From what I understand, the rewrite has caused the NPH (nodes per hour) to just about triple, if not more in some areas. It's also supposedly a lot smoother, more reactive, and it also has skinning support in it now.Undergoing a rewrite? suggests there is something wrong perhaps? or do you mean adding to it? a rewrite would take a hell of a lot of time.
From what I understand, the rewrite has caused the NPH (nodes per hour) to just about triple, if not more in some areas. It's also supposedly a lot smoother, more reactive, and it also has skinning support in it now.
From what I understand, the rewrite has caused the NPH (nodes per hour) to just about triple, if not more in some areas. It's also supposedly a lot smoother, more reactive, and it also has skinning support in it now.
As a result of recent closed beta testing some performance issues have come to light, unfortunately these have proven rather elusive and incredibly frustrating to eliminate completely.
As a result of this I have decided to rewrite the core harvesting and movement logic. This is something I was planning on doing eventually, it has just come about much sooner than expected.
Fortunately I already had the majority of the redesign in my head and a small portion of the code already developed so this process will not take too long.
Below is a small clip of the new changes in action. It's recorded on an iPhone yet again.
Fj new - YouTube
Since i ever started botting years ago, i always wondered if there is a technical possibility, to improve the way the bot returns to its route after harvesting. Those hardcore 90? shifts(or even more) look very robotic and since botting isn't rocket science anymore, a wide range of people ( as they use bots on their own) directly see and recognize this typical bot behaviour.
Following idea:
- Implement a check box for "human like flight behaviour" (or something like that)
- If boxed is checked, change movement after harvesting to for example, continue flying straight forward a few meters and than do a soft semicircular 45?/90?/... turn into the new/continued direction.
Something like this:
- red mark show how it is currently
- green shows a much smoother, non-robotic/botlike movement
View attachment 107775
Humanlike movement behaviour is always a continued movement.
I don't know if this is technically possible, was just an idea.
Tell me what you think. =)
the only question i have is: when is it going to be released?
...I would donate to you fpsware if it matches my play(botting)style and requirements, but I won't buy it.