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FallenDev Act1 Profile

Can someone please help.. I want to run Festering Woods > Weeping Hallow > Fields of Misery, using the YAR plugin.. Which file should I select as the profile with YAR on?
 
Really good the map is done... and is HUGE.. I'm debating on releasing it as a separate file... mainly because so much coding went into it.
The file alone was as big as my whole act 1. Almost 20kb's which if you see most of my files are less than 15kb's for the whole set.

Just working some death bugs and stuck on death problems... and it should be public.
What's the problem if you add it to the current profiles ? Does size of the Profile affect in a bad way the performance of the bots or .. maybe takes some time to load if the profile is huge ?
Btw Fallen...i could say the test period of your XP profile is over :)..more than 24 hours not with a single problem. GJ dude. Flawless !!!
 
FallenDev, Good job with your work. I've been following since the beginning but have found a sweet profile at 3.8 (-) highlands, and I have been running it the past few days.

No problems at all, no stuck and what not. I've gone from lvl 20 Paragon to lvl 93 with your profile, cheers!
 
Can someone please help.. I want to run Festering Woods > Weeping Hallow > Fields of Misery, using the YAR plugin.. Which file should I select as the profile with YAR on?

The fallen_start_ one is compatible with YAR i think
 
Ok, your XP profile, just ranodmly bugs out and does nothing in Leorics room at the first waypoint. It just runs 2 yards and gets spam stuck doing nothing after killing mobs.

Your "modded" profile, gets stuck at the gate in the cemetary when heading into weeping hallow. Please look at this
 
===== Misc Statistics =====
Total tracking time: 33h 50.00m 41s
Total deaths: 49 [1.45 per hour]
Total games (approx): 17 [0.50 per hour]
Total XP gained: 2042.39 million [60.35 million per hour]


There you go CM wizard MP 5 Stats -Highlands Prof. Loving this profile!
 
Ok, your XP profile, just ranodmly bugs out and does nothing in Leorics room at the first waypoint. It just runs 2 yards and gets spam stuck doing nothing after killing mobs.

Your "modded" profile, gets stuck at the gate in the cemetary when heading into weeping hallow. Please look at this

No one is having any problems with my profile, please check your settings first. Then report back to me in PM, thank you :)
 
FallenDev, Good job with your work. I've been following since the beginning but have found a sweet profile at 3.8 (-) highlands, and I have been running it the past few days.

No problems at all, no stuck and what not. I've gone from lvl 20 Paragon to lvl 93 with your profile, cheers!

You should upgrade brother :) The 4.5 is the most stable. In fact the 3.8 was still very much dependent on Trinity Tags, rrrix told me it would be wiser to switch over to the standard db tags.
So there should be less crashing or lag with the new version. And stability for future DB releases. :)
 
What's the problem if you add it to the current profiles ? Does size of the Profile affect in a bad way the performance of the bots or .. maybe takes some time to load if the profile is huge ?
Btw Fallen...i could say the test period of your XP profile is over :)..more than 24 hours not with a single problem. GJ dude. Flawless !!!

I'm not sure everyone is going to want it to be honest. There is a lot of travel time now. It's 4 extra maps with all the extra code in misery. No the size doesn't matter, that only shows how much code is actually written in the files. Misery went from 14kb's to 21kb's with the addition of 3 extra profiles to support the 4 dungeons added. So far I've fixed almost all stuck problems on the profile from what I've seen. *Trying* to kill my character in random places so I can see if a stuck takes place.

I've emplaced <Once tags on almost every tag that way backtracking is ultimately reduced... aka. It's sick man. I really don't know what else to say. I don't know why I haven't released it yet. I guess I'm building up the excitement lol.
 
Heads up for everyone wondering where the new Misery map is.

Well it's done, but earlier I decided to completely redo the map. Instead of <TrinityOnce tags which would of helped you out if you die and only used a node once.
I decided to go with Actor Area... that way it if you die instead of relying on Trinity Tags, it will rely on where your character is currently at. And load from that
area of the profile. Not to mention better death handling, but also for the people who always get their character stuck then report it to me... lol when it was your fault.

This map has been tested about 80 hours and is running really smooth. (Thanks to rrrix, I increased pathfinding to 40 on most nodes.) This will ensure that your
character does not run the same path twice. Both Decaying dungeon locations are checked each map... as well as all three scavenger den locations.
I also kept my random path red to blue/yellow to green/purple calculations. Giving this map even more diversity then any other map out there.

