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[FAST][EXP] Act II Lieutenant Vachem

23-35 on HC Barb w/o any glitch. Thank you very much!

KillR: 45
LootR: 90

Plugins:
NotificationOKclick
Vachem Quest Helper 1.0
XP Counter 1.1

Don't use Unstacker - it's useless and slow with this profile.
 
sometimes mine goes wild in the end and goes forth and backwards around the quest giving npc, known issue?
 
Nice profile smooth as butter i get easy 1.55Million XP/H and +/- 30k G/H on hell !
 
is there a certain way i have to load the plugins because i have the plugin on the first post and i put the .cs file inside the demonbuddy/plugin folder did i do this wrong?

Did you make a folder for the plugin? All .cs files need a folder now with DB
 
Code:
[COLOR=#FF0000]V1.3 Slight modifications to profile pathing. Hopefully this will fix a problem with not killing two mobs sometime's at southern gates, Also added an extra waypoint inside the command post to move you back before combat starts ( to assist ranged class's)
[/COLOR]
 
just noticed on normal profile sometimes bot will run back and forth next to quest npc instead of clicking it and because its still moving the unstucker doesent detect it as being stuck so it just does it over and over
 
<Profile>
<Name>Act 2 - Phase 2 - Stage 2 [lieutenant Vachem ] by xsilverdicex</Name>
<GameParams quest="93396" step="46" act="A2" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1" />
<KillMonsters>True</KillMonsters>
<PickupLoot>False</PickupLoot>
<Order>
<WriteReport />
<!-- If start in town -->
<If condition="Me.IsInTown">
<UseWaypoint questId="93396" stepId="46" x="324.2292" y="290.6177" z="1.645628" levelArea="1999503360" actorId="6442" waypointNumber="3" />
</If>
<While condition="Me.IsInTown">
<WaitTimer questId="93396" stepId="46" waitTime="50" />
</While>
<MoveTo questId="93396" stepId="46" x="1378.49" y="282.0822" z="171.8088" name="waypoint1 -fixpath" />
<MoveTo questId="93396" stepId="46" x="1326.452" y="398.6503" z="161.8417" name="waypoint3 -at quest accept" />
<!-- Talk quest -->
<UseObject questId="1" stepId="1" x="1324.528" y="399.0348" z="161.8417" actorId="90959" />
<TalkTo questId="93396" stepId="46" actorId="90959" x="1324.528" y="399.0348" z="161.8417" skipConversation="True" levelArea="70885" />
<UseObject questId="1" stepId="1" levelArea="1999568897" actorId="176008" isPortal="True" destinationWorldId="60432" x="1293.068" y="421.328" z="163.6132" />

<!-- inside cellar -->
<MoveTo questId="93396" stepId="74" name="Command Post" pathPrecision="10" x="156.425" y="137.8829" z="0.09999999" />
<TalkTo questId="93396" stepId="74" actorId="129345" x="158.1886" y="145.0606" z="0.1" skipConversation="True" levelArea="60432" />
<While condition="ActorExistsAt(129345, 158.1886, 145.0606, 0.1, 10)">
<WaitTimer questId="93396" stepId="30" waitTime="50" />
</While>

<!-- interact cage -->
<If condition="ActorExistsAt(80980, 163.9661, 169.2451, 0.1, 10)">
<UseObject questId="93396" stepId="30" actorId="185284" x="163.9662" y="169.2451" z="0.1" interactRange="10" />
<While condition="ActorExistsAt(80980, 163.9661, 169.2451, 0.1, 10)">
<WaitTimer questId="93396" stepId="30" waitTime="50" />
</While>
</If>

<!-- leave command -->
<MoveTo questId="1" x="158.1909" y="87.0446" z="0.1000011" levelArea="60432"/>
<UseObject questId="1" x="161.6558" y="83.62305" z="0.1" actorId="175482" isPortal="True" destinationWorldId="70885" levelArea="60432"/>

<!-- kill more outside -->
<While condition="IsActiveQuestStep(30)">
<WaitTimer questId="93396" stepId="30" waitTime="50" />
</While>
<MoveTo questId="93396" stepId="4" x="1315.007" y="373.9566" z="161.8423" />
<MoveTo questId="93396" stepId="4" x="1339.777" y="422.8242" z="161.8423" />

<!-- Actually leave the game! -->
<While condition="not IsActiveQuestStep(48)">
<WaitTimer questId="93396" stepId="48" waitTime="50" />
</While>
<If condition="IsActiveQuestStep(48)">
<UseTownPortal questId="1" />
</If>
<LeaveGame reason="Lets do it again" />
</Order>
</Profile>

this should be a faster changing all wait time to conditional check - should be able to speed thing up by more than half
also will go look for the mobs instead of stand still in a loop
 
still runs to south gate when it dies in the cellar, needs changing so it will run back into the cellar
 
still runs to south gate when it dies in the cellar, needs changing so it will run back into the cellar

I can not do anything about this, there is no conditions (that i am aware of) that i can make it call on death.
 
I'll try this while leveling my new Wizard tomorrow.
Currently busy botting gold for new gear when I hit 60 tomorrow ;D
 
im only getting about 600k exp/hr with my lvl 42 DH in NM. can someone post what skillset they are using? also: are you guys using belphegor or generic combat?
 
600k exp is good for NM grind bots only give you like 300, its hell where you get like 3m per hour
 
Lvl 57 Dh with 2900 armor 9.2k damage and 33.7k hp i die every time...I?ve tried both a def and off build but he is doesnt run away from the mob and fight at close range = Death on Hell mode :/ 1668 Dex and 1014 vit,i cant upgrade my gear that much more since since im at top tier so im wondering whats wrong ^^
 
Lvl 57 Dh with 2900 armor 9.2k damage and 33.7k hp i die every time...I?ve tried both a def and off build but he is doesnt run away from the mob and fight at close range = Death on Hell mode :/ 1668 Dex and 1014 vit,i cant upgrade my gear that much more since since im at top tier so im wondering whats wrong ^^
What's wrong is Demonbuddy has not intelligence yet, so it lets ranged class's just stand there and tank stuff = bad
 
New version of bot released (.149) = good news!

Should no longer attempt to attack "friendly" npc's in Khasim Outpost.

Let me know :)
 
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