While I do plan a new model for the default CR we're using, there's not enough time for me to try and implement optimal logic for all the skills in the game (nor is it something I'm given allocated dev time for when it comes to keeping things up and running). That's why it's up to users to handle very specific things if the defaults aren't good enough.

Hopefully that makes sense.




He talks about Incinerate in particular but my Spectral Throw CoC also launches attacks not at quickly as when the button is held down.
Hum..
It's probably due to the CR having a return true after using the skill.
What can be done is, get the skill's cast/delay. Loop the skill casting based on the timer that has it's stop value set on the skill's delay. That should cast "holding" down. The other option is to get the slot's userbound key and manually hold the key down via the api's keydown event, and keyup after the skill's delay time has passed. I'll play around and see if I can get a proof of concept.
 
Running straight from my pc normally.

Thanks Klacid for the quote. Ya skills that are held down are not as fast with the bot. Most of the time the bot run then attack near mob which should drop dead before reaching me due to extremely fast attack speed = much higher damage output. But I sometimes die because not killing them fast enough. Instead of like 4 tornado shot per second its doing 2 for example.

Hopefully your research work darkbluefirefly xD
 
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