This map is so complex I actually debated obfuscating the code. Later tonight I will release a profile set with just this map. Then I'll add it to the rest of the map packs.
This map really can be used by itself that's how big it is now.
 
"Ok, your XP profile, just ranodmly bugs out and does nothing in Leorics room at the first waypoint. It just runs 2 yards and gets spam stuck doing nothing after killing mobs."

I have the same problem with use (-) Highlands Act1 v4.5.1.
 
"Ok, your XP profile, just ranodmly bugs out and does nothing in Leorics room at the first waypoint. It just runs 2 yards and gets spam stuck doing nothing after killing mobs."

I have the same problem with use (-) Highlands Act1 v4.5.1.

Upload a log file, so I can address this.
 
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Weep~n~Misery map pack now available.


With random Misery dungeons. Tested over 80 hours.


Only (-) Highlands and Weep~n~Misery are updated to v5.0

Up till 6am the last 5 days on this map.. from 6pmish each day..
 
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can you explain me how to run it clearly without weeping and dungeons ?
 
zzz.webp There are really stucks going on in Leorics Manor..for example(as shown in the picture). I am using the XP run.
Little bit of what happened:
Bot run trough Leoric's Manor killing more of the trash mobs in his way (Trash Mobs counter is set to 2). Went to Leoric's Manor Courtyard and die by the elites there. Respawn in Leoric's Manor just before the gate to the Courtyard and get stuck..unstucking attempts..gold inactivity..as usual.
Some of the mobs were still alive cause the counter is set to 2. Bot had no problems dealing with them but that desn't help unstucking.
Going to test the new map Fallen. Probably tomorrow.
 
scaengers den :
[12:07:36.106 N] Loaded profile Fallen Scavenger's Den
[12:07:37.144 N] ========== Grid segmentation resetting!!! ============
[12:08:30.153 N] [Trinity]Found Object 135248!
[12:08:36.093 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:08:42.163 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #2 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:08:48.193 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #3 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:08:54.293 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #4 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:09:00.363 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #5 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:09:06.613 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #6 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:09:12.763 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #7 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:09:18.823 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #8 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:09:24.901 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #9 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:09:30.924 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #10 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:09:37.014 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #11 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:09:43.052 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #12 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:09:54.795 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #13 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:10:00.861 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #14 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
[12:10:06.975 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #15 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="81164"
 
Weep~n~Misery map pack now available.


With random Misery dungeons. Tested over 80 hours.


Only (-) Highlands and Weep~n~Misery are updated to v5.0

Up till 6am the last 5 days on this map.. from 6pmish each day..

Gonna test Weep~n~Misery, any way the FD Modded one is getting this update aswell? :D
 
I've had no stuck problems with scavengers den do not mess with the settings and you won't have any problems either. This map was tested and tried over and over again with zero stuck problems. If a stuck happens for you I'm not going to fix it because it has not happened to me for that map. Also scavenger map is using dungeon explore not a node tag which means any stuck problems Can Not! be addressed anyway, because I'm not in control of the tags.

Thankyou
~Fallen
 
View attachment 93157There are really stucks going on in Leorics Manor..for example(as shown in the picture). I am using the XP run.
Little bit of what happened:
Bot run trough Leoric's Manor killing more of the trash mobs in his way (Trash Mobs counter is set to 2). Went to Leoric's Manor Courtyard and die by the elites there. Respawn in Leoric's Manor just before the gate to the Courtyard and get stuck..unstucking attempts..gold inactivity..as usual.
Some of the mobs were still alive cause the counter is set to 2. Bot had no problems dealing with them but that desn't help unstucking.
Going to test the new map Fallen. Probably tomorrow.
Stop dying lol I know about manor, I'm going to redo all the nodes later today on the maps to actor exists tags
 
Scavenger's Den and Decaying uses Explore Area Tags If you experience a stuck problem then it is not related to the profile, and more or less related to your own bot kill radius settings.

I don't have time to address everyone's settings and will not answer mail messages pertaining to this problem.
Too much time has gone into the creation of Misery and it's child profiles that I know with a fact if you have the settings correct you will receive no problem as well.

Thanks for your interest in my profile set
~Fallen
 
